521 lines
13 KiB
Markdown
521 lines
13 KiB
Markdown
# Discord Player
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[![downloadsBadge](https://img.shields.io/npm/dt/discord-player?style=for-the-badge)](https://npmjs.com/discord-player)
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[![versionBadge](https://img.shields.io/npm/v/discord-player?style=for-the-badge)](https://npmjs.com/discord-player)
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[![patreonBadge](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Fshieldsio-patreon.herokuapp.com%2FAndroz2091%2Fpledges&style=for-the-badge)](https://patreon.com/Androz2091)
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**Note**: this module uses recent discordjs features and requires discord.js version 12.
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Discord Player is a powerful [Node.js](https://nodejs.org) module that allows you to easily implement music commands. **Everything** is customizable, and everything is done to simplify your work **without limiting you**!
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## Installation
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```sh
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npm install --save discord-player
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```
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Install **opusscript** or **@discordjs/opus**:
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```sh
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npm install --save opusscript
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```
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Install [FFMPEG](https://www.ffmpeg.org/download.html) and you're done!
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## Player
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```js
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const Discord = require("discord.js"),
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client = new Discord.Client(),
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settings = {
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prefix: "!",
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token: "Your Discord Token"
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};
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const { Player } = require("discord-player");
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// Create a new Player (Youtube API key is your Youtube Data v3 key)
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const player = new Player(client, "YOUTUBE API KEY");
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// To easily access the player
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client.player = player;
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client.on("ready", () => {
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console.log("I'm ready !");
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});
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client.login(settings.token);
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```
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You can pass a third parameter when instantiating the class Player: the **options** object:
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**options.leaveOnEnd**: whether the bot should leave the voice channel when there is no more track in the queue.
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**options.leaveOnStop**: whether the bot should leave the voice channel when the `stop()` function is used.
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**options.leaveOnEmpty**: whether the bot should leave the voice channel if there is no more member in it.
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### Features Overview
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You need to **init the guild queue using the play() function**, then you are able to manage the queue using the following functions:
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```js
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// Play a track in the voice channel and init the guild queue
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client.player.play(voiceChannel, trackName);
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// Add a track to the queue
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client.player.addToQueue(guildID, trackName);
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// Clear the queue
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client.player.clearQueue(guildID);
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// Get the queue
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client.player.getQueue(guildID);
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// Skip the current track
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client.player.skip(guildID);
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// Remove a track from the queue using the index number
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client.player.remove(guildID, track);
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// Pause
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client.player.pause(guildID);
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// Resume
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client.player.resume(guildID);
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// Stop
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client.player.stop(guildID);
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// Check if music is playing in a guild
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client.player.isPlaying(guildID);
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// Get the currently playing trac
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client.player.nowPlaying(guildID);
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// Current track will be repeated indefinitely
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client.player.setRepeatMode(guildID, true);
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// Current track will no longer be repeated indefinitely
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client.player.setRepeatMode(guildID, false);
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```
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### Event messages
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```js
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client.player.getQueue(guildID)
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.on('end', () => {
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message.channel.send('There is no more music in the queue!');
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})
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.on('trackChanged', (oldTrack, newTrack) => {
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message.channel.send(`Now playing ${newTrack.name}...`);
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})
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.on('channelEmpty', () => {
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message.channel.send('Stop playing, there is no more member in the voice channel...');
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});
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```
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## Examples
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### Play
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To play a track, use the `client.player.play()` function.
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**Usage:**
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```js
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client.player.play(voiceChannel, trackName, requestedBy);
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```
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**Example**:
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```js
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client.on('message', async (message) => {
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const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
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const command = args.shift().toLowerCase();
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// !play Despacito
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// will play "Despacito" in the member voice channel
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if(command === 'play'){
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let track = await client.player.play(message.member.voice.channel, args[0], message.member.user.tag);
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message.channel.send(`Currently playing ${track.name}! - Requested by ${track.requestedBy}`);
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}
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```
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### Pause
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To pause the current track, use the `client.player.pause()` function.
