526 lines
40 KiB
Lua
526 lines
40 KiB
Lua
--local prefix = "#tool."..debug.getinfo( 1, "S" ).source:match(".+[/?\\?](.+)%.lua").."."
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local prefix = "#tool.stacker_improved."
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localify.Bind( "en", prefix.."language_en", "English" )
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localify.Bind( "bg", prefix.."language_bg", "Български" )
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localify.Bind( "fr", prefix.."language_fr", "Français" )
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localify.Bind( "pl", prefix.."language_pl", "Polski" )
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--[[--------------------------------------------------------------------------
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-- English Localization
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--------------------------------------------------------------------------]]--
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-- Tool Settings
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localify.Bind( "en", prefix.."name", "Stacker - Improved" )
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localify.Bind( "en", prefix.."desc", "Easily stack duplicated props in any direction" )
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localify.Bind( "en", prefix.."left", "Create a stack" )
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localify.Bind( "en", prefix.."shift_left", "Increase stack size" )
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localify.Bind( "en", prefix.."right", "Create a single prop" )
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localify.Bind( "en", prefix.."shift_right", "Decrease stack size" )
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localify.Bind( "en", prefix.."reload", "Change stack direction" )
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localify.Bind( "en", "Undone_stacker_improved", "Undone stacked prop(s)" )
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-- Errors
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localify.Bind( "en", prefix.."error_blocked_by_server", "The server has blocked you from changing this console variable" )
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localify.Bind( "en", prefix.."error_not_admin", "You must be in the 'admin' usergroup to change this console variable" )
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localify.Bind( "en", prefix.."error_invalid_argument", "You must enter a valid number value" )
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localify.Bind( "en", prefix.."error_max_per_stack", "The max props that can be stacked at once is limited to " )
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localify.Bind( "en", prefix.."error_too_quick", "You are using stacker too quickly" )
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localify.Bind( "en", prefix.."error_max_per_player", "Stacker prop limit reached" )
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localify.Bind( "en", prefix.."error_not_in_world", "Stacked props must be spawned within the world" )
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localify.Bind( "en", prefix.."error_max_constraints", "Failed to create constraint, most likely ran out of entity slots" )
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-- Labels
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localify.Bind( "en", prefix.."label_presets", "Stacker Presets: " )
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localify.Bind( "en", prefix.."label_relative", "Stack relative to: " )
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localify.Bind( "en", prefix.."label_direction", "Stack direction: " )
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localify.Bind( "en", prefix.."label_count", "Stack size" )
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localify.Bind( "en", prefix.."label_reset_offsets", "Reset offsets" )
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localify.Bind( "en", prefix.."label_reset_angles", "Reset angles" )
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localify.Bind( "en", prefix.."label_show_settings", "Click to show settings" )
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localify.Bind( "en", prefix.."label_hide_settings", "Click to hide settings" )
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localify.Bind( "en", prefix.."label_x", "X (-back, +front)" )
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localify.Bind( "en", prefix.."label_y", "Y (-left, +right)" )
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localify.Bind( "en", prefix.."label_z", "Z (-down, +up)" )
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localify.Bind( "en", prefix.."label_pitch", "Pitch (-down, +up)" )
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localify.Bind( "en", prefix.."label_yaw", "Yaw (-left, +right)" )
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localify.Bind( "en", prefix.."label_roll", "Roll (-left, +right)" )
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localify.Bind( "en", prefix.."label_language", "Language: " )
