discord-player-play-dl/src/Queue.js

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const Discord = require('discord.js')
const { EventEmitter } = require('events')
const Track = require('./Track')
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const Player = require('./Player')
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/**
* Represents a guild queue.
*/
class Queue extends EventEmitter {
/**
* @param {Discord.Snowflake} guildID ID of the guild this queue is for.
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* @param {Discord.Message} message Message that initialized the queue
* @param {import('./Player').Filters[]} filters Filters the queue should be initialized with.
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*/
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constructor (guildID, message, filters) {
super()
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/**
* ID of the guild this queue is for.
* @type {Discord.Snowflake}
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*/
this.guildID = guildID
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/**
* The voice connection of this queue.
* @type {Discord.VoiceConnection}
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*/
this.voiceConnection = null
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/**
* The tracks of this queue. The first one is currenlty playing and the others are going to be played.
* @type {Track[]}
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*/
this.tracks = []
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/**
* Whether the stream is currently stopped.
* @type {boolean}
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*/
this.stopped = false
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/**
* Whether the last track was skipped.
* @type {boolean}
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*/
this.lastSkipped = false
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/**
* The stream volume of this queue. (0-100)
* @type {number}
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*/
this.volume = 100
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/**
* Whether the stream is currently paused.
* @type {boolean}
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*/
this.paused = true
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/**
* Whether the repeat mode is enabled.
* @type {boolean}
*/
this.repeatMode = false
/**
* Filters status
* @type {Filters}
*/
this.filters = {}
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Object.keys(filters).forEach((f) => {
this.filters[f] = false
})
/**
* Additional stream time
* @type {Number}
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*/
this.additionalStreamTime = 0
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/**
* Message that initialized the queue
* @type {Discord.Message}
*/
this.firstMessage = message
}
get playing () {
return this.tracks[0]
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}
get calculatedVolume () {
return this.filters.bassboost ? this.volume + 50 : this.volume
}
}
module.exports = Queue
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/**
* Emitted when the queue is empty.
* @event Queue#end
*
* @example
* client.on('message', (message) => {
*
* const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
* const command = args.shift().toLowerCase();
*
* if(command === 'play'){
*
* let track = await client.player.play(message.member.voice.channel, args[0]);
*
* track.queue.on('end', () => {
* message.channel.send('The queue is empty, please add new tracks!');
* });
*
* }
*
* });
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*/
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/**
* Emitted when the voice channel is empty.
* @event Queue#channelEmpty
*/
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/**
* Emitted when the track changes.
* @event Queue#trackChanged
* @param {Track} oldTrack The old track (playing before)
* @param {Track} newTrack The new track (currently playing)
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* @param {Boolean} skipped Whether the change is due to the skip() function
*
* @example
* client.on('message', (message) => {
*
* const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
* const command = args.shift().toLowerCase();
*
* if(command === 'play'){
*
* let track = await client.player.play(message.member.voice.channel, args[0]);
*
* track.queue.on('trackChanged', (oldTrack, newTrack, skipped, repeatMode) => {
* if(repeatMode){
* message.channel.send(`Playing ${newTrack} again...`);
* } else {
* message.channel.send(`Now playing ${newTrack}...`);
* }
* });
*
* }
*
* });
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*/