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**Usage:**
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```js
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client.player.pause(guildID);
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```
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**Example**:
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```js
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client.on('message', async (message) => {
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const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
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const command = args.shift().toLowerCase();
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if(command === 'pause'){
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let track = await client.player.pause(message.guild.id);
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message.channel.send(`${track.name} paused!`);
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}
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});
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```
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### Resume
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To resume the current track, use the `client.player.resume()` function.
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**Usage:**
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```js
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client.player.resume(guildID);
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```
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**Example**:
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```js
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client.on('message', async (message) => {
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const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
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const command = args.shift().toLowerCase();
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if(command === 'resume'){
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let track = await client.player.resume(message.guild.id);
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message.channel.send(`${track.name} resumed!`);
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}
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});
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```
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### Stop
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To stop the music, use the `client.player.stop()` function.
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**Usage:**
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```js
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client.player.stop(guildID);
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```
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**Example**:
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```js
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client.on('message', (message) => {
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const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
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const command = args.shift().toLowerCase();
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if(command === 'stop'){
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client.player.stop(message.guild.id);
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message.channel.send('Music stopped!');
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}
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});
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```
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### SetVolume
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To update the volume, use the `client.player.setVolume()` function.
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**Usage:**
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```js
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client.player.setVolume(guildID, percent);
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```
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**Example**:
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```js
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client.on('message', (message) => {
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const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
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const command = args.shift().toLowerCase();
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if(command === 'setvolume'){
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client.player.setVolume(message.guild.id, parseInt(args[0]));
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message.channel.send(`Volume set to ${args[0]} !`);
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}
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});
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```
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### AddToQueue
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To add a track to the queue, use the `client.player.addToQueue()` function.
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**Usage:**
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```js
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client.player.addToQueue(guildID, trackName);
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```
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**Example:**
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In this example, you will see how to add a track to the queue if one is already playing.
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```js
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client.on('message', async (message) => {
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const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
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const command = args.shift().toLowerCase();
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if(command === 'play'){
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let aTrackIsAlreadyPlaying = client.player.isPlaying(message.guild.id);
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// If there's already a track playing
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if(aTrackIsAlreadyPlaying){
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// Add the track to the queue
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let track = await client.player.addToQueue(message.guild.id, args[0]);
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message.channel.send(`${track.name} added to queue!`);
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} else {
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// Else, play the track
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let track = await client.player.play(message.member.voice.channel, args[0]);
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message.channel.send(`Currently playing ${track.name}!`);
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}
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}
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});
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```
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### ClearQueue
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To clear the queue, use the `client.player.clearQueue()` function.
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**Usage:**
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```js
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client.player.clearQueue(guildID);
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```
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**Example:**
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```js
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client.on('message', (message) => {
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const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
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const command = args.shift().toLowerCase();
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if(command === 'clear-queue'){
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client.player.clearQueue(message.guild.id);
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message.channel.send('Queue cleared!');
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}
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});
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```
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### GetQueue
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To get the server queue, use the `client.player.getQueue()` function.
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**Usage:**
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```js
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client.player.getQueue(guildID);
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```
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**Example:**
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```js
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client.on('message', (message) => {
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const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
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const command = args.shift().toLowerCase();
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if(command === 'queue'){
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let queue = await client.player.getQueue(message.guild.id);
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message.channel.send('Server queue:\n'+(queue.tracks.map((track, i) => {
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return `${i === 0 ? 'Current' : `#${i+1}`} - ${track.name} | ${track.author}`
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}).join('\n')));
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}
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/**
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* Output:
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*
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* Server queue:
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* Current - Despacito | Luis Fonsi
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* #2 - Memories | Maroon 5
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* #3 - Dance Monkey | Tones And I
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* #4 - Circles | Post Malone
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*/
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});
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```
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### Skip
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To skip the current track, use the `client.player.skip()` function.
