dobrograd-13-06-2022/garrysmod/addons/_config/lua/config/groups/prison.lua
Jonny_Bro (Nikita) e4d5311906 first commit
2023-11-16 15:01:19 +05:00

147 lines
3.6 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

local clothesData = {
icon = 'user_police_england',
['models/player/octo_guard/'] = {
{
bodygroup = 2,
vals = {
[0] = { 'Снять бронежилет', 'cross', '/me снимает бронежилет' },
[1] = { 'Надеть бронежилет', 'bullet_blue', '/me надевает бронежилет на тело' },
},
},{
bodygroup = 3,
vals = {
[0] = { 'Снять шлем', 'cross', '/me снимает шлем с головы' },
[1] = { 'Надеть шлем', 'bullet_blue', '/me надевает шлем на голову' },
},
},
},
}
local maleBgs = {
[1] = {
name = 'Звание',
vals = {
{'Нет', 4},
{'Офицер I', 0},
{'Офицер II', 1},
{'Офицер III', 2},
{'Сержант', 3},
},
},
[2] = {
name = 'Бронежилет',
},
[3] = {
name = 'Шлем',
},
[4] = {
name = 'Короткие рукава',
},
}
local femaleBgs = {
[1] = {
name = 'Звание',
vals = {
{'Нет', 4},
{'Офицер I', 0},
{'Офицер II', 1},
{'Офицер III', 2},
{'Сержант', 3},
},
},
[2] = {
name = 'Бронежилет',
},
[3] = {
name = 'Шлем',
},
}
local models = {}
for i = 1, 9 do
models[#models + 1] = {
name = 'Форма ' .. i,
male = true,
model = ('models/player/octo_guard/male_%02i.mdl'):format(i),
bgs = maleBgs,
}
if i >= 7 then continue end
models[#models + 1] = {
name = 'Форма ' .. i,
male = false,
model = ('models/player/octo_guard/female_%02i.mdl'):format(i),
bgs = femaleBgs,
}
end
simpleOrgs.addOrg('prison', {
name = 'Тюрьма',
title = 'Тюрьма',
shortTitle = 'Тюрьма',
team = 'prison',
mdls = models,
clothes = clothesData,
talkieFreq = 'prison',
})
local ply = FindMetaTable 'Player'
function ply:SetPrisonClothes(val)
if self:IsMale() then
if val then
local mat = 'models/humans/modern/octo/prisoner1_sheet'
for i, original in ipairs(self:GetMaterials()) do
if string.match(original, '.+/sheet_%d+') then
self:SetSubMaterial(i - 1, mat)
end
end
else
local clothes = self:GetDBVar('customClothes') or nil
self:SetClothes(clothes)
end
end
end
local spawns = table.Copy(carDealer.policeSpawns)
spawns['rp_riverden_dbg_220313'] = {
{ Vector(11254, -10915, 820), Angle(0, 0, 0) },
{ Vector(11254, -11105, 820), Angle(0, 0, 0) },
{ Vector(11254, -11295, 820), Angle(0, 0, 0) },
{ Vector(11254, -11485, 820), Angle(0, 0, 0) },
{ Vector(11254, -12010, 820), Angle(0, 0, 0) },
{ Vector(11254, -12220, 820), Angle(0, 0, 0) },
{ Vector(11254, -12430, 820), Angle(0, 0, 0) },
{ Vector(11254, -12640, 820), Angle(0, 0, 0) },
}
carDealer.addCategory('prison', {
name = 'Тюрьма',
icon = octolib.icons.silk16('user_police_england'),
canUse = function(ply) return ply:Team() == TEAM_PRISON, 'Доступно только сотрудникам тюрьмы' end,
spawns = spawns,
spawnCheck = carDealer.limitedSpawn(1, 'prison', 'В городе уже есть тюремный транспорт'),
limitGroup = 'prison',
})
carDealer.addVeh('prison-bus', {
name = 'Автобус',
simfphysID = 'sim_fphys_tlad_pbus',
price = 0,
deposit = true,
customFOV = 42,
default = {
col = { Color(63,79,127), Color(255,255,255), Color(0,0,0), Color(255,255,255) },
},
radioWhitelist = carDealer.emsRadioStations,
})
carDealer.addVeh('prison-bobcat', {
name = 'Bobcat',
simfphysID = 'sim_fphys_gta4_bobcat',
price = 0,
deposit = true,
default = {
col = { Color(71,75,78), Color(255,255,255), Color(0,0,0), Color(255,255,255) },
},
})