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Author | SHA1 | Date | |
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adae89fe2f | |||
8832566ead | |||
9998d9b7dd | |||
8fb094a25c | |||
4df2b5ef9d |
30 changed files with 118 additions and 1731 deletions
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@ -102,9 +102,6 @@ beatrun.toolsmenu.hud.dynamicdesc=Hides HUD when moving
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beatrun.toolsmenu.hud.sway=HUD Sway
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beatrun.toolsmenu.hud.swaydesc=Toggles HUD swaying
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beatrun.toolsmenu.hud.reticle=Show Reticle
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beatrun.toolsmenu.hud.reticledesc=Shows a dot in the center of the screen
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beatrun.toolsmenu.hud.nametags=Show Nametags
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beatrun.toolsmenu.hud.nametagsdesc=Toggles nametags above players
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@ -99,9 +99,6 @@ beatrun.toolsmenu.hud.dynamicdesc=Nasconde l'HUD durante lo spostamento
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beatrun.toolsmenu.hud.sway=Oscillazione dell'HUD
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beatrun.toolsmenu.hud.swaydesc=Attiva/disattiva l'oscillazione dell'HUD
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beatrun.toolsmenu.hud.reticle=Mostra reticolo
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beatrun.toolsmenu.hud.reticledesc=Mostra un punto al centro dello schermo
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beatrun.toolsmenu.hud.nametags=Show Nametags
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beatrun.toolsmenu.hud.nametagsdesc=Attiva/disattiva i nametag sopra i giocatori
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@ -100,9 +100,6 @@ beatrun.toolsmenu.hud.dynamicdesc=Ukrywa interfejs w ruchu
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beatrun.toolsmenu.hud.sway=Kołysanie interfejsu
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beatrun.toolsmenu.hud.swaydesc=Włącz/Wyłącz kołysanie interfejsu
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beatrun.toolsmenu.hud.reticle=Pokaż kropkę
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beatrun.toolsmenu.hud.reticledesc=Wyświetla kropkę na środku ekranu
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beatrun.toolsmenu.hud.nametags=Pokaż identyfikatory
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beatrun.toolsmenu.hud.nametagsdesc=Włącz/Wyłącz wyświetlanie identyfikatorów nad graczami
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@ -100,9 +100,6 @@ beatrun.toolsmenu.hud.dynamicdesc=Esconder a HUD enquanto estiver movendo
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beatrun.toolsmenu.hud.sway=Balanceamento da HUD
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beatrun.toolsmenu.hud.swaydesc=Ativar o Balanceamento da HUD
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beatrun.toolsmenu.hud.reticle=Mostrar Retículo
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beatrun.toolsmenu.hud.reticledesc=Mostra um ponto no centro da tela
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beatrun.toolsmenu.hud.nametags=Mostrar crachás
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beatrun.toolsmenu.hud.nametagsdesc=Mostrar crachás acima dos nomes de jogadores
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@ -102,9 +102,6 @@ beatrun.toolsmenu.hud.dynamicdesc=Прячет HUD во время движен
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beatrun.toolsmenu.hud.sway=Покачивание HUD
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beatrun.toolsmenu.hud.swaydesc=Покачивает HUD при разнообразных действиях
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beatrun.toolsmenu.hud.reticle=Показать Точку
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beatrun.toolsmenu.hud.reticledesc=Показывает точку по середине экрана
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beatrun.toolsmenu.hud.nametags=Показать Ники
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beatrun.toolsmenu.hud.nametagsdesc=Показывает ники над игроками
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@ -100,9 +100,6 @@ beatrun.toolsmenu.hud.dynamicdesc=Hareket ederken arayüzü gizler
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beatrun.toolsmenu.hud.sway=Arayüz Sarsıntısı
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beatrun.toolsmenu.hud.swaydesc=Arayüz sallanmayı açar/kapatır
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beatrun.toolsmenu.hud.reticle=Nişangahı Göster
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beatrun.toolsmenu.hud.reticledesc=Ekranın ortasında bir nokta gösterir
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beatrun.toolsmenu.hud.nametags=Ad Etiketlerini Göster
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beatrun.toolsmenu.hud.nametagsdesc=Oyuncuların üzerindeki ad etiketlerini açar
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@ -101,9 +101,6 @@ beatrun.toolsmenu.hud.dynamicdesc=Пряче HUD під час руху
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beatrun.toolsmenu.hud.sway=Погойдування HUD
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beatrun.toolsmenu.hud.swaydesc=Погойдує HUD під час різноманітних дій
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beatrun.toolsmenu.hud.reticle=Показати Точку
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beatrun.toolsmenu.hud.reticledesc=Показує точку по середині екрана
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beatrun.toolsmenu.hud.nametags=Показати Ніки
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beatrun.toolsmenu.hud.nametagsdesc=Показує ніки над гравцями
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@ -119,7 +119,7 @@ function AEUI:RemovePanel(panel)
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end
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end
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function AEUI:AddText(panel, str, font, x, y, centered, color)
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function AEUI:Text(panel, str, font, x, y, centered, color)
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font = font or "AEUIDefault"
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x = x or 0
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y = y or 0
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@ -63,7 +63,7 @@ local function infostring()
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return str
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end
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AEUI:AddText(bminfo, infostring, "AEUIDefault", bminfo.w / 2, bminfo.h / 2 - 20, true)
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AEUI:Text(bminfo, infostring, "AEUIDefault", bminfo.w / 2, bminfo.h / 2 - 20, true)
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local function BuildModeHUDButton(e)
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buildmodeinputs[e.key](true)
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@ -45,7 +45,7 @@ function GetCourse(sharecode)
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http.Fetch(url, function(body, length, headers, code)
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local response = util.JSONToTable(body)
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if response.res == 200 then
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if response and response.res == 200 then
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print("Success! | Length: " .. length .. "\nLoading course...")
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local dir = "beatrun/courses/" .. currentMap .. "/"
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@ -57,6 +57,10 @@ function GetCourse(sharecode)
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LoadCourseRaw(coursedata)
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return true
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elseif not response then
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print("Can't access the database! Please make sure that domain is correct")
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return false
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else
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print("Error! | Response: " .. response.message)
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@ -1,59 +0,0 @@
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if not util.IsBinaryModuleInstalled("gdiscord") then return end
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require("gdiscord")
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local image = "default"
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local discord_id = "1109438051496775682"
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local refresh_time = 60
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local discord_start = discord_start or -1
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function DiscordUpdate()
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local ply = LocalPlayer()
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if not ply.GetLevel then return end
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local rpc_data = {}
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if game.SinglePlayer() then
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rpc_data["state"] = "Singleplayer"
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else
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local ip = game.GetIPAddress()
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if ip == "loopback" then
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if GetConVar("p2p_enabled"):GetBool() then
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rpc_data["state"] = "Peer 2 Peer"
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else
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rpc_data["state"] = "Local Server"
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end
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else
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rpc_data["state"] = "Dedicated Server"
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end
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end
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rpc_data["partySize"] = player.GetCount()
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rpc_data["partyMax"] = game.MaxPlayers()
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if game.SinglePlayer() then
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rpc_data["partyMax"] = 0
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end
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local level = ply:GetLevel()
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local customname = hook.Run("BeatrunHUDCourse")
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local course = customname and customname or Course_Name ~= "" and Course_Name or "Freeplay"
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rpc_data["details"] = "Level: " .. level .. " | Map: " .. game.GetMap()
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rpc_data["startTimestamp"] = discord_start
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rpc_data["largeImageKey"] = image
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rpc_data["largeImageText"] = course
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DiscordUpdateRPC(rpc_data)
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end
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hook.Add("Initialize", "UpdateDiscordStatus", function()
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timer.Simple(10, function()
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discord_start = os.time()
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DiscordRPCInitialize(discord_id)
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DiscordUpdate()
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if timer.Exists("DiscordRPCTimer") then timer.Remove("DiscordRPCTimer") end
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timer.Create("DiscordRPCTimer", refresh_time, 0, DiscordUpdate)
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end)
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end)
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@ -25,7 +25,7 @@ local function buildmodebutton()
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LocalPlayer():ConCommand("buildmode")
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end
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AEUI:AddText(coursepanel, language.GetPhrase("beatrun.coursemenu.trials"):format(game.GetMap()), "AEUIVeryLarge", 20, 30)
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AEUI:Text(coursepanel, language.GetPhrase("beatrun.coursemenu.trials"):format(game.GetMap()), "AEUIVeryLarge", 20, 30)
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local buildmodebutton = AEUI:AddButton(coursepanel, "#beatrun.coursemenu.buildmode", buildmodebutton, "AEUILarge", coursepanel.w - 400, coursepanel.h - 50)
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buildmodebutton.greyed = sacheck
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@ -67,13 +67,14 @@ function OpenCourseMenu()
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local course = util.Decompress(data) or data
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if course then
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course = util.JSONToTable(course)
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local courseentry = AEUI:AddText(courselist, course[5] or "ERROR", "AEUILarge", 10, 40 * #courselist.elements)
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local courseid = v:Split(".txt")[1]
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local coursetable = util.JSONToTable(course)
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local filename = v:Split(".txt")[1]
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local courseid = util.CRC(course)
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local courseentry = AEUI:Text(courselist, coursetable[5] and coursetable[5] .. " (" .. courseid .. ")" or "ERROR", "AEUILarge", 10, 40 * #courselist.elements)
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function courseentry:onclick()
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LocalPlayer():EmitSound("buttonclick.wav")
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LoadCourse(courseid)
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LoadCourse(filename)
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end
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courseentry.greyed = sacheck
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97
beatrun/gamemodes/beatrun/gamemode/cl/RichPresence.lua
Normal file
97
beatrun/gamemodes/beatrun/gamemode/cl/RichPresence.lua
Normal file
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@ -0,0 +1,97 @@
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function StartDiscordPresence(arguments)
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if not util.IsBinaryModuleInstalled("gdiscord") then return end
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require("gdiscord")
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local image = "default"
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local discord_id = "1109438051496775682"
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local refresh_time = 60
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local discord_start = discord_start or -1