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localify.Bind( "en", prefix.."label_credits", "" )
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localify.Bind( "en", prefix.."label_max_per_stack", "Stack size" )
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localify.Bind( "en", prefix.."label_max_per_player", "Props per player" )
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localify.Bind( "en", prefix.."label_max_offsetx", "Maximum X offset" )
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localify.Bind( "en", prefix.."label_max_offsety", "Maximum Y offset" )
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localify.Bind( "en", prefix.."label_max_offsetz", "Maximum Z offset" )
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localify.Bind( "en", prefix.."label_delay", "Delay" )
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localify.Bind( "en", prefix.."label_opacity", "Opacity" )
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-- Checkboxes
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localify.Bind( "en", prefix.."checkbox_freeze", "Freeze stacked props" )
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localify.Bind( "en", prefix.."checkbox_weld", "Weld stacked props" )
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localify.Bind( "en", prefix.."checkbox_nocollide", "No-Collide stacked props with each other" )
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localify.Bind( "en", prefix.."checkbox_nocollide_all", "No-Collide stacked props with EVERYTHING" )
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localify.Bind( "en", prefix.."checkbox_use_shift_key", "Change stack size with SHIFT + left/right-click" )
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localify.Bind( "en", prefix.."checkbox_relative", "Stack relative to new rotation" )
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localify.Bind( "en", prefix.."checkbox_material", "Apply material" )
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localify.Bind( "en", prefix.."checkbox_color", "Apply color" )
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localify.Bind( "en", prefix.."checkbox_physprop", "Apply physical properties" )
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localify.Bind( "en", prefix.."checkbox_ghost", "Ghost all props in the stack" )
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localify.Bind( "en", prefix.."checkbox_halo", "Add halos to ghosted props" )
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localify.Bind( "en", prefix.."checkbox_halo_color", "Halo color" )
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localify.Bind( "en", prefix.."checkbox_axis", "Draw XYZ axis" )
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localify.Bind( "en", prefix.."checkbox_axis_labels", "Draw XYZ axis labels" )
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localify.Bind( "en", prefix.."checkbox_axis_angles", "Draw XYZ axis angles" )
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localify.Bind( "en", prefix.."checkbox_stayinworld", "Stay in world" )
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-- Comboboxes
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localify.Bind( "en", prefix.."combobox_world", "World" )
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localify.Bind( "en", prefix.."combobox_prop", "Prop" )
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localify.Bind( "en", prefix.."combobox_direction_up", "Up" )
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localify.Bind( "en", prefix.."combobox_direction_down", "Down" )
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localify.Bind( "en", prefix.."combobox_direction_front", "Front" )
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localify.Bind( "en", prefix.."combobox_direction_back", "Back" )
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localify.Bind( "en", prefix.."combobox_direction_right", "Right" )
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localify.Bind( "en", prefix.."combobox_direction_left", "Left" )
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localify.Bind( "en", prefix.."combobox_default", "Default" )
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localify.Bind( "en", prefix.."combobox_sandbox", "Sandbox" )
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localify.Bind( "en", prefix.."combobox_darkrp", "DarkRP" )
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localify.Bind( "en", prefix.."combobox_singleplayer", "Singleplayer" )
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-- HUD
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localify.Bind( "en", prefix.."hud_front", "Front" )
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localify.Bind( "en", prefix.."hud_right", "Right" )
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localify.Bind( "en", prefix.."hud_up", "Up" )
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-- Help
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localify.Bind( "en", prefix.."help_max_per_player", "Maximum stacked props each player is limited to." )
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localify.Bind( "en", prefix.."help_max_per_stack", "Maximum props per stack (left-click)." )
