220 lines
8 KiB
Markdown
220 lines
8 KiB
Markdown
# Discord Player
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Complete framework to facilitate music commands using **[discord.js](https://discord.js.org)**.
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[![downloadsBadge](https://img.shields.io/npm/dt/discord-player?style=for-the-badge)](https://npmjs.com/discord-player)
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[![versionBadge](https://img.shields.io/npm/v/discord-player?style=for-the-badge)](https://npmjs.com/discord-player)
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[![discordBadge](https://img.shields.io/discord/558328638911545423?style=for-the-badge&color=7289da)](https://androz2091.fr/discord)
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[![wakatime](https://wakatime.com/badge/github/Androz2091/discord-player.svg)](https://wakatime.com/badge/github/Androz2091/discord-player)
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[![CodeFactor](https://www.codefactor.io/repository/github/androz2091/discord-player/badge/v5)](https://www.codefactor.io/repository/github/androz2091/discord-player/overview/v5)
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## Installation
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### Install **[discord-player](https://npmjs.com/package/discord-player)**
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```sh
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$ npm install --save discord-player
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```
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### Install **[@discordjs/opus](https://npmjs.com/package/@discordjs/opus)**
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```sh
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$ npm install --save @discordjs/opus
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```
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### Install FFmpeg or Avconv
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- Official FFMPEG Website: **[https://www.ffmpeg.org/download.html](https://www.ffmpeg.org/download.html)**
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- Node Module (FFMPEG): **[https://npmjs.com/package/ffmpeg-static](https://npmjs.com/package/ffmpeg-static)**
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- Avconv: **[https://libav.org/download](https://libav.org/download)**
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# Features
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- Simple & easy to use 🤘
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- Beginner friendly 😱
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- Audio filters 🎸
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- Lightweight 🛬
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- Custom extractors support 🌌
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- Lyrics 📃
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- Multiple sources support ✌
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- Play in multiple servers at the same time 🚗
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## [Documentation](https://discord-player.js.org)
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## Getting Started
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First of all, you will need to register slash commands:
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```js
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const { REST } = require("@discordjs/rest");
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const { Routes } = require("discord-api-types/v9");
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const commands = [{
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name: "play",
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description: "Plays a song!",
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options: [
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{
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name: "query",
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type: "STRING",
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description: "The song you want to play",
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required: true
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}
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]
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}];
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const rest = new REST({ version: "9" }).setToken(process.env.DISCORD_TOKEN);
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(async () => {
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try {
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console.log("Started refreshing application [/] commands.");
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await rest.put(
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Routes.applicationGuildCommands(CLIENT_ID, GUILD_ID),
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{ body: commands },
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);
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console.log("Successfully reloaded application [/] commands.");
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} catch (error) {
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console.error(error);
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}
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})();
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```
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Now you can implement your bot's logic:
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```js
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const { Client, Intents } = require("discord.js");
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const client = new Discord.Client({ intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES, Intents.FLAGS.GUILD_VOICE_STATES] });
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const { Player } = require("discord-player");
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// Create a new Player (you don't need any API Key)
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const player = new Player(client);
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// add the trackStart event so when a song will be played this message will be sent
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player.on("trackStart", (queue, track) => queue.metadata.channel.send(`🎶 | Now playing **${track.title}**!`))
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client.once("ready", () => {
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console.log("I'm ready !");
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});
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client.on("interactionCreate", async (interaction) => {
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if (!interaction.isCommand()) return;
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// /play track:Despacito
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// will play "Despacito" in the voice channel
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if (interaction.commandName === "play") {
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if (!interaction.member.voice.channelId) return await interaction.reply({ content: "You are not in a voice channel!", ephemeral: true });
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if (interaction.guild.me.voice.channelId && interaction.member.voice.channelId !== interaction.guild.me.voice.channelId) return await interaction.reply({ content: "You are not in my voice channel!", ephemeral: true });
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const query = interaction.options.get("query").value;
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const queue = player.createQueue(interaction.guild, {
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metadata: {
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channel: interaction.channel
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}
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});
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// verify vc connection
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try {
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if (!queue.connection) await queue.connect(interaction.member.voice.channel);
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} catch {
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queue.destroy();
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return await interaction.reply({ content: "Could not join your voice channel!", ephemeral: true });
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}
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await interaction.deferReply();
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const track = await player.search(query, {
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requestedBy: interaction.user
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}).then(x => x.tracks[0]);
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if (!track) return await interaction.followUp({ content: `❌ | Track **${query}** not found!` });
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queue.play(track);
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return await interaction.followUp({ content: `⏱️ | Loading track **${track.title}**!` });
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}
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});
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client.login(process.env.DISCORD_TOKEN);
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```
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## Supported websites
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By default, discord-player supports **YouTube**, **Spotify** and **SoundCloud** streams only.