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function DiscordUpdate()
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local ply = LocalPlayer()
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if not ply.GetLevel then return end
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local rpc_data = {}
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if game.SinglePlayer() then
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rpc_data["state"] = "Singleplayer"
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else
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local ip = game.GetIPAddress()
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if ip == "loopback" then
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if GetConVar("p2p_enabled"):GetBool() then
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rpc_data["state"] = "Peer 2 Peer"
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else
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rpc_data["state"] = "Local Server"
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end
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else
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rpc_data["state"] = "Dedicated Server"
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end
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end
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rpc_data["partySize"] = player.GetCount()
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rpc_data["partyMax"] = game.MaxPlayers()
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if game.SinglePlayer() then
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rpc_data["partyMax"] = 0
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end
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local level = ply:GetLevel()
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local customname = hook.Run("BeatrunHUDCourse")
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local course = customname and customname or Course_Name ~= "" and Course_Name or "Freeplay"
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rpc_data["details"] = "Level: " .. level .. " | Map: " .. game.GetMap()
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rpc_data["startTimestamp"] = discord_start
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rpc_data["largeImageKey"] = image
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rpc_data["largeImageText"] = course
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DiscordUpdateRPC(rpc_data)
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end
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timer.Simple(5, function()
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discord_start = os.time()
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DiscordRPCInitialize(discord_id)
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DiscordUpdate()
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if timer.Exists("UpdateDiscordRichPresence") then timer.Remove("UpdateDiscordRichPresence") end
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timer.Create("UpdateDiscordRichPresence", refresh_time, 0, DiscordUpdate)
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end)
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end
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function StartSteamPresence(arguments)
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if not util.IsBinaryModuleInstalled("steamrichpresencer") then return end
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require("steamrichpresencer")
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local richtext = ""
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local refresh_time = 60
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local function SteamUpdate()
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local ply = LocalPlayer()
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if not ply.GetLevel then return end
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local map = game.GetMap()
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local level = ply:GetLevel()
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local customname = hook.Run("BeatrunHUDCourse")
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local course = customname and customname or Course_Name ~= "" and Course_Name or "Freeplay"
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local updatedtext = "Beatrun Lv. " .. level .. " (" .. map .. ") | " .. course
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if richtext ~= updatedtext then
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richtext = updatedtext
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steamworks.SetRichPresence("generic", richtext)
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end
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end
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timer.Simple(5, function()
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SteamUpdate()
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if timer.Exists("UpdateSteamRichPresence") then timer.Remove("UpdateSteamRichPresence") end
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timer.Create("UpdateSteamRichPresence", refresh_time, 0, SteamUpdate)
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end)
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end
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hook.Add("OnGamemodeLoaded", "UpdateDiscordStatus", function()
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StartDiscordPresence()
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StartSteamPresence()
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end)
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@ -1,26 +0,0 @@
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if not util.IsBinaryModuleInstalled("steamrichpresencer") then return end
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require("steamrichpresencer")
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local richtext = ""
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local refresh_time = 60
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local function UpdateRichPresence()
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local ply = LocalPlayer()
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if not ply.GetLevel then return end
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local map = game.GetMap()
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local level = ply:GetLevel()
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local customname = hook.Run("BeatrunHUDCourse")
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local course = customname and customname or Course_Name ~= "" and Course_Name or "Freeplay"
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local updatedtext = "Beatrun Lv. " .. level .. " (" .. map .. ") | " .. course
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if richtext ~= updatedtext then
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richtext = updatedtext
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steamworks.SetRichPresence("generic", richtext)
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end
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end
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hook.Add("OnGamemodeLoaded", "LoadDLL", function()
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UpdateRichPresence()
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timer.Create("UpdateSteamRichPresence", refresh_time, 0, UpdateRichPresence)
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end)
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@ -158,9 +158,6 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function()
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panel:CheckBox("#beatrun.toolsmenu.hud.sway", "Beatrun_HUDSway")
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panel:ControlHelp("#beatrun.toolsmenu.hud.swaydesc")
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panel:CheckBox("#beatrun.toolsmenu.hud.reticle", "Beatrun_HUDReticle")
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panel:ControlHelp("#beatrun.toolsmenu.hud.reticledesc")
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panel:CheckBox("#beatrun.toolsmenu.hud.nametags", "Beatrun_Nametags")
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panel:ControlHelp("#beatrun.toolsmenu.hud.nametagsdesc")
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@ -1,209 +0,0 @@
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local rx = 0
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local gx = 0
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local bx = 0
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local ry = 0
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local gy = 0
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local by = 0
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local black = Material("vgui/black")
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local ca_r = CreateMaterial("ca_r", "UnlitGeneric", {
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["$ignorez"] = 1,
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["$basetexture"] = "vgui/black",
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["$additive"] = 1,
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["$color2"] = "[1 0 0]"
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})
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local ca_g = CreateMaterial("ca_g", "UnlitGeneric", {
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["$ignorez"] = 1,
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["$basetexture"] = "vgui/black",
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["$additive"] = 1,
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["$color2"] = "[0 1 0]"
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})
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|
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local ca_b = CreateMaterial("ca_b", "UnlitGeneric", {
|
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["$ignorez"] = 1,
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["$basetexture"] = "vgui/black",
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["$additive"] = 1,
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["$color2"] = "[0 0 1]"
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})
|
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-- local zoom = Material("vgui/zoom.vtf")
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|
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local function CA(rx, gx, bx, ry, gy, by)
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render.UpdateScreenEffectTexture()
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local screentx = render.GetScreenEffectTexture()
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ca_r:SetTexture("$basetexture", screentx)
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ca_g:SetTexture("$basetexture", screentx)
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ca_b:SetTexture("$basetexture", screentx)
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render.SetMaterial(black)
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render.DrawScreenQuad()
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render.SetMaterial(ca_r)
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render.DrawScreenQuadEx(-rx / 2, -ry / 2, ScrW() + rx, ScrH() + ry)
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render.SetMaterial(ca_g)
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render.DrawScreenQuadEx(-gx / 2, -gy / 2, ScrW() + gx, ScrH() + gy)
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render.SetMaterial(ca_b)
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render.DrawScreenQuadEx(-bx / 2, -by / 2, ScrW() + bx, ScrH() + by)
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end
|
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|
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function RenderCA()
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rx = 10
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ry = 10
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gx = 10 * (GlitchIntensity * 5 or 1)
|
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gy = 10 * (GlitchIntensity * 5 or 1)
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bx = 2 * (GlitchIntensity * 5 or 1)
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by = 2 * (GlitchIntensity * 5 or 1)
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CA(rx, gx, bx, ry, gy, by)
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|
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local gi = math.max(1, GlitchIntensity * 4)
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|
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DrawMotionBlur(0.25, 0.75 * GlitchIntensity, 0.005)
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DrawBloom(0, 0.5, 0.1 * gi, 0.1 * gi, 1, 1, 1, 1, 1)
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end
|
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|
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surface.CreateFont("DaisyHUDSmall", {
|
||||
shadow = true,
|
||||
blursize = 0,
|
||||
underline = false,
|
||||
rotary = false,
|
||||
strikeout = false,
|
||||
additive = false,
|
||||
antialias = false,
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||||
extended = false,
|
||||
scanlines = 2,
|
||||
font = "x14y24pxHeadUpDaisy",
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||||
italic = false,
|
||||
outline = false,
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||||
symbol = false,
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||||
weight = 500,
|
||||
size = ScreenScale(6)
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||||
})
|
||||
|
||||
local deletiontable = {}
|
||||
-- local deletiontime = 0
|
||||
local deletiontypetime = 0
|
||||
local deletiontype = 0
|
||||
deletionentry = 0
|
||||
local garble = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!\"#$%&()*+,-./:;<=>?@[]^_`{|}~"
|
||||
local garblelen = #garble
|
||||
local deletionrare = false
|
||||
local deletionraretbl = {
|
||||
"...",
|
||||
"Kc7bUS7z",
|
||||
"817"
|
||||
}
|
||||
local deletioncredits = {
|
||||
"Beatrun",
|
||||
" ",
|
||||
" ",
|
||||
"Programming",
|
||||
"| datae",
|
||||
" ",
|
||||
" ",
|
||||
"Various assets & concepts",
|
||||
"| Mirror's Edge (EA)",
|
||||
"| Tetris Effect (Resonair)",
|
||||
"| Dying Light (Techland)",
|
||||
" ",
|
||||
" ",
|
||||
"Credits music",
|
||||
"| \"Sunrise\" from OneShot",
|
||||
" ",
|
||||
" ",
|
||||
"Special thanks to",
|
||||
"",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
"Get the fuck out of the credits this part of the mod isnt finished"
|
||||
}
|
||||
incredits = false
|
||||
local deletionstring = ""
|
||||
local deletionlen = 0
|
||||
|
||||
function DrawDeletionText()
|
||||
surface.SetFont("DaisyHUDSmall")
|
||||
local oldgi = GlitchIntensity
|
||||
|
||||
if incredits then
|
||||
GlitchIntensity = math.max(0.15, GlitchIntensity)
|
||||
end
|
||||
|
||||
local deletionstringc = deletionstring:Left(deletiontype)
|
||||
|
||||
if deletiontypetime < CurTime() then
|
||||
deletiontype = deletiontype + 1
|
||||
deletiontypetime = CurTime() + ((deletionrare or incredits) and 0.125 or 0.025)
|
||||
end
|
||||
|
||||
if deletionlen < deletiontype then
|
||||
deletionrare = math.random() <= 0.01
|
||||
|
||||
if incredits then
|
||||
deletioncredits[19] = LocalPlayer():SteamID() or "Someone..?"