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localify.Bind( "en", prefix.."help_delay", "Delay (in seconds) between each Stacker use (left/right-click)" )
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localify.Bind( "en", prefix.."help_max_offsetx", "Maximum distance between stacked props (X-axis)." )
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localify.Bind( "en", prefix.."help_max_offsety", "Maximum distance between stacked props (Y-axis)." )
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localify.Bind( "en", prefix.."help_max_offsetz", "Maximum distance between stacked props (Z-axis)." )
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localify.Bind( "en", prefix.."help_freeze", "Stacked props are frozen when spawned." )
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localify.Bind( "en", prefix.."help_weld", "Stacked props are welded to each other when spawned." )
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localify.Bind( "en", prefix.."help_nocollide", "Stacked props won't collide with other stacked props." )
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localify.Bind( "en", prefix.."help_nocollide_all", "Stacked props won't collide with anything except players, NPCs, vehicles, and the world." )
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localify.Bind( "en", prefix.."help_stayinworld", "Prevents stacked props from being created outside of the map." )
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-- Warnings
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localify.Bind( "en", prefix.."warning_max_per_player", "Primarily for Roleplay gamemodes. For Sandbox gamemodes, this should generally be unlimited (-1)." )
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localify.Bind( "en", prefix.."warning_max_offsetx", "Primarily for Roleplay gamemodes. Don't modify unless you know what you're doing." )
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localify.Bind( "en", prefix.."warning_max_offsety", "Primarily for Roleplay gamemodes. Don't modify unless you know what you're doing." )
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localify.Bind( "en", prefix.."warning_max_offsetz", "Primarily for Roleplay gamemodes. Don't modify unless you know what you're doing." )
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localify.Bind( "en", prefix.."warning_freeze", "For DarkRP." )
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localify.Bind( "en", prefix.."warning_weld", "For DarkRP." )
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localify.Bind( "en", prefix.."warning_nocollide", "For DarkRP." )
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localify.Bind( "en", prefix.."warning_nocollide_all", "DO NOT CHANGE WHILE THE SERVER IS RUNNING. This uses the GM.ShouldCollide hook and is experimental. It works and is guaranteed to stop crashes from Stacker, but needs more testing." )
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--[[--------------------------------------------------------------------------
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-- Bulgarian Localization
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--------------------------------------------------------------------------]]--
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-- Tool Settings
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localify.Bind( "bg", prefix.."name", "Натрупвач - Подобрен" )
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localify.Bind( "bg", prefix.."desc", "Лесно натрупва еднакви предмети във всяка посока" )
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localify.Bind( "bg", prefix.."left", "Създай натрупване" )
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localify.Bind( "bg", prefix.."shift_left", "Увеличи размера на натрупването" )
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localify.Bind( "bg", prefix.."right", "Създай единичен обект" )
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localify.Bind( "bg", prefix.."shift_right", "Намали размера на натрупването" )
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localify.Bind( "bg", prefix.."reload", "Смени направлението на натрупване" )
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localify.Bind( "bg", "Undone_stacker_improved", "Премахва натрупването на предмет(и)" )
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-- Errors
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localify.Bind( "bg", prefix.."error_blocked_by_server", "Сървърът ви е блокирал да променяте тази конзолна променлива" )
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localify.Bind( "bg", prefix.."error_not_admin", "Трябва да бъдете в групата 'admin' за да промените тази конзолна променлива" )
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localify.Bind( "bg", prefix.."error_invalid_argument", "Трябва да въведете валидно число за тази стойност" )
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localify.Bind( "bg", prefix.."error_max_per_stack", "Максималния брой предмети които могат да бъдат натрупани на един път е ограничен до " )
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localify.Bind( "bg", prefix.."error_too_quick", "Използвате натрупвача твърде бързо" )
