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# Discord Player Play-dl
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Complete framework to facilitate music commands using ** [discord.js ](https://discord.js.org )**.
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[![wakatime ](https://wakatime.com/badge/github/JonnyBro/discord-player.svg )](https://wakatime.com/badge/github/Androz2091/discord-player)
[![CodeFactor ](https://www.codefactor.io/repository/github/jonnybro/discord-player/badge/v5 )](https://www.codefactor.io/repository/github/androz2091/discord-player/overview/v5)
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## Installation
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### Install **[discord-player-play-dl](https://www.npmjs.com/package/discord-player-play-dl)**
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```sh
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$ npm install discord-player-play-dl
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```
### Install **[@discordjs/opus](https://npmjs.com/package/@discordjs/opus)**
```sh
$ npm install --save @discordjs/opus
```
### Install FFmpeg or Avconv
- Official FFMPEG Website: ** [https://www.ffmpeg.org/download.html ](https://www.ffmpeg.org/download.html )**
- Node Module (FFMPEG): ** [https://npmjs.com/package/ffmpeg-static ](https://npmjs.com/package/ffmpeg-static )**
- Avconv: ** [https://libav.org/download ](https://libav.org/download )**
# Features
- Simple & easy to use 🤘
- Beginner friendly 😱
- Audio filters 🎸
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- Lightweight ☁️
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- Custom extractors support 🌌
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- Multiple sources support ✌
- Play in multiple servers at the same time 🚗
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- Does not inject anything to discord.js or your discord.js client 💉
- Allows you to have full control over what is going to be streamed 👑
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## [Documentation](https://discord-player.js.org)
## Getting Started
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First of all, you will need to register slash commands:
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```js
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const { REST } = require("@discordjs/rest");
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const { Routes, ApplicationCommandOptionType } = require("discord.js");
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const commands = [
{
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name: "play",
description: "Plays a song!",
options: [
{
name: "query",
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type: ApplicationCommandOptionType.String,
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description: "The song you want to play",
required: true
}
]
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}
];
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const rest = new REST({ version: "10" }).setToken("BOT_TOKEN");
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(async () => {
try {
console.log("Started refreshing application [/] commands.");
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await rest.put(Routes.applicationGuildCommands(CLIENT_ID, GUILD_ID), { body: commands });
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console.log("Successfully reloaded application [/] commands.");
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} catch(error) {
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console.error(error);
}
})();
```
Now you can implement your bot's logic:
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```js
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const { Client } = require("discord.js");
const client = new Discord.Client({
intents: [
"Guilds",
"GuildVoiceStates"
]
});
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const { Player } = require("discord-player");
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// Create a new Player (you don't need any API Key)
const player = new Player(client);
// add the trackStart event so when a song will be played this message will be sent
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player.on("trackStart", (queue, track) => queue.metadata.channel.send(`🎶 | Now playing ** ${track.title}**!`))
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client.once("ready", () => {
console.log("I'm ready !");
});
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client.on("interactionCreate", async (interaction) => {
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if (!interaction.isChatInputCommand()) return;
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// /play track:Despacito
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// will play "Despacito" in the voice channel
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if (interaction.commandName === "play") {
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if (!interaction.member.voice.channelId) return await interaction.reply({ content: "You are not in a voice channel!", ephemeral: true });
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if (interaction.guild.members.me.voice.channelId & & interaction.member.voice.channelId !== interaction.guild.members.me.voice.channelId) return await interaction.reply({ content: "You are not in my voice channel!", ephemeral: true });
const query = interaction.options.getString("query");
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const queue = player.createQueue(interaction.guild, {
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metadata: {
channel: interaction.channel
}
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});
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// verify vc connection
try {
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if (!queue.connection) await queue.connect(interaction.member.voice.channel);
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} catch {
queue.destroy();
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return await interaction.reply({ content: "Could not join your voice channel!", ephemeral: true });
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}
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await interaction.deferReply();
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const track = await player.search(query, {
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requestedBy: interaction.user
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}).then(x => x.tracks[0]);
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if (!track) return await interaction.followUp({ content: `❌ | Track **${query}** not found!` });
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queue.play(track);
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return await interaction.followUp({ content: `⏱️ | Loading track **${track.title}**!` });
}
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});
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client.login("BOT_TOKEN");
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```
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## Supported websites
By default, discord-player supports **YouTube** , **Spotify** and **SoundCloud** streams only.
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### Optional dependencies
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Discord Player Play-dl provides an **Extractor API** that enables you to use your custom stream extractor with it. Some packages have been made by the community to add new features using this API.
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#### [@discord-player/extractor](https://github.com/DevAndromeda/discord-player-extractors) (optional)
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Optional package that adds support for `vimeo` , `reverbnation` , `facebook` , `attachment links` and `lyrics` .
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You just need to install it using `npm i --save @discord-player/extractor` (discord-player will automatically detect and use it).
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#### [@discord-player/downloader](https://github.com/DevAndromeda/discord-player-downloader) (optional)
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`@discord-player/downloader` is an optional package that brings support for +700 websites. The documentation is available [here ](https://github.com/DevAndromeda/discord-player-downloader ).
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## Examples of bots made with Discord Player Play-dl
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These bots are made by the community, they can help you build your own!
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* **[JaBa Bot](https://canary.discord.com/api/oauth2/authorize?client_id=708637495054565426& permissions=8& scope=bot%20applications.commands)** by [Jonny_Bro ](https://github.com/JonnyBro )
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## Advanced
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### Smooth Volume
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Discord Player Play-dl will by default try to implement this. If smooth volume does not work, you need to add this line at the top of your main file:
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```js
// CJS
require("discord-player/smoothVolume");
// ESM
import "discord-player/smoothVolume"
```
> ⚠️ Make sure that line is situated at the **TOP** of your **main** file.
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### Custom stream Engine
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Discord Player Play-dl by default uses ** [play-dl ](https://github.com/play-dl/play-dl )** for youtube and some other extractors for other sources.
If you need to modify this behavior without touching extractors, you need to use `onBeforeCreateStream` functionality of Discord player Play-dl.
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`<Queue>.onBeforeCreateStream` is called before actually downloading the stream. It is a different concept from extractors, where you are **just** downloading
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streams. `source` here will be a video source. Streams from `onBeforeCreateStream` are then piped to `FFmpeg` and finally sent to Discord voice servers.