|
||||
|
||||
if deletionentry + 1 > #deletioncredits then
|
||||
blindpopulatespeed = 150
|
||||
blindfakepopulate = true
|
||||
vanishlimit = 100
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
deletionstring = deletioncredits[deletionentry + 1]
|
||||
else
|
||||
deletionstring = not deletionrare and "Deleting /usr/fragments/mem" .. deletionentry .. ".dat" or deletionraretbl[math.random(#deletionraretbl)]
|
||||
end
|
||||
|
||||
deletionlen = #deletionstring
|
||||
deletionrare = deletionrare
|
||||
deletiontype = 0
|
||||
deletionentry = deletionentry + 1
|
||||
table.insert(deletiontable, deletionstringc)
|
||||
|
||||
if #deletiontable >= 6 then
|
||||
table.remove(deletiontable, 1)
|
||||
end
|
||||
end
|
||||
|
||||
local _, th = surface.GetTextSize(deletionstringc)
|
||||
cam.Start2D()
|
||||
local num = 0
|
||||
local ply = LocalPlayer()
|
||||
local vp = ply:GetViewPunchAngles()
|
||||
local vpcl = ply.ViewPunchAngle or angle_zero
|
||||
|
||||
vp:Add(vpcl)
|
||||
|
||||
local GlitchIntensity = incredits and 2 or GlitchIntensity
|
||||
surface.SetTextColor(255, 255, 255, 2.5 * (num + 1) * GlitchIntensity)
|
||||
|
||||
for k, v in ipairs(deletiontable) do
|
||||
surface.SetTextColor(255, 255, 255, 2.5 * k * GlitchIntensity)
|
||||
local text = v
|
||||
|
||||
for i = 1, 4 do
|
||||
local index = math.random(1, #text)
|
||||
|
||||
if text[index] ~= " " then
|
||||
text = text:SetChar(index, garble[math.random(1, garblelen)])
|
||||
end
|
||||
end
|
||||
|
||||
surface.SetTextPos(ScrW() * 0.01 + vp.x, ScrH() * 0.05 + (k - 1) * th + vp.y)
|
||||
surface.DrawText(text)
|
||||
num = k
|
||||
end
|
||||
|
||||
if deletiontype > 0 then
|
||||
surface.SetTextPos(ScrW() * 0.01 + vp.x, ScrH() * 0.05 + num * th + vp.y)
|
||||
surface.DrawText(deletionstringc)
|
||||
end
|
||||
cam.End2D()
|
||||
|
||||
GlitchIntensity = oldgi
|
||||
end
|
|
@ -1,288 +0,0 @@
|
|||
Synesthesia = Synesthesia or {}
|
||||
local syn = Synesthesia
|
||||
|
||||
function syn:Reset()
|
||||
if IsValid(self.channel) then
|
||||
if self.channel.Stop then
|
||||
self.channel:Stop()
|
||||
end
|
||||
|
||||
self.channel = nil
|
||||
end
|
||||
|
||||
self.events = nil
|
||||
self.curevent = 1
|
||||
self.length = 0
|
||||
self.lasttime = 0
|
||||
self.finished = false
|
||||
|
||||
hook.Remove("PreRender", "Synesthesia")
|
||||
end
|
||||
|
||||
function syn:Looped()
|
||||
self.curevent = 1
|
||||
self.lasttime = 0
|
||||
self.finished = false
|
||||
end
|
||||
|
||||
function syn:Finished()
|
||||
self.finished = true
|
||||
end
|
||||
|
||||
function syn:Play(file, events)
|
||||
self:Reset()
|
||||
|
||||
sound.PlayFile(file, "noblock", function(a)
|
||||
if IsValid(a) then
|
||||
timer.Simple(0, function()
|
||||
a:EnableLooping(true)
|
||||
end)
|
||||
|
||||
self.length = a:GetLength()
|
||||
self.channel = a
|
||||
self.events = events
|
||||
|
||||
hook.Add("PreRender", "Synesthesia", self.Think)
|
||||
else
|
||||
ErrorNoHaltWithStack("Failed to play ", file)
|
||||
|
||||
return
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function syn:Stop()
|
||||
self:Reset()
|
||||
end
|
||||
|
||||
function syn:GetEvents()
|
||||
return self.events
|
||||
end
|
||||
|
||||
function syn:CurEvent()
|
||||
return self.curevent
|
||||
end
|
||||
|
||||
function syn:UpEvent()
|
||||
self.curevent = self.curevent + 1
|
||||
|
||||
return self.curevent
|
||||
end
|
||||
|
||||
function syn:GetLength()
|
||||
return self.length
|
||||
end
|
||||
|
||||
function syn:GetTime()
|
||||
return self.channel:GetTime()
|
||||
end
|
||||
|
||||
function syn:GetFinished()
|
||||
return self.finished
|
||||
end
|
||||
|
||||
function syn:Think()
|
||||
local self = syn
|
||||
local curtime = self:GetTime()
|
||||
local curevent = self:GetEvents()[self:CurEvent()]
|
||||
|
||||
if not self:GetFinished() and curevent[1] <= curtime then
|
||||
curevent[2]()
|
||||
|
||||
local nextevent = self:UpEvent()
|
||||
|
||||
if not self:GetEvents()[nextevent] then
|
||||
self:Finished()
|
||||
end
|
||||
end
|
||||
|
||||
if curtime < self.lasttime then
|
||||
self:Looped()
|
||||
end
|
||||
|
||||
self.lasttime = self:GetTime()
|
||||
end
|
||||
|
||||
local testbuildup = false
|
||||
local testfovconvar = GetConVar("Beatrun_FOV", 100)
|
||||
local testfov = 100
|
||||
local colbeatr = 250
|
||||
local colbeatg = 120
|
||||
local colbeatb = 40
|
||||
local colr = 250
|
||||
local colg = 120
|
||||
local colb = 40
|
||||
local testcurcolor = 1
|
||||
local testcolor = Color(151, 166, 182)
|
||||
|
||||
local function test_beat()
|
||||
testfov = testfovconvar:GetFloat()
|
||||
|
||||
BlindGetColor().r = colbeatr
|
||||
BlindGetColor().g = colbeatg
|
||||
BlindGetColor().b = colbeatb
|
||||
|
||||
if not testbuildup then
|
||||
blindrandx = 2
|
||||
blindrandy = 2
|
||||
blindrandz = 2
|
||||
end
|
||||
|
||||
vanishrandx = 0
|
||||
vanishrandy = 0
|
||||
vanishrandz = 4
|
||||
vanishusenormal = false
|
||||
|
||||
LocalPlayer():SetFOV(testfov - 1)
|
||||
LocalPlayer():SetFOV(testfov, 1)
|
||||
end
|
||||
|
||||
local function test_beathard()
|
||||
BlindGetColor().r = colbeatr
|
||||
BlindGetColor().g = colbeatg
|
||||
BlindGetColor().b = colbeatb
|
||||
|
||||
if not testbuildup then
|
||||
blindrandx = 2
|
||||
blindrandy = 2
|
||||
blindrandz = 2
|
||||
end
|
||||
|
||||
vanishrandx = 0
|
||||
vanishrandy = 0
|
||||
vanishrandz = 4
|
||||
vanishusenormal = false
|
||||
|
||||
LocalPlayer():SetFOV(testfov + 2)
|
||||
LocalPlayer():SetFOV(testfov, 2)
|
||||
end
|
||||
|
||||
local function test_color1()
|
||||
colbeatb = 200
|
||||
colbeatg = 200
|
||||
colbeatr = 240
|
||||
colb = 185
|
||||
colg = 160
|
||||
colr = 150
|
||||
testcurcolor = 1
|
||||
end
|
||||
|
||||
local function test_color2()
|
||||
colbeatb = 5
|
||||
colbeatg = 75
|
||||
colbeatr = 250
|
||||
colb = 40
|
||||
colg = 120
|
||||
colr = 250
|
||||
testcurcolor = 2
|
||||
end
|
||||
|
||||
local function test_pullback()
|
||||
eyedot = 0.52
|
||||
end
|
||||
|
||||
local function test_startbuildup()
|
||||
blindrandx = 0.5
|
||||
blindrandy = 0.5
|
||||
blindrandz = 0.5
|
||||
testbuildup = true
|
||||
end
|
||||
|
||||
local function test_endbuildup()
|
||||
testbuildup = false
|
||||
end
|
||||
|
||||
local function test_think()
|
||||
BlindGetColor().r = math.Approach(BlindGetColor().r, colr, FrameTime() * 100)
|
||||
BlindGetColor().g = math.Approach(BlindGetColor().g, colg, FrameTime() * 100)
|
||||
BlindGetColor().b = math.Approach(BlindGetColor().b, colb, FrameTime() * 100)
|
||||
|
||||
vanishrandx = math.Approach(vanishrandx, 0.5, FrameTime() * 50)
|
||||
vanishrandy = math.Approach(vanishrandy, 0.5, FrameTime() * 50)
|
||||
vanishrandz = math.Approach(vanishrandz, 0.5, FrameTime() * 50)
|
||||
vanishusenormal = vanishrandx == 0.5
|
||||
|
||||
if testcurcolor == 1 then
|
||||
eyedot = math.Approach(eyedot, 0.6, FrameTime() * 0.15)
|
||||
else
|
||||
eyedot = 0.4