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localify.Bind( "bg", prefix.."error_max_per_player", "Ограничението за натрупани предмети е достигнато" )
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localify.Bind( "bg", prefix.."error_not_in_world", "Натрупваните предмети трябва да се създават вътре в света" )
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localify.Bind( "bg", prefix.."error_max_constraints", "Не можа да се създаде връзка, най вероятно са свършили слотовете за обекти" )
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-- Labels
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localify.Bind( "bg", prefix.."label_presets", "Шаблон на натрупвача: " )
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localify.Bind( "bg", prefix.."label_relative", "Натрупвай спрямо: " )
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localify.Bind( "bg", prefix.."label_direction", "Направление на натрупване: " )
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localify.Bind( "bg", prefix.."label_count", "Размер на натрупване" )
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localify.Bind( "bg", prefix.."label_reset_offsets", "Нулиране на отместването" )
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localify.Bind( "bg", prefix.."label_reset_angles", "Нулиране на ъглите" )
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localify.Bind( "bg", prefix.."label_show_settings", "Цъкнете за показване на настройки" )
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localify.Bind( "bg", prefix.."label_hide_settings", "Цъкнете за скриване на настройки" )
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localify.Bind( "bg", prefix.."label_x", "Абсциса (-назад, +напред)" )
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localify.Bind( "bg", prefix.."label_y", "Ордината (-ляво, +дясно)" )
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localify.Bind( "bg", prefix.."label_z", "Апликата (-долу, +горе)" )
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localify.Bind( "bg", prefix.."label_pitch", "Тангаж (-долу, +горе)" )
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localify.Bind( "bg", prefix.."label_yaw", "Азимут (-ляво, +дясно)" )
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localify.Bind( "bg", prefix.."label_roll", "Крен (-ляво, +дясно)" )
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localify.Bind( "bg", prefix.."label_language", "Език: " )
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localify.Bind( "bg", prefix.."label_credits", "Преведено от: [BG][Sk&Bh]Trick or treat KID!" )
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localify.Bind( "bg", prefix.."label_max_per_stack", "Брой на натрупване" )
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localify.Bind( "bg", prefix.."label_max_per_player", "Брой предмети на играч" )
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localify.Bind( "bg", prefix.."label_max_offsetx", "Максимално отместване по абсциса" )
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localify.Bind( "bg", prefix.."label_max_offsety", "Максимално отместване по ордината" )
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localify.Bind( "bg", prefix.."label_max_offsetz", "Максимално отместване по апликата" )
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localify.Bind( "bg", prefix.."label_delay", "Закъснение" )
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localify.Bind( "bg", prefix.."label_opacity", "Тъмнота" )
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-- Checkboxes
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localify.Bind( "bg", prefix.."checkbox_freeze", "Замрази натрупаните предмети" )
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localify.Bind( "bg", prefix.."checkbox_weld", "Завари натрупаните предмети" )
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localify.Bind( "bg", prefix.."checkbox_nocollide", "Не-сблъсък на натрупаните предмети един към друг" )
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localify.Bind( "bg", prefix.."checkbox_nocollide_all", "Не-сблъсък на натрупаните предмети с ВСИЧКО" )
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//localify.Bind( "bg", prefix.."checkbox_use_shift_key", "" )
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localify.Bind( "bg", prefix.."checkbox_relative", "Натрупвай спрямо новата ориентация" )
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localify.Bind( "bg", prefix.."checkbox_material", "Приложи текстура" )
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localify.Bind( "bg", prefix.."checkbox_color", "Приложи цвят" )
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localify.Bind( "bg", prefix.."checkbox_physprop", "Приложи физически свойства" )
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localify.Bind( "bg", prefix.."checkbox_ghost", "Сенки за всички предмети в стека" )
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localify.Bind( "bg", prefix.."checkbox_halo", "Добави ореоли към предметите сенки" )
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localify.Bind( "bg", prefix.."checkbox_halo_color", "Цвят на ореола" )
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localify.Bind( "bg", prefix.."checkbox_axis", "Чертай осите XYZ" )