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### Optional dependencies
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Discord Player provides an **Extractor API** that enables you to use your custom stream extractor with it. Some packages have been made by the community to add new features using this API.
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#### [@discord-player/extractor](https://github.com/Snowflake107/discord-player-extractors) (optional)
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Optional package that adds support for `vimeo`, `reverbnation`, `facebook`, `attachment links` and `lyrics`.
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You just need to install it using `npm i --save @discord-player/extractor` (discord-player will automatically detect and use it).
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#### [@discord-player/downloader](https://github.com/DevSnowflake/discord-player-downloader) (optional)
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`@discord-player/downloader` is an optional package that brings support for +700 websites. The documentation is available [here](https://github.com/DevSnowflake/discord-player-downloader).
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## Examples of bots made with Discord Player
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These bots are made by the community, they can help you build your own!
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* **[Discord Music Bot](https://github.com/Androz2091/discord-music-bot)** by [Androz2091](https://github.com/Androz2091)
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* [Musico](https://github.com/Whirl21/Musico) by [Whirl21](https://github.com/Whirl21)
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* [Music-bot](https://github.com/ZerioDev/Music-bot) by [ZerioDev](https://github.com/ZerioDev)
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* [AtlantaBot](https://github.com/Androz2091/AtlantaBot) by [Androz2091](https://github.com/Androz2091) (**outdated**)
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* [Discord-Music](https://github.com/inhydrox/discord-music) by [inhydrox](https://github.com/inhydrox) (**outdated**)
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## Advanced
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### Use cookies
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```js
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const player = new Player(client, {
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ytdlOptions: {
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requestOptions: {
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headers: {
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cookie: "YOUR_YOUTUBE_COOKIE"
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}
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}
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}
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});
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```
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### Use custom proxies
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```js
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const HttpsProxyAgent = require("https-proxy-agent");
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// Remove "user:pass@" if you don't need to authenticate to your proxy.
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const proxy = "http://user:pass@111.111.111.111:8080";
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const agent = HttpsProxyAgent(proxy);
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const player = new Player(client, {
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ytdlOptions: {
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requestOptions: { agent }
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}
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});
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```
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### Custom stream Engine
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Discord Player by default uses **[node-ytdl-core](https://github.com/fent/node-ytdl-core)** for youtube and some other extractors for other sources.
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If you need to modify this behavior without touching extractors, you need to use `createStream` functionality of discord player.
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Here's an example on how you can use **[play-dl](https://npmjs.com/package/play-dl)** to download youtube streams instead of using ytdl-core.
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```js
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const playdl = require("play-dl");
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// other code
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const queue = player.createQueue(..., {
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...,
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async onBeforeCreateStream(track, source, _queue) {
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// only trap youtube source
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if (source === "youtube") {
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// track here would be youtube track
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return (await playdl.stream(track.url)).stream;
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// we must return readable stream or void (returning void means telling discord-player to look for default extractor)
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}
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}
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});
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```
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`<Queue>.onBeforeCreateStream` is called before actually downloading the stream. It is a different concept from extractors, where you are **just** downloading
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streams. `source` here will be a video source. Streams from `onBeforeCreateStream` are then piped to `FFmpeg` and finally sent to Discord voice servers.
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