|
||||
end
|
||||
|
||||
if testbuildup then
|
||||
GlitchIntensity = math.Approach(GlitchIntensity, 0.65, FrameTime() * 0.1)
|
||||
|
||||
blindrandx = math.Approach(blindrandx, 1.5, FrameTime() * 0.1)
|
||||
blindrandy = math.Approach(blindrandy, 1.5, FrameTime() * 0.1)
|
||||
blindrandz = math.Approach(blindrandz, 1.5, FrameTime() * 0.1)
|
||||
else
|
||||
GlitchIntensity = math.Approach(GlitchIntensity, 0.1, FrameTime() * 4)
|
||||
|
||||
blindrandx = math.Approach(blindrandx, 0.5, FrameTime() * 10)
|
||||
blindrandy = math.Approach(blindrandy, 0.5, FrameTime() * 10)
|
||||
blindrandz = math.Approach(blindrandz, 0.5, FrameTime() * 10)
|
||||
end
|
||||
end
|
||||
|
||||
local testevents = {
|
||||
{0, test_color1},
|
||||
{0, test_endbuildup},
|
||||
{0, test_beat},
|
||||
{0.75, test_pullback},
|
||||
{1.1, test_pullback},
|
||||
{1.9, test_pullback},
|
||||
{3.25, test_beat},
|
||||
{6.75, test_beat},
|
||||
{7.6, test_pullback},
|
||||
{8, test_pullback},
|
||||
{8.85, test_pullback},
|
||||
{9, test_pullback},
|
||||
{9.02, test_pullback},
|
||||
{10.25, test_beat},
|
||||
{13.675, test_beat},
|
||||
{14.5, test_pullback},
|
||||
{15, test_pullback},
|
||||
{15, test_startbuildup},
|
||||
{15.8, test_pullback},
|
||||
{15.9, test_pullback},
|
||||
{16, test_pullback},
|
||||
{17.065, test_beat},
|
||||
{20.5, test_beat},
|
||||
{21.3, test_pullback},
|
||||
{21.7, test_pullback},
|
||||
{22.5, test_pullback},
|
||||
{22.8, test_pullback},
|
||||
{22.82, test_pullback},
|
||||
{24, test_beat},
|
||||
{27.375, test_beathard},
|
||||
{27.375, test_color2},
|
||||
{30.75, test_beat},
|
||||
{34.25, test_beathard},
|
||||
{37.65, test_beat},
|
||||
{41, test_endbuildup},
|
||||
{41.1, test_beat},
|
||||
{44, test_startbuildup},
|
||||
{44.5, test_beat},
|
||||
{48, test_beathard},
|
||||
{51.4, test_beat},
|
||||
{54.8, test_beat},
|
||||
{54.8, test_endbuildup},
|
||||
{58.25, test_beat},
|
||||
{59, test_startbuildup},
|
||||
{61.65, test_beathard},
|
||||
{65, test_beat}
|
||||
}
|
||||
|
||||
function test_syn(a)
|
||||
if a then
|
||||
customglitch = true
|
||||
|
||||
BlindSetColor(testcolor)
|
||||
Synesthesia:Play("sound/music/shard/puzzle_012.ogg", testevents)
|
||||
hook.Add("PreRender", "test_think", test_think)
|
||||
else
|
||||
Synesthesia:Stop()
|
||||
hook.Remove("PreRender", "test_think")
|
||||
end
|
||||
end
|
||||
|
||||
hook.Add("Blind", "syntest", test_syn)
|
|
@ -1,714 +0,0 @@
|
|||
local function push_right(self, x)
|
||||
assert(x ~= nil)
|
||||
|
||||
self.tail = self.tail + 1
|
||||
self[self.tail] = x
|
||||
end
|
||||
|
||||
local function push_left(self, x)
|
||||
assert(x ~= nil)
|
||||
|
||||
self[self.head] = x
|
||||
self.head = self.head - 1
|
||||
end
|
||||
|
||||
local function pop_right(self)
|
||||
if self:is_empty() then return nil end
|
||||
|
||||
local r = self[self.tail]
|
||||
self[self.tail] = nil
|
||||
self.tail = self.tail - 1
|
||||
|
||||
return r
|
||||
end
|
||||
|
||||
local function pop_left(self)
|
||||
if self:is_empty() then return nil end
|
||||
|
||||
local r = self[self.head + 1]
|
||||
self.head = self.head + 1
|
||||
|
||||
local r = self[self.head]
|
||||
self[self.head] = nil
|
||||
|
||||
return r
|
||||
end
|
||||
|
||||
local function length(self)
|
||||
return self.tail - self.head
|
||||
end
|
||||
|
||||
local function is_empty(self)
|
||||
return self:length() == 0
|
||||
end
|
||||
|
||||
local function iter_left(self)
|
||||
local i = self.head
|
||||
|
||||
return function()
|
||||
if i < self.tail then
|
||||
i = i + 1
|
||||
|
||||
return self[i]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function iter_right(self)
|
||||
local i = self.tail + 1
|
||||
|
||||
return function()
|
||||
if i > self.head + 1 then
|
||||
i = i - 1
|
||||
|
||||
return self[i]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function contents(self)
|
||||
local r = {}
|
||||
|
||||
for i = self.head + 1, self.tail do
|
||||
r[i - self.head] = self[i]
|
||||
end
|
||||
|
||||
return r
|
||||
end
|
||||
|
||||
local methods = {
|
||||
push_right = push_right,
|
||||
push_left = push_left,
|
||||
peek_right = peek_right,
|
||||
peek_left = peek_left,
|
||||
pop_right = pop_right,
|
||||
pop_left = pop_left,
|
||||
rotate_right = rotate_right,
|
||||
rotate_left = rotate_left,
|
||||
remove_right = remove_right,
|
||||
remove_left = remove_left,
|
||||
iter_right = iter_right,
|
||||
iter_left = iter_left,
|
||||
length = length,
|
||||
is_empty = is_empty,
|
||||
contents = contents
|
||||
}
|
||||
|
||||
local function new()
|
||||
local r = {
|
||||
head = 0,
|
||||
tail = 0
|
||||
}
|
||||
|
||||
return setmetatable(r, {
|
||||
__index = methods
|
||||
})
|
||||
end
|
||||
|
||||
local vecmeta = FindMetaTable("Vector")
|
||||
|
||||
function vecmeta:LerpTemp(t, start, endpos)
|
||||
local xs, ys, zs = start:Unpack()
|
||||
local xe, ye, ze = endpos:Unpack()
|
||||
|
||||
self:SetUnpacked(LerpL(t, xs, xe), LerpL(t, ys, ye), LerpL(t, zs, ze))
|
||||
end
|
||||
|
||||
hitpoints = new()
|
||||
hitcolor = new()
|
||||
hitnormal = new()
|
||||
soundpoints = new()
|
||||
GlitchIntensity = 0
|
||||
local tr = {}
|
||||
local tr_result = {}
|
||||
local randvector = Vector()
|
||||
-- local box_mins = Vector(-0.5, -0.5, -0.5)
|
||||
-- local box_maxs = Vector(0.5, 0.5, 0.5)
|
||||
local awareness = CreateClientConVar("blindness_awareness", 10000, true, false, "Awareness in hu")
|
||||
local quality = CreateClientConVar("blindness_highquality", 1, true, false, "Draws quads instead of lines", 0, 1)
|
||||
-- local boxang = Angle()
|
||||
-- local vanishvec = Vector()
|
||||
-- local vanishvecrand = Vector()
|
||||
vanishrandx = 0.5
|
||||
vanishrandy = 0.5
|
||||
vanishrandz = 0.5
|
||||
blindrandx = 0.5
|
||||
blindrandy = 0.5
|
||||
blindrandz = 0.5
|
||||
blindrandobeyglitch = true
|
||||
vanishlimit = 50
|
||||
vanishusenormal = true
|
||||
eyedot = 0.4
|
||||
local red = Color(255, 0, 0)
|
||||
local blue = Color(0, 0, 255)
|
||||
local white = Color(210, 159, 110, 255)
|
||||
local green = Color(0, 255, 0)
|
||||
local circle = Material("circle.png", "nocull")
|
||||
whiteg = white
|
||||
|
||||
customcolors = {
|
||||
Color(210, 159, 110, 255),
|
||||
Color(203, 145, 65, 255),
|
||||
Color(205, 205, 220, 255),
|
||||
Color(150, 50, 150, 255),
|
||||
Color(250, 20, 80, 255),
|
||||
Color(250, 120, 40, 255),
|
||||
Color(250, 20, 40, 255),
|
||||
Color(10, 255, 20, 255)
|
||||
}
|
||||
|
||||
local forcelines = false
|
||||
|
||||
function BlindSetColor(newcol)
|
||||
white = newcol
|
||||
end
|
||||
|
||||
function BlindGetColor()
|
||||
return white
|
||||
end
|
||||
|
||||
local grass = Color(20, 150, 10)
|
||||
local sand = Color(76, 70, 50)
|
||||
local glass = Color(10, 20, 150)
|
||||
local limit = 5400
|
||||
-- local pinged = false
|
||||
local camvector = Vector()
|
||||
local camang = Angle()
|
||||
local camlerp = 0