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localify.Bind( "bg", prefix.."checkbox_axis_labels", "Чертай етикети на XYZ осите" )
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localify.Bind( "bg", prefix.."checkbox_axis_angles", "Чертай ъглите на XYZ осите" )
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localify.Bind( "bg", prefix.."checkbox_stayinworld", "Натрупвай в рамките на света" )
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-- Comboboxes
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localify.Bind( "bg", prefix.."combobox_world", "Свят" )
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localify.Bind( "bg", prefix.."combobox_prop", "Предмет" )
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localify.Bind( "bg", prefix.."combobox_direction_up", "Горе" )
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localify.Bind( "bg", prefix.."combobox_direction_down", "Долу" )
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localify.Bind( "bg", prefix.."combobox_direction_front", "Отпред" )
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localify.Bind( "bg", prefix.."combobox_direction_back", "Отзад" )
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localify.Bind( "bg", prefix.."combobox_direction_right", "Дясно" )
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localify.Bind( "bg", prefix.."combobox_direction_left", "Ляво" )
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localify.Bind( "bg", prefix.."combobox_default", "По подразбиране" )
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localify.Bind( "bg", prefix.."combobox_sandbox", "Пясъчник" )
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localify.Bind( "bg", prefix.."combobox_darkrp", "Ролева игра" )
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localify.Bind( "bg", prefix.."combobox_singleplayer", "Самостоятелна игра" )
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-- HUD
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localify.Bind( "bg", prefix.."hud_front", "Отпред" )
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localify.Bind( "bg", prefix.."hud_right", "Дясно" )
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localify.Bind( "bg", prefix.."hud_up", "Горе" )
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-- Help
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localify.Bind( "bg", prefix.."help_max_per_player", "Максимален брой натрупвани предмети до които е ограничен всеки играч" )
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localify.Bind( "bg", prefix.."help_max_per_stack", "Максимален брой предмети при всяко натрупване (ляв клик)." )
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localify.Bind( "bg", prefix.."help_delay", "Закъснение (в секунди) между всяко използване на натрупвача (ляв/десен клик)" )
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localify.Bind( "bg", prefix.."help_max_offsetx", "Максимално разстояние между натрупаните предмети (абсциса)." )
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localify.Bind( "bg", prefix.."help_max_offsety", "Максимално разстояние между натрупаните предмети (ордината)." )
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localify.Bind( "bg", prefix.."help_max_offsetz", "Максимално разстояние между натрупаните предмети (апликата)." )
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localify.Bind( "bg", prefix.."help_freeze", "Натрупваните предмети са замразени при създаване." )
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localify.Bind( "bg", prefix.."help_weld", "Натрупваните предмети са заварени по между си при създаване." )
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localify.Bind( "bg", prefix.."help_nocollide", "Натрупваните предмети няма да се сблъскват с други такива." )
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localify.Bind( "bg", prefix.."help_nocollide_all", "Натрупваните предмети няма да се сблъскват с всичко освен играчи, NPC, превозни средства, и света." )
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localify.Bind( "bg", prefix.."help_stayinworld", "Предотвратява натрупваните обекти да бъдат създавани извън света." )
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-- Warnings
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localify.Bind( "bg", prefix.."warning_max_per_player", "Преди всичко за режими на Ролева игра. За режим Пясъчник, това трябва генерално да бъде неограничено (-1)." )
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localify.Bind( "bg", prefix.."warning_max_offsetx", "Преди всичко за режими на Ролева игра. Не модифицирайте ако не знаете какво правите." )
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localify.Bind( "bg", prefix.."warning_max_offsety", "Преди всичко за режими на Ролева игра. Не модифицирайте ако не знаете какво правите." )
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localify.Bind( "bg", prefix.."warning_max_offsetz", "Преди всичко за режими на Ролева игра. Не модифицирайте ако не знаете какво правите." )
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localify.Bind( "bg", prefix.."warning_freeze", "За режим на Ролева игра." )
