discord-player-play-dl/README.md
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Merge pull request #875 from nizeic/patch-1
docs: add Dodong to list of example bots
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# Discord Player
Complete framework to facilitate music commands using **[discord.js](https://discord.js.org)**.
[![downloadsBadge](https://img.shields.io/npm/dt/discord-player?style=for-the-badge)](https://npmjs.com/discord-player)
[![versionBadge](https://img.shields.io/npm/v/discord-player?style=for-the-badge)](https://npmjs.com/discord-player)
[![discordBadge](https://img.shields.io/discord/558328638911545423?style=for-the-badge&color=7289da)](https://androz2091.fr/discord)
[![wakatime](https://wakatime.com/badge/github/Androz2091/discord-player.svg)](https://wakatime.com/badge/github/Androz2091/discord-player)
[![CodeFactor](https://www.codefactor.io/repository/github/androz2091/discord-player/badge/v5)](https://www.codefactor.io/repository/github/androz2091/discord-player/overview/v5)
## Installation
### Install **[discord-player](https://npmjs.com/package/discord-player)**
```sh
$ npm install --save discord-player
```
### Install **[@discordjs/opus](https://npmjs.com/package/@discordjs/opus)**
```sh
$ npm install --save @discordjs/opus
```
### Install FFmpeg or Avconv
- Official FFMPEG Website: **[https://www.ffmpeg.org/download.html](https://www.ffmpeg.org/download.html)**
- Node Module (FFMPEG): **[https://npmjs.com/package/ffmpeg-static](https://npmjs.com/package/ffmpeg-static)**
- Avconv: **[https://libav.org/download](https://libav.org/download)**
# Features
- Simple & easy to use 🤘
- Beginner friendly 😱
- Audio filters 🎸
- Lightweight 🛬
- Custom extractors support 🌌
- Lyrics 📃
- Multiple sources support ✌
- Play in multiple servers at the same time 🚗
- Does not inject anything to discord.js or your discord.js client
## [Documentation](https://discord-player.js.org)
## Getting Started
First of all, you will need to register slash commands:
```js
const { REST } = require("@discordjs/rest");
const { Routes } = require("discord-api-types/v9");
const commands = [{
name: "play",
description: "Plays a song!",
options: [
{
name: "query",
type: "STRING",
description: "The song you want to play",
required: true
}
]
}];
const rest = new REST({ version: "9" }).setToken(process.env.DISCORD_TOKEN);
(async () => {
try {
console.log("Started refreshing application [/] commands.");
await rest.put(
Routes.applicationGuildCommands(CLIENT_ID, GUILD_ID),
{ body: commands },
);
console.log("Successfully reloaded application [/] commands.");
} catch (error) {
console.error(error);
}
})();
```
Now you can implement your bot's logic:
```js
const { Client, Intents } = require("discord.js");
const client = new Discord.Client({ intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES, Intents.FLAGS.GUILD_VOICE_STATES] });
const { Player } = require("discord-player");
// Create a new Player (you don't need any API Key)
const player = new Player(client);
// add the trackStart event so when a song will be played this message will be sent
player.on("trackStart", (queue, track) => queue.metadata.channel.send(`🎶 | Now playing **${track.title}**!`))
client.once("ready", () => {
console.log("I'm ready !");
});
client.on("interactionCreate", async (interaction) => {
if (!interaction.isCommand()) return;
// /play track:Despacito
// will play "Despacito" in the voice channel
if (interaction.commandName === "play") {
if (!interaction.member.voice.channelId) return await interaction.reply({ content: "You are not in a voice channel!", ephemeral: true });
if (interaction.guild.me.voice.channelId && interaction.member.voice.channelId !== interaction.guild.me.voice.channelId) return await interaction.reply({ content: "You are not in my voice channel!", ephemeral: true });
const query = interaction.options.get("query").value;
const queue = player.createQueue(interaction.guild, {
metadata: {
channel: interaction.channel
}
});
// verify vc connection
try {
if (!queue.connection) await queue.connect(interaction.member.voice.channel);
} catch {
queue.destroy();
return await interaction.reply({ content: "Could not join your voice channel!", ephemeral: true });
}
await interaction.deferReply();
const track = await player.search(query, {
requestedBy: interaction.user
}).then(x => x.tracks[0]);
if (!track) return await interaction.followUp({ content: `❌ | Track **${query}** not found!` });
queue.play(track);
return await interaction.followUp({ content: `⏱️ | Loading track **${track.title}**!` });
}
});
client.login(process.env.DISCORD_TOKEN);
```
## Supported websites
By default, discord-player supports **YouTube**, **Spotify** and **SoundCloud** streams only.