|
||||
local lerp, sound, bgm = nil
|
||||
|
||||
blindcolor = {0, 0, 0}
|
||||
|
||||
local colors = {
|
||||
[MAT_DEFAULT] = blue,
|
||||
[MAT_GLASS] = glass,
|
||||
[MAT_SAND] = sand,
|
||||
[MAT_DIRT] = sand,
|
||||
[MAT_GRASS] = grass,
|
||||
[MAT_FLESH] = red
|
||||
}
|
||||
|
||||
local colorslist = {green, grass, sand, glass}
|
||||
|
||||
blindrandrendermin = 0.9
|
||||
blindinverted = false
|
||||
blindpopulate = false
|
||||
blindpopulatespeed = 1000
|
||||
blindfakepopulate = false
|
||||
customglitch = false
|
||||
blindcustomlerp = 0
|
||||
|
||||
blindcustompoints = {Vector()}
|
||||
|
||||
local blindcustompoints = blindcustompoints
|
||||
|
||||
-- local sizemult = 1
|
||||
function InvertColors()
|
||||
for k, v in ipairs(colorslist) do
|
||||
v.r = 255 - v.r
|
||||
v.g = 255 - v.g
|
||||
v.b = 255 - v.b
|
||||
end
|
||||
|
||||
blindinverted = not blindinverted
|
||||
|
||||
if blindinverted then
|
||||
white.r = 0
|
||||
white.g = 0
|
||||
white.b = 0
|
||||
sizemult = 4
|
||||
blindcolor[1] = 61
|
||||
blindcolor[2] = 61
|
||||
blindcolor[3] = 61
|
||||
blindrandrendermin = 1
|
||||
else
|
||||
white.r = 210
|
||||
white.g = 159
|
||||
white.b = 110
|
||||
blindcolor[1] = 0
|
||||
blindcolor[2] = 0
|
||||
blindcolor[3] = 0
|
||||
blindrandrendermin = 0.9
|
||||
end
|
||||
end
|
||||
|
||||
function TogglePopulate()
|
||||
blindfakepopulate = not blindfakepopulate
|
||||
end
|
||||
|
||||
local colorsclass = {
|
||||
prop_door_rotating = green,
|
||||
func_door_rotating = green,
|
||||
func_door = green
|
||||
}
|
||||
|
||||
local blindedsounds = {
|
||||
["bad.wav"] = true,
|
||||
["music/locloop_unk.wav"] = true,
|
||||
["lidar/burst1.wav"] = true,
|
||||
["glitch.wav"] = true,
|
||||
["A_TT_CD_02.wav"] = true,
|
||||
["good.wav"] = true,
|
||||
["reset.wav"] = true,
|
||||
["ping.wav"] = true,
|
||||
["music/locloop.wav"] = true,
|
||||
["lidar/burst2.wav"] = true,
|
||||
["reset2.wav"] = true,
|
||||
["A_TT_CD_01.wav"] = true,
|
||||
["lidar/scan.wav"] = true,
|
||||
["lidar/burst4.wav"] = true,
|
||||
["lidar/burst3.wav"] = true,
|
||||
["lidar/scanstop.wav"] = true
|
||||
}
|
||||
|
||||
local trw = {
|
||||
collisiongroup = COLLISION_GROUP_WORLD
|
||||
}
|
||||
|
||||
local trwr = {}
|
||||
|
||||
local function IsInWorld(pos)
|
||||
trw.start = pos
|
||||
trw.endpos = pos
|
||||
trw.output = trwr
|
||||
|
||||
util.TraceLine(trw)
|
||||
|
||||
return trwr.HitWorld
|
||||
end
|
||||
|
||||
local function RandomizeCam(eyepos, eyeang)
|
||||
local ctsin = 1 / (LocalPlayer():GetEyeTrace().Fraction * 200)
|
||||
|
||||
if IsInWorld(eyepos) then
|
||||
ctsin = 100
|
||||
end
|
||||
|
||||
lerp = Lerp(25 * FrameTime(), camlerp, ctsin)
|
||||
camvector.x = eyepos.x + lerp
|
||||
camvector.y = eyepos.y + lerp
|
||||
camvector.z = eyepos.z + lerp
|
||||
camang.p = eyeang.p
|
||||
camang.y = eyeang.y
|
||||
camang.r = eyeang.r
|
||||
end
|
||||
|
||||
local function populatetrace(eyepos)
|
||||
local af = awareness:GetFloat() or 1000
|
||||
randvector.x = eyepos.x + math.random(-af, af)
|
||||
randvector.y = eyepos.y + math.random(-af, af)
|
||||
randvector.z = eyepos.z + math.random(-af * 0.5, af)
|
||||
tr.start = eyepos
|
||||
tr.endpos = randvector
|
||||
tr.output = tr_result
|
||||
|
||||
if not IsValid(tr.filter) then
|
||||
tr.filter = LocalPlayer()
|
||||
end
|
||||
|
||||
util.TraceLine(tr)
|
||||
|
||||
return tr_result
|
||||
end
|
||||
|
||||
local function Echo(t)
|
||||
table.insert(soundpoints, t.Pos)
|
||||
|
||||
if not blindedsounds[t.SoundName] and t.SoundName:Left(3) ~= "te/" then return false end
|
||||
end
|
||||
|
||||
local function PopThatMotherfucker()
|
||||
hitpoints:pop_left()
|
||||
hitcolor:pop_left()
|
||||
hitnormal:pop_left()
|
||||
end
|
||||
|
||||
local blindcolor = blindcolor
|
||||
local fakepopulatevec = Vector(1, 2, 3)
|
||||
LOCEntities = LOCEntities or {}
|
||||
meshtbl = meshtbl or new()
|
||||
local meshtbl = meshtbl
|
||||
pausescan = false
|
||||
|
||||
--[[
|
||||
local function OptimizeMeshes()
|
||||
local i = 0
|
||||
-- local vertexcount = 0
|
||||
|
||||
for v in meshtbl:iter_left() do
|
||||
if i >= 90 then break end
|
||||
|
||||
v:Destroy()
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
]]
|
||||
|
||||
glob_blindangles = Angle()
|
||||
glob_blindorigin = Vector()
|
||||
curmesh = Mesh()
|
||||
local lastpointcount = 0
|
||||
local nextcachecheck = 0
|
||||
|
||||
local function Blindness(origin, angles)
|
||||
local ply = LocalPlayer()
|
||||
local eyepos = origin
|
||||
local eyeang = angles
|
||||
local FT = FrameTime()
|
||||
local quality = quality:GetBool()
|
||||
|
||||
glob_blindorigin:Set(origin)
|
||||
glob_blindangles:Set(angles)
|
||||
|
||||
local hitpointscount = nil
|
||||
-- local vel_l = ply:GetVelocity():Length()
|
||||
-- local vel = 2.5
|
||||
cang = math.pi * 2 / 16 + (ply.offset or 0)
|
||||
cpos = Vector(0, math.cos(cang) * 75, math.sin(cang) * 250)
|
||||
ply.offset = (ply.offset or 0) + FrameTime()
|
||||
|
||||
if ply.offset >= 180 then
|
||||
ply.offset = 0
|
||||
end
|
||||
|
||||
local randrender = math.Rand(blindrandrendermin, 1)
|
||||
|
||||
render.Clear(blindcolor[1] * randrender, blindcolor[2] * randrender, blindcolor[3] * randrender, 0)
|
||||
render.ClearDepth()
|
||||
render.ClearStencil()
|
||||
|
||||
if blindpopulate then
|
||||
for i = 0, FT * blindpopulatespeed do
|
||||
if not blindfakepopulate then
|
||||
local trace = populatetrace(blindorigin or eyepos)
|
||||
|
||||
if trace.Hit then
|
||||
hitpoints:push_right(trace.HitPos)
|
||||
|
||||
local invert = math.random()
|
||||
|
||||
if invert < 0.05 then
|
||||
trace.HitNormal:Mul(-1)
|
||||
end
|
||||
|
||||
hitnormal:push_right(trace.HitNormal)
|
||||
|
||||
local hcol = colors[trace.MatType]
|
||||
local hcolclass = colorsclass[trace.Entity:GetClass()]
|
||||
|
||||
hitcolor:push_right(hcol or hcolclass or white)
|
||||
|
||||
if limit < hitpoints:length() then
|
||||
PopThatMotherfucker()
|
||||
end
|
||||
end
|
||||
else
|
||||
hitpoints:push_right(fakepopulatevec)
|
||||
hitnormal:push_right(fakepopulatevec)
|
||||
hitcolor:push_right(white)
|
||||
|
||||
if limit < hitpoints:length() then
|
||||
PopThatMotherfucker()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
hitpointscount = soundpoints:length()
|
||||
|
||||
while limit < hitpointscount do
|
||||
soundpoints:pop_left()
|
||||
hitpointscount = soundpoints:length()
|
||||
end
|
||||
|
||||
RandomizeCam(eyepos, eyeang)
|
||||
|
||||
if sound then
|
||||
sound:ChangeVolume((lerp - 0.1) * 0.25)
|
||||
end
|
||||
|
||||
cam.Start3D(camvector, camang)
|
||||
|
||||
for k, v in pairs(LOCEntities) do
|
||||
if not IsValid(k) then
|
||||
LOCEntities[k] = nil
|
||||
else
|
||||
k:DrawLOC()
|
||||
end
|
||||
end
|
||||
|
||||
local f = eyeang:Forward()
|
||||
local eyediff = Vector()
|
||||
local k = limit
|
||||
local k2 = 0
|
||||
-- local lastpos = hitpoints[hitpoints.tail]
