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74a9f6de4c
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74a9f6de4c | ||
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7e44199ce9 | ||
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70aebef783 |
2 changed files with 10 additions and 4 deletions
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@ -8,6 +8,10 @@ elseif CLIENT and game.SinglePlayer() then
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net.Receive("CrouchJumpSP", function()
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local ply = LocalPlayer()
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if ply:GetMoveType() == MOVETYPE_NOCLIP then
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return
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end
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if BodyAnimArmCopy then
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BodyAnimCycle = 0
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BodyAnimCrouchLerp = 0
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@ -29,6 +33,10 @@ hook.Add("SetupMove", "CrouchJump", function(ply, mv, cmd)
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ply:SetCrouchJumpBlocked(false)
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end
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if ply:GetMoveType() == MOVETYPE_NOCLIP then
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return
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end
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local activewep = ply:GetActiveWeapon()
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if ply:Alive() and not ply:GetCrouchJumpBlocked() and not IsValid(ply:GetZipline()) and not IsValid(ply:GetLadder()) and ply:GetClimbing() == 0 and not ply:GetJumpTurn() and ply:GetMantle() == 0 and not ply:OnGround() and ply:GetVelocity().z > -350 and ply:GetCrouchJumpTime() < CurTime() and ply:GetWallrun() == 0 and mv:KeyPressed(IN_DUCK) then
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@ -39,11 +39,11 @@ local function SafetyRollThink(ply, mv, cmd)
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vel.y = 0
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local con = GetConVar("Beatrun_LoseSpeedOnRoll")
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local speedLimit = GetConVar("Beatrun_SpeedLimit"):GetFloat()
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if (con:GetBool()) then
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mv:SetVelocity(ang:Forward() * 225 + vel)
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mv:SetVelocity(ang:Forward() * 250 + vel)
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else
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local speedLimit = GetConVar("Beatrun_SpeedLimit"):GetFloat()
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local max = math.max(250, math.Clamp(lastGroundSpeed, 200, speedLimit + 50))
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mv:SetVelocity(ang:Forward() * (max + 40))
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end
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@ -128,8 +128,6 @@ hook.Add("SetupMove", "EvadeRoll", function(ply, mv, cmd)
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ply:EmitSound("Land.Concrete")
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end
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BodyAnim:SetAngles(Angle(0, ply:EyeAngles().y, 0))
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if CLIENT and IsFirstTimePredicted() then
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CacheBodyAnim()
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RemoveBodyAnim()
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