### Optional dependencies
Discord Player provides an **Extractor API** that enables you to use your custom stream extractor with it. Some packages have been made by the community to add new features using this API.
#### [@discord-player/extractor](https://github.com/Snowflake107/discord-player-extractors) (optional)
Optional package that adds support for `vimeo`, `reverbnation`, `facebook`, `attachment links` and `lyrics`.
You just need to install it using `npm i --save @discord-player/extractor` (discord-player will automatically detect and use it).
#### [@discord-player/downloader](https://github.com/DevSnowflake/discord-player-downloader) (optional)
`@discord-player/downloader` is an optional package that brings support for +700 websites. The documentation is available [here](https://github.com/DevSnowflake/discord-player-downloader).
## Examples of bots made with Discord Player
These bots are made by the community, they can help you build your own!
* **[Discord Music Bot](https://github.com/Androz2091/discord-music-bot)** by [Androz2091](https://github.com/Androz2091)
* [Dodong](https://github.com/nizeic/Dodong) by [nizeic](https://github.com/nizeic)
* [Musico](https://github.com/Whirl21/Musico) by [Whirl21](https://github.com/Whirl21)
* [Music-bot](https://github.com/ZerioDev/Music-bot) by [ZerioDev](https://github.com/ZerioDev)
* [AtlantaBot](https://github.com/Androz2091/AtlantaBot) by [Androz2091](https://github.com/Androz2091) (**outdated**)
* [Discord-Music](https://github.com/inhydrox/discord-music) by [inhydrox](https://github.com/inhydrox) (**outdated**)
## Advanced
### Use cookies
```js
const player = new Player(client, {
ytdlOptions: {
requestOptions: {
headers: {
cookie: "YOUR_YOUTUBE_COOKIE"
}
}
}
});
```
### Use custom proxies
```js
const HttpsProxyAgent = require("https-proxy-agent");
// Remove "user:pass@" if you don't need to authenticate to your proxy.
const proxy = "http://user:pass@111.111.111.111:8080";
const agent = HttpsProxyAgent(proxy);
const player = new Player(client, {
ytdlOptions: {
requestOptions: { agent }
}
});
```
> You may also create a simple proxy server and forward requests through it.
> See **[https://github.com/http-party/node-http-proxy](https://github.com/http-party/node-http-proxy)** for more info.
### Custom stream Engine
Discord Player by default uses **[node-ytdl-core](https://github.com/fent/node-ytdl-core)** for youtube and some other extractors for other sources.
If you need to modify this behavior without touching extractors, you need to use `createStream` functionality of discord player.
Here's an example on how you can use **[play-dl](https://npmjs.com/package/play-dl)** to download youtube streams instead of using ytdl-core.
```js
const playdl = require("play-dl");
// other code
const queue = player.createQueue(..., {
...,
async onBeforeCreateStream(track, source, _queue) {
// only trap youtube source
if (source === "youtube") {
// track here would be youtube track
return (await playdl.stream(track.url)).stream;
// we must return readable stream or void (returning void means telling discord-player to look for default extractor)
}
}
});
```
`<Queue>.onBeforeCreateStream` is called before actually downloading the stream. It is a different concept from extractors, where you are **just** downloading
streams. `source` here will be a video source. Streams from `onBeforeCreateStream` are then piped to `FFmpeg` and finally sent to Discord voice servers.