|
||||
-- local vanishlimit = vanishlimit
|
||||
-- local vanishrandx = vanishrandx
|
||||
-- local vanishrandy = vanishrandy
|
||||
-- local vanishrandz = vanishrandz
|
||||
-- local blindrandx = blindrandx
|
||||
-- local blindrandy = blindrandy
|
||||
-- local blindrandz = blindrandz
|
||||
-- local blindrandobeyglitch = blindrandobeyglitch
|
||||
render.SetMaterial(circle)
|
||||
|
||||
if not customglitch then
|
||||
GlitchIntensity = lerp
|
||||
end
|
||||
|
||||
LocalPlayer().offset = (LocalPlayer().offset or 0) + FrameTime() * 2
|
||||
|
||||
if LocalPlayer().offset >= 180 then
|
||||
LocalPlayer().offset = 0
|
||||
end
|
||||
|
||||
local ed = eyedot
|
||||
local anggg = ply:EyeAngles()
|
||||
anggg.x = 0
|
||||
|
||||
local eyep = ply:EyePos() + anggg:Forward() * 200
|
||||
local hitindex = 1
|
||||
local drawcount = #blindcustompoints
|
||||
local drawiters = 0
|
||||
local lerpt = blindcustomlerp
|
||||
|
||||
if not pausescan then
|
||||
if not curmesh:IsValid() or CurTime() < nextcachecheck then
|
||||
-- local dynmesh = nil
|
||||
|
||||
if CurTime() < nextcachecheck then
|
||||
if curmesh:IsValid() then
|
||||
curmesh:Destroy()
|
||||
end
|
||||
|
||||
dynmesh = mesh.Begin(MATERIAL_QUADS, limit)
|
||||
else
|
||||
curmesh = Mesh()
|
||||
dynmesh = mesh.Begin(curmesh, MATERIAL_QUADS, limit)
|
||||
end
|
||||
|
||||
for v in hitpoints:iter_right() do
|
||||
local col = hitcolor[hitcolor.tail - k2] or BlindGetColor()
|
||||
eyediff:Set(v)
|
||||
local drawindex = hitindex % drawcount + 1
|
||||
|
||||
if drawindex == 1 then
|
||||
drawiters = drawiters + 1
|
||||
end
|
||||
|
||||
eyep = blindcustompoints[drawindex] + Vector(math.random() * 2, math.random() * 2, math.random() * 2)
|
||||
|
||||
if drawiters < 2 then
|
||||
eyediff:LerpTemp(lerpt, eyediff, eyep)
|
||||
end
|
||||
|
||||
eyediff:Sub(eyepos)
|
||||
|
||||
if ed < f:Dot(eyediff) / eyediff:Length() then
|
||||
eyediff:Set(v)
|
||||
|
||||
if v ~= fakepopulatevec then
|
||||
if quality and not forcelines then
|
||||
mesh.QuadEasy(eyediff, hitnormal[hitnormal.tail - k2], 2, 2, col)
|
||||
else
|
||||
render.DrawLine(eyediff, v, col)
|
||||
end
|
||||
end
|
||||
|
||||
lastpos = v
|
||||
end
|
||||
|
||||
k = k - 1
|
||||
k2 = k2 + 1
|
||||
hitindex = hitindex + 1
|
||||
end
|
||||
|
||||
mesh.End()
|
||||
|
||||
if curmesh:IsValid() then
|
||||
curmesh:Draw()
|
||||
end
|
||||
else
|
||||
curmesh:Draw()
|
||||
end
|
||||
|
||||
if lastpointcount ~= hitpoints:length() then
|
||||
nextcachecheck = CurTime() + 0.1
|
||||
end
|
||||
|
||||
lastpointcount = hitpoints:length()
|
||||
end
|
||||
|
||||
for v in meshtbl:iter_left() do
|
||||
v:Draw()
|
||||
end
|
||||
|
||||
hook.Run("Blind3D", origin, angles)
|
||||
cam.End3D()
|
||||
hook.Run("Blind3DPost", origin, angles)
|
||||
|
||||
-- local ctsin = math.sin(CurTime())
|
||||
local col = white
|
||||
col.a = alpha
|
||||
|
||||
hook.Run("RenderScreenspaceEffects")
|
||||
|
||||
local AEUIDraw = hook.GetTable().HUDPaint.AEUIDraw
|
||||
|
||||
if AEUIDraw then
|
||||
cam.Start2D()
|
||||
AEUIDraw()
|
||||
cam.End2D()
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
blinded = false
|
||||
|
||||
local function BlindnessPreUI()
|
||||
if blinded then
|
||||
cam.Start3D()
|
||||
render.Clear(10, 10, 10, 0)
|
||||
|
||||
cam.End3D()
|
||||
|
||||
draw.NoTexture()
|
||||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
local te = "te/metamorphosis/"
|
||||
|
||||
local jingles = {
|
||||
land = te .. "3-linedrop",
|
||||
jump = te .. "1-linemove",
|
||||
jumpwallrun = te .. "3-spin",
|
||||
wallrunh = te .. "3-spin",
|
||||
wallrunv = te .. "3-spin",
|
||||
coil = te .. "3-spin"
|
||||
}
|
||||
local jinglescount = {
|
||||
jump = 6,
|
||||
wallrunh = 6,
|
||||
jumpwallrun = 6,
|
||||
wallrunv = 6,
|
||||
land = 11,
|
||||
coil = 6
|
||||
}
|
||||
|
||||
local function BlindnessJingles(event)
|
||||
if jingles[event] then
|
||||
LocalPlayer():EmitSound(jingles[event] .. math.random(1, jinglescount[event]) .. ".wav")
|
||||
end
|
||||
end
|
||||
]]
|
||||
|
||||
function ToggleBlindness(toggle)
|
||||
blinded = toggle
|
||||
|
||||
if blinded then
|
||||
local ply = LocalPlayer()
|
||||
local activewep = ply:GetActiveWeapon()
|
||||
|
||||
if ply:UsingRH() and activewep.RunWind1 then
|
||||
activewep.RunWind1:Stop()
|
||||
activewep.RunWind2:Stop()
|
||||
end
|
||||
|
||||
gui.HideGameUI()
|
||||
hook.Add("EntityEmitSound", "Echo", Echo)
|
||||
hook.Add("RenderScene", "Blindness", Blindness)
|
||||
hook.Add("PreDrawHUD", "Blindness", BlindnessPreUI)
|
||||
hook.Add("RenderScreenspaceEffects", "CA", RenderCA)
|
||||
|
||||
local milestone = ply:GetLevel() >= 100
|
||||
local bgmstring = milestone and "music/locloop.wav" or "music/locloop_unk.wav"
|
||||
|
||||
forcelines = not milestone
|
||||
|
||||
BlindSetColor(milestone and customcolors[1] or customcolors[3])
|
||||
|
||||
if not sound then
|
||||
sound = CreateSound(LocalPlayer(), "glitch.wav")
|
||||
end
|
||||
|
||||
if not bgm then
|
||||
bgm = CreateSound(LocalPlayer(), bgmstring)
|
||||
end
|
||||
|
||||
sound:PlayEx(0, 100)
|
||||
|
||||
if incredits then
|
||||
EmitSound("music/Sunrise.mp3", vector_origin, -2, 0, 1, 75, SND_SHOULDPAUSE)
|
||||
end
|
||||
|
||||
hook.Run("Blind", true)
|
||||
else
|
||||
hook.Remove("EntityEmitSound", "Echo")
|
||||
hook.Remove("RenderScene", "Blindness")
|
||||
hook.Remove("PreDrawHUD", "Blindness")
|
||||
hook.Remove("RenderScreenspaceEffects", "CA")
|
||||
surface.SetAlphaMultiplier(1)
|
||||
|
||||
if sound then
|
||||
sound:Stop()
|
||||
end
|
||||
|
||||
if bgm then
|
||||
bgm:Stop()
|
||||
bgm = nil
|
||||
end
|
||||
|
||||
hook.Run("Blind", false)
|
||||
end
|
||||
end
|
||||
|
||||
function cool()
|
||||
local k = limit
|
||||
local k2 = 0
|
||||
a = Mesh(circle)
|
||||
mesh.Begin(a, MATERIAL_QUADS, limit)
|
||||
|
||||
-- local ed = Vector()
|
||||
-- local meshlen = meshtbl:length()
|
||||
|
||||
for v in hitpoints:iter_right() do
|
||||
mesh.QuadEasy(v, hitnormal[hitnormal.tail - k2], 2, 2, hitcolor[hitcolor.tail - k2] or white)
|
||||
|
||||
k = k - 1
|
||||
k2 = k2 + 1
|
||||
end
|
||||
|
||||
mesh.End()
|
||||
meshtbl:push_right(a)
|
||||
|
||||
if meshtbl:length() > 160 then
|
||||
meshtbl:pop_left():Destroy()
|
||||
end
|
||||
end
|
||||
|
||||
net.Receive("BlindPlayers", function()
|
||||
ToggleBlindness(net.ReadBool())
|
||||
end)
|
||||
|
||||
net.Receive("BlindNPCKilled", function()
|
||||
LocalPlayer():EmitSound("bad.wav", 50, 100 + math.random(-5, 2))
|
||||
end)
|
||||
|
||||
hook.Add("OnEntityCreated", "BlindnessEntities", function(ent)
|
||||
timer.Simple(0.5, function()
|
||||
if IsValid(ent) and ent.DrawLOC then
|
||||
LOCEntities[ent] = true
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
hook.Add("InitPostEntity", "Beatrun_LOC", function()
|
||||
if GetGlobalBool("LOC") then
|
||||
ToggleBlindness(true)
|
||||
end
|
||||
|
||||