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**Usage:**
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```js
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client.player.skip(guildID);
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```
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**Example**:
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```js
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client.on('message', async (message) => {
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const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
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const command = args.shift().toLowerCase();
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if(command === 'skip'){
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let track = await client.player.skip(message.guild.id);
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message.channel.send(`${track.name} skipped!`);
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}
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});
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```
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### Now Playing
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To get the currently playing track, use the `client.player.nowPlaying()` function.
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**Usage:**
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```js
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client.player.nowPlaying(guildID);
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```
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**Example**:
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```js
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client.on('message', async (message) => {
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const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
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const command = args.shift().toLowerCase();
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if(command === 'now-playing'){
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let track = await client.player.nowPlaying(message.guild.id);
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message.channel.send(`Currently playing ${track.name}...`);
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}
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});
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```
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### Repeat
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To repeat the current track, use the `client.player.setRepeatMode()` function.
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**Usage:**
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```js
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client.player.setRepeatMode(guildID, boolean);
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```
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**Example**:
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```js
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client.on('message', async (message) => {
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const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
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const command = args.shift().toLowerCase();
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if(command === 'enable-repeat'){
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// Enable repeat mode
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client.player.setRepeatMode(message.guild.id, true);
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// Get the current track
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let track = await client.player.nowPlaying(message.guild.id);
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message.channel.send(`${track.name} will be repeated indefinitely!`);
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}
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if(command === 'disable-repeat'){
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// Disable repeat mode
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client.player.setRepeatMode(message.guild.id, false);
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// Get the current track
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let track = await client.player.nowPlaying(message.guild.id);
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message.channel.send(`${track.name} will no longer be repeated indefinitely!`);
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}
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});
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```
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### Remove
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To remove a track from the queue, use the `client.player.remove()` function.
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**Usage:**
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```js
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client.player.remove(guildID, track);
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```
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**Example:**
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```js
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client.on('message', async (message) => {
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const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
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const command = args.shift().toLowerCase();
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if(command === 'remove'){
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// Removes a track from the queue
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client.player.remove(message.guild.id, args[0]).then(() => {
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message.channel.send('Removed track!');
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});
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}
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});
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```
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## Info Messages
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You can send a message when the queue ends or when the track changes:
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```js
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client.on('message', (message) => {
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const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
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const command = args.shift().toLowerCase();
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if(command === 'play'){
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let track = await client.player.play(message.member.voice.channel, args[0]);
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track.queue.on('end', () => {
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message.channel.send('The queue is empty, please add new tracks!');
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});
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track.queue.on('trackChanged', (oldTrack, newTrack, skipped, repeatMode) => {
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if(repeatMode){
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message.channel.send(`Playing ${newTrack} again...`);
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} else {
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message.channel.send(`Now playing ${newTrack}...`);
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}
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});
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}
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```
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## Handle errors
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There are 2 main errors that you can handle like this:
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```js
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client.on('message', (message) => {
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const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
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const command = args.shift().toLowerCase();
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// Error 1:
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// Track not found
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if(command === 'play'){
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client.player.play(message.member.voice.channel, args[0]).then((track) => {
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message.channel.send(`Currently playing ${track.name}!`);
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}).catch(() => {
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message.channel.send(`No track found for ${args[0]}`);
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});
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}
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// Error 2:
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// Not playing
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if(command === 'queue'){
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let playing = client.player.isPlaying(message.guild.id);
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if(!playing) return message.channel.send(':x: No tracks currently playing!');
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// you are sure it works:
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client.player.getQueue(message.guild.id);
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}
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});
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```
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## Examples of bots made with discord-player
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These bots are made by the community, they can help you build your own!
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* [Discord-Music](https://github.com/hydraindia/discord-music) by [hydraindia](https://github.com/hydraindia)
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* [Music-bot](https://github.com/ZerioDev/Music-bot) by [ZerioDev](https://github.com/ZerioDev)
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