todo
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@ -1054,7 +1054,7 @@ export class Player extends EventEmitter {
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if (!oldState.channelID || newState.channelID) {
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const emptyTimeout = this._cooldownsTimeout.get(`empty_${oldState.guild.id}`);
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// @todo: stage channels
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// @todo: make stage channels stable
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const channelEmpty = Util.isVoiceEmpty(queue.voiceConnection.channel as VoiceChannel);
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if (!channelEmpty && emptyTimeout) {
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clearTimeout(emptyTimeout);
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