hook.Remove("EntityEmitSound", "zzz_TFA_EntityEmitSound")
|
||||
hook.Remove("InitPostEntity", "Beatrun_LOC")
|
||||
end)
|
|
@ -593,7 +593,7 @@ if SERVER then
|
|||
game.CleanUpMap()
|
||||
|
||||
local a = util.Decompress(data) or data
|
||||
local crc = util.CRC(a)
|
||||
local id = util.CRC(a)
|
||||
local data = util.JSONToTable(a)
|
||||
|
||||
local props = data[1]
|
||||
|
@ -664,7 +664,7 @@ if SERVER then
|
|||
|
||||
Course_StartAng = ang
|
||||
Course_Name = name
|
||||
Course_ID = crc
|
||||
Course_ID = id
|
||||
|
||||
Course_Sync()
|
||||
|
||||
|
@ -942,7 +942,7 @@ if CLIENT then
|
|||
function SaveCourse(name, compress)
|
||||
local save = CourseData(name)
|
||||
local jsonsave = util.TableToJSON(save)
|
||||
local crc = util.CRC(jsonsave)
|
||||
local id = util.CRC(jsonsave)
|
||||
local dir = "beatrun/courses/" .. game.GetMap() .. "/"
|
||||
|
||||
if compress == nil then compress = true end
|
||||
|
@ -950,12 +950,12 @@ if CLIENT then
|
|||
file.CreateDir(dir)
|
||||
|
||||
if compress then
|
||||
file.Write(dir .. crc .. ".txt", util.Compress(jsonsave))
|
||||
file.Write(dir .. id .. ".txt", util.Compress(jsonsave))
|
||||
else
|
||||
file.Write(dir .. crc .. ".txt", jsonsave)
|
||||
file.Write(dir .. id .. ".txt", jsonsave)
|
||||
end
|
||||
|
||||
print("Save created: " .. crc .. ".txt")
|
||||
print("Save created: " .. id .. ".txt")
|
||||
end
|
||||
|
||||
concommand.Add("Beatrun_SaveCourse", function(ply, cmd, args, argstr)
|
||||
|
|
|
@ -1,20 +0,0 @@
|
|||
--[[
|
||||
local prefabs = {
|
||||
basic_floor = {
|
||||
{Vector(), Vector(300, 300, 50), 0, 0, 0}
|
||||
}
|
||||
}
|
||||
]]
|
||||
|
||||
function SpawnPrefab(pos, data)
|
||||
for k, v in ipairs(data) do
|
||||
-- local mins = v[1]
|
||||
-- local maxs = v[2]
|
||||
local offsetx = v[3] or 0
|
||||
local offsety = v[4] or 0
|
||||
local offsetz = v[5] or 0
|
||||
local offsetvec = Vector(offsetx, offsety, offsetz)
|
||||
|
||||
offsetvec:Add(pos)
|
||||
end
|
||||
end
|
|
@ -1,231 +0,0 @@
|
|||
if SERVER then
|
||||
util.AddNetworkString("ReplaySendToClient")
|
||||
end
|
||||
|
||||
function ReplayCmd(ply, cmd)
|
||||
if not ply.ReplayRecording then return end
|
||||
if cmd:TickCount() == 0 then return end
|
||||
|
||||
if not ply.ReplayFirstTick and cmd:TickCount() ~= 0 then
|
||||
ply.ReplayFirstTick = cmd:TickCount()
|
||||
end
|
||||
|
||||
local ang = cmd:GetViewAngles()
|
||||
|
||||
if ply.ReplayLastAng == ang then
|
||||
ang = 0
|
||||
else
|
||||
ply.ReplayLastAng = ang
|
||||
end
|
||||
|
||||
local curtick = cmd:TickCount() - ply.ReplayFirstTick + 1
|
||||
|
||||
if ang == 0 then
|
||||
ply.ReplayTicks[curtick] = {cmd:GetButtons(), cmd:GetForwardMove(), cmd:GetSideMove()}
|
||||
else
|
||||
ply.ReplayTicks[curtick] = {cmd:GetButtons(), ang.x, ang.y, cmd:GetForwardMove(), cmd:GetSideMove()}
|
||||
end
|
||||
|
||||
if curtick > 23760 then
|
||||
print("Replay recording stopped - too long")
|
||||
|
||||
ply.ReplayRecording = false
|
||||
end
|
||||
end
|
||||
|
||||
hook.Add("StartCommand", "ReplayStart", ReplayCmd)
|
||||
|
||||
function ReplayStart(ply)
|
||||
if not game.SinglePlayer() then return end
|
||||
if ply.InReplay then return end
|
||||
|
||||
print("Starting Replay")
|
||||
|
||||
ply.ReplayRecording = true
|
||||
ply.ReplayTicks = {}
|
||||
ply.ReplayFirstTick = false
|
||||
ply.ReplayStartPos = ply:GetPos()
|
||||
ply.ReplayLastAng = nil
|
||||
end
|
||||
|
||||
function ReplayStop(ply, debugdump)
|
||||
if not game.SinglePlayer() then return end
|
||||
if not ply.ReplayTicks then return end
|
||||
if ply.InReplay then return end
|
||||
|
||||
print("Ending Replay (" .. #ply.ReplayTicks .. "ticks)")
|
||||
|
||||
ply.InReplay = false
|
||||
ply.ReplayRecording = false
|
||||
|
||||
local debugdata = {ply.ReplayStartPos, ply.ReplayTicks}
|
||||
|
||||
local replay = util.Compress(util.TableToJSON(debugdata))
|
||||
local dir = "beatrun/replays/" .. game.GetMap() .. "/"
|
||||
|
||||
file.CreateDir(dir)
|
||||
file.Write(dir .. "replaydump.txt", replay)
|
||||
end
|
||||
|
||||
local RFF = true
|
||||
|
||||
function ReplayPlayback(ply, cmd)
|
||||
if not ply.InReplay or not ply.ReplayTicks then return end
|
||||
|
||||
local cmdtc = cmd:TickCount()
|
||||
|
||||
if cmdtc == 0 then return end
|
||||
|
||||
if not ply.ReplayFirstTick then
|
||||
ply.ReplayFirstTick = cmdtc
|
||||
|
||||
if SERVER then
|
||||
ply:SetNWInt("ReplayFirstTick", cmdtc)
|
||||
end
|
||||
end
|
||||
|
||||
local firsttick = ply:GetNWInt("ReplayFirstTick")
|
||||
|
||||
if ply.ReplayTicks[cmdtc - firsttick + 1] then
|
||||
tickcount = cmdtc - firsttick + 1
|
||||
|
||||
if ply.ReplayEndAtTick and ply.ReplayEndAtTick <= tickcount then
|
||||
ply.ReplayTicks = {}
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
local tickdata = ply.ReplayTicks[tickcount]
|
||||
local shortdata = #tickdata == 3
|
||||
local ang = shortdata and 0 or Angle(tickdata[2], tickdata[3], cmd:GetViewAngles().z)
|
||||
|
||||
if not shortdata then
|
||||
ply.ReplayLastAng = ang
|
||||
end
|
||||
|
||||
cmd:SetButtons(tickdata[1])
|
||||
cmd:SetViewAngles(ply.ReplayLastAng)
|
||||
|
||||
if shortdata then
|
||||
cmd:SetForwardMove(tickdata[2])
|
||||
cmd:SetSideMove(tickdata[3])
|
||||
else
|
||||
cmd:SetForwardMove(tickdata[4])
|
||||
cmd:SetSideMove(tickdata[5])
|
||||
end
|
||||
|
||||
cmd:RemoveKey(IN_RELOAD)
|
||||
elseif SERVER and cmdtc - firsttick + 1 > 0 or CLIENT and not ply:GetNWBool("InReplay") and RFF < CurTime() then
|
||||
print("Replay cancelled: nil tick at " .. cmdtc - firsttick + 1, firsttick)
|
||||
|
||||
if SERVER then
|
||||
ply:SetNWBool("InReplay", false)
|
||||
end
|
||||
|
||||
hook.Remove("StartCommand", "ReplayPlay")
|
||||
hook.Remove("RenderScreenspaceEffects", "BeatrunReplayVision")
|
||||
hook.Remove("HUDPaint", "BeatrunReplayHUD")
|
||||
|
||||
ply.InReplay = false
|
||||
ply.ReplayFirstTick = false
|
||||
|
||||
if TUTORIALMODE then
|
||||
net.Start("ReplayTutorialPos")
|
||||
net.WriteVector(ply.ReplayStartPos)
|
||||
net.SendToServer()
|
||||
|
||||
TutorialClearEvents()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ReplaySendToClient(ply)
|
||||
if not game.SinglePlayer() then return end
|
||||
|
||||
local replaydata = util.JSONToTable(util.Decompress(file.Read("beatrun/replays/" .. game.GetMap() .. "/replaydump.txt", "DATA")))
|
||||
|
||||
ply.ReplayFirstTick = false
|
||||
ply.ReplayStartPos = replaydata[1]
|
||||
ply.ReplayTicks = replaydata[2]
|
||||
ply:SetNWBool("InReplay", true)
|
||||
|
||||
net.Start("ReplaySendToClient")
|
||||
net.Send(ply)
|
||||
|
||||
ply.InReplay = true
|
||||
ply:SetPos(ply.ReplayStartPos)
|
||||
ply:SetVelocity(vector_origin)
|
||||
|
||||
hook.Add("StartCommand", "ReplayPlay", ReplayPlayback)
|
||||
end
|
||||
|
||||
if CLIENT then
|
||||
local tab = {
|
||||
["$pp_colour_contrast"] = 0.9,
|
||||
["$pp_colour_addg"] = 0.5799,
|
||||
["$pp_colour_addb"] = 1.12,
|
||||
["$pp_colour_addr"] = 0,
|
||||
["$pp_colour_colour"] = 0.14,
|
||||
["$pp_colour_brightness"] = -0.57,
|
||||
["$pp_colour_mulg"] = 0,
|
||||
["$pp_colour_mulb"] = 0,
|
||||
["$pp_colour_mulr"] = 0
|
||||
}
|
||||
|
||||
local function BeatrunReplayVision()
|
||||
if LocalPlayer().ReplayFirstTick then
|
||||
DrawColorModify(tab)
|
||||
end
|
||||
end
|
||||
|
||||
local rcol = Color(200, 200, 200)
|
||||
|
||||
local function BeatrunReplayHUD()
|
||||
if LocalPlayer().ReplayTicks and not LocalPlayer().ReplayTicks.reliable then
|
||||
surface.SetFont("BeatrunHUD")
|
||||
surface.SetTextColor(rcol)
|
||||
surface.SetTextPos(5, ScrH() * 0.975)
|
||||
|
||||
local text = TUTORIALMODE and "" or "*Clientside replay: may not be accurate "
|
||||
surface.DrawText(text .. tickcount .. "/" .. #LocalPlayer().ReplayTicks)
|
||||
end
|
||||
end
|
||||
|
||||
function ReplayBegin()
|
||||
LocalPlayer().InReplay = true
|
||||
|
||||
RFF = CurTime() + 1
|
||||
|
||||
hook.Add("StartCommand", "ReplayPlay", ReplayPlayback)
|
||||
hook.Add("RenderScreenspaceEffects", "BeatrunReplayVision", BeatrunReplayVision)
|
||||
hook.Add("HUDPaint", "BeatrunReplayHUD", BeatrunReplayHUD)
|
||||
|
||||
surface.PlaySound("friends/friend_join.wav")
|
||||
end
|
||||
|
||||
net.Receive("ReplayRequest", ReplayBegin)
|
||||
|
||||
net.Receive("ReplaySendToClient", function(length)
|
||||
if length < 100 then
|
||||
LocalPlayer().ReplayTicks = util.JSONToTable(util.Decompress(file.Read("beatrun/replays/" .. game.GetMap() .. "/replaydump.txt", "DATA")))[2]
|
||||
else
|
||||
LocalPlayer().ReplayTicks = util.JSONToTable(util.Decompress(net.ReadData(length)))
|
||||
end
|
||||
|
||||
LocalPlayer().ReplayFirstTick = false
|
||||
ReplayBegin()
|
||||
end)
|
||||
end
|
||||
|
||||
function ReplayCancel(ply)
|
||||
hook.Remove("StartCommand", "ReplayPlay")
|
||||
hook.Remove("RenderScreenspaceEffects", "BeatrunReplayVision")
|
||||
hook.Remove("HUDPaint", "BeatrunReplayHUD")
|
||||
|
||||
ply.InReplay = false
|
||||
ply.ReplayFirstTick = false
|
||||
|
||||
net.Start("ReplayRequest")
|
||||
net.WriteBool(true)
|
||||
net.SendToServer()
|
||||
end
|
|
@ -1,4 +1,4 @@
|
|||
VERSIONGLOBAL = "v1.0.5"
|
||||
VERSIONGLOBAL = "v1.0.7"
|
||||
|
||||
DeriveGamemode("sandbox")
|
||||
|
||||
|
|
|
@ -4,8 +4,7 @@ hook.Add("EntityTakeDamage", "MEHitSounds", function(ply, dmginfo)
|
|||
if not ply:IsPlayer() then return end
|
||||
|
||||
if dmginfo:IsBulletDamage() then
|
||||
-- Block damage if they're going very fast
|
||||
if ply:GetVelocity():Length() > 400 then return true end
|
||||
if ply:GetVelocity():Length() > 400 then return true end -- Block damage if they're going very fast
|
||||
|
||||
ply:EmitSound("mirrorsedge/Flesh_0" .. tostring(math.random(1, 9)) .. ".wav")
|
||||
ply:ViewPunch(Angle(math.Rand(-10, -5), 0, math.Rand(0, 5)))
|
|
@ -1,42 +0,0 @@
|
|||
util.AddNetworkString("ReplayRequest")
|
||||
util.AddNetworkString("ReplayTutorialPos")
|
||||
|
||||
net.Receive("ReplayRequest", function(len, ply)
|
||||
local stopped = net.ReadBool()
|
||||
|
||||
if not stopped and not ply.InReplay and ((Course_Name ~= "") or TUTORIALMODE) then
|
||||
ply.InReplay = true
|
||||
|
||||
ply:ResetParkourState()
|
||||
ply:Spawn()
|
||||
ply:SetNW2Int("CPNum", -1)
|
||||
ply:SetLocalVelocity(vector_origin)
|
||||
ply:SetLaggedMovementValue(0)
|
||||
|
||||
timer.Simple(0.1, function()
|
||||
ply:SetLaggedMovementValue(1)
|
||||
end)
|
||||
|
||||
if not TUTORIALMODE then
|
||||
ply:SetPos(Course_StartPos)
|
||||
else
|
||||
ply:SetPos(net.ReadVector())
|
||||
end
|
||||
|
||||
net.Start("ReplayRequest")
|
||||
net.Send(ply)
|
||||
elseif stopped then
|
||||
ply.InReplay = false
|
||||
end
|
||||
|
||||
hook.Run("PostReplayRequest", ply, stopped)
|
||||
end)
|
||||
|
||||
net.Receive("ReplayTutorialPos", function(len, ply)
|
||||
if not TUTORIALMODE then return end
|
||||
|
||||
local pos = net.ReadVector()
|
||||
|
||||
ply:SetPos(pos or ply:GetPos())
|
||||
ply:SetLocalVelocity(vector_origin)
|
||||
end)
|
|
@ -1,89 +0,0 @@
|
|||
util.AddNetworkString("BlindPlayers")
|
||||
util.AddNetworkString("BlindNPCKilled")
|
||||
|
||||
local function Echo()
|
||||
return false
|
||||
end
|
||||
|
||||
blinded = false
|
||||
|
||||
concommand.Add("toggleblindness", function(ply)
|
||||
if IsValid(ply) and not ply:IsSuperAdmin() then return end
|
||||
|
||||
blinded = not blinded
|
||||
|
||||
net.Start("BlindPlayers")
|
||||
net.WriteBool(blinded)
|
||||
net.Broadcast()
|
||||
|
||||
if blinded then
|
||||
for k, v in pairs(ents.FindByClass("env_soundscape")) do
|
||||
v:Remove()
|
||||
end
|
||||
|
||||
hook.Add("EntityEmitSound", "Echo", Echo)
|
||||
else
|
||||
hook.Remove("EntityEmitSound", "Echo")
|
||||
end
|
||||
end)
|
||||
|
||||
local red = Color(255, 90, 90)
|
||||
local green = Color(90, 255, 90)
|
||||
|
||||
concommand.Add("blindplayer", function(ply, cmd, args)
|
||||
if IsValid(ply) and not ply:IsSuperAdmin() then return end
|
||||
|
||||
local blinded = tobool(args[2])
|
||||
local blindedstr = (blinded and "is now blind.\n") or "is no longer blind.\n"
|
||||
local blindedcol = (blinded and red) or green
|
||||
local plysearch = args[1]
|
||||
|
||||
if not plysearch then
|
||||
MsgC(red, "syntax: blindplayer (player name) (0/1)\n")
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
local mply = nil
|
||||
local mname = ""
|
||||
local mcount = 0
|
||||
|
||||
for _, v in ipairs(player.GetAll()) do
|
||||
local name = v:Nick()
|
||||
local smatch = string.match(name, plysearch)
|
||||
|
||||
if smatch then
|
||||
local slen = smatch:len()
|
||||
|
||||
if slen > mcount then
|
||||
mply = v
|
||||
mname = name
|
||||
mcount = slen
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if IsValid(mply) then
|
||||
MsgC(blindedcol, mname, " ", blindedstr)
|
||||
else
|
||||
MsgC(red, "Player not found: ", plysearch)
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
net.Start("BlindPlayers")
|
||||
net.WriteBool(blinded)
|
||||
net.Send(mply)
|
||||
end)
|
||||
|
||||
hook.Add("OnNPCKilled", "BlindNPCKilled", function(npc, attacker, inflictor)
|
||||
if blinded and attacker:IsPlayer() then
|
||||
net.Start("BlindNPCKilled")
|
||||
net.Send(attacker)
|
||||
end
|
||||
end)
|
||||
|
||||
hook.Add("InitPostEntity", "WtfTFA", function()
|
||||
hook.Remove("EntityEmitSound", "zzz_TFA_EntityEmitSound")
|
||||
hook.Remove("InitPostEntity", "WtfTFA")
|
||||
end)
|
|
@ -1,12 +0,0 @@
|
|||
function SpawnDebugLadder()
|
||||
local p = Entity(1):GetEyeTrace()
|
||||
a = ents.Create("br_ladder")
|
||||
|
||||
a:SetAngles(p.HitNormal:Angle())
|
||||
a:SetPos(p.HitPos + p.HitNormal * 10)
|
||||
a:Spawn()
|
||||
|
||||
sk = util.QuickTrace(p.HitPos, Vector(0, 0, 100000)).HitPos - p.HitNormal * 10
|
||||
|
||||
a:LadderHeightExact(util.QuickTrace(sk, Vector(0, 0, -100000)).HitPos:Distance(a:GetPos()) - 62)
|
||||
end
|
Loading…
Reference in a new issue