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localify.Bind( "bg", prefix.."warning_weld", "За режим на Ролева игра." )
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localify.Bind( "bg", prefix.."warning_nocollide", "За режим на Ролева игра." )
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localify.Bind( "bg", prefix.."warning_nocollide_all", "НЕ ПРОМЕНЯЙТЕ ДОКАТО СЪРВЪРА РАБОТИ. Това използва кука /GM.ShouldCollide/ и е експериментално. Работи и с гаранция ще спре крашовете, но се нуждае от още тестване." )
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--[[--------------------------------------------------------------------------
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-- French Localization
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--------------------------------------------------------------------------]]--
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-- Paramètres de l'outil
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localify.Bind( "fr", prefix.."name", "Stacker - Amélioré" )
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localify.Bind( "fr", prefix.."desc", "Empilez facilement les props dupliqués dans n'importe quelle direction" )
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localify.Bind( "fr", prefix.."left", "Créer une pile" )
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localify.Bind( "fr", prefix.."shift_left", "Augmenter la taille des piles" )
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localify.Bind( "fr", prefix.."right", "Créer un seul prop" )
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localify.Bind( "fr", prefix.."shift_right", "Diminuer la taille de la pile" )
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localify.Bind( "en", prefix.."reload", "Changer la direction de la pile" )
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localify.Bind( "fr", "Undone_stacker_improved", "Annuler le(s) prop(s) empilé(s)" )
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-- Erreurs
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localify.Bind( "fr", prefix.."error_blocked_by_server", "Le serveur vous a empêché de modifier cette variable de console" )
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localify.Bind( "fr", prefix.."error_not_admin", "Vous devez être dans le groupe d'utilisateurs 'admin' pour modifier cette variable de console" )
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localify.Bind( "fr", prefix.."error_invalid_argument", "Vous devez entrer une valeur numérique valide" )
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localify.Bind( "fr", prefix.."error_max_per_stack", "Les props maximum qui peuvent être empilés à la fois sont limités à " )
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localify.Bind( "fr", prefix.."error_too_quick", "Vous utilisez l'empileur trop rapidement" )
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localify.Bind( "fr", prefix.."error_max_per_player", "Limite de l'empileur atteinte" )
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localify.Bind( "fr", prefix.."error_not_in_world", "Les props empilés doivent être engendrés dans le monde" )
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||
localify.Bind( "fr", prefix.."error_max_constraints", "Échec de la création de la contrainte, très probablement à court d'emplacements d'entité" )
|
||
-- Etiquettes
|
||
localify.Bind( "fr", prefix.."label_presets", "Préréglages de l'empileur " )
|
||
localify.Bind( "fr", prefix.."label_relative", "Pile relatif au: " )
|
||
localify.Bind( "fr", prefix.."label_direction", "Direction: " )
|
||
localify.Bind( "fr", prefix.."label_count", "Taille" )
|
||
localify.Bind( "fr", prefix.."label_reset_offsets", "Effacer les décalages" )
|
||
localify.Bind( "fr", prefix.."label_reset_angles", "Effacer les angles" )
|
||
localify.Bind( "fr", prefix.."label_show_settings", "Afficher les paramètres" )
|
||
localify.Bind( "fr", prefix.."label_hide_settings", "Masquer les paramètres" )
|
||
localify.Bind( "fr", prefix.."label_x", "X (-derrière, +devant)" )
|
||
localify.Bind( "fr", prefix.."label_y", "Y (-gauche, +droite)" )
|
||
localify.Bind( "fr", prefix.."label_z", "Z (-bas, +haut)" )
|
||
localify.Bind( "fr", prefix.."label_pitch", "Pitch (-bas, +haut)" )
|
||
localify.Bind( "fr", prefix.."label_yaw", "Yaw (-gauche, +droite)" )
|
||
localify.Bind( "fr", prefix.."label_roll", "Roll (-gauche, +droite)" )
|
||
localify.Bind( "fr", prefix.."label_language", "Langue: " )
|
||
localify.Bind( "fr", prefix.."label_credits", "" )
|
||
localify.Bind( "fr", prefix.."label_max_per_stack", "Taille" )
|
||
localify.Bind( "fr", prefix.."label_max_per_player", "Props par joueur(s)" )
|
||
localify.Bind( "fr", prefix.."label_max_offsetx", "Décalage X maximal" )
|
||
localify.Bind( "fr", prefix.."label_max_offsety", "Décalage Y maximal" )
|
||
localify.Bind( "fr", prefix.."label_max_offsetz", "Décalage Z maximal" )
|
||
localify.Bind( "fr", prefix.."label_delay", "Délai" )
|
||
localify.Bind( "fr", prefix.."label_opacity", "Opacité" )
|
||
-- Checkboxes
|
||
localify.Bind( "fr", prefix.."checkbox_freeze", "Geler les props empilés" )
|
||
localify.Bind( "fr", prefix.."checkbox_weld", "Souder les props empilés" )
|
||
localify.Bind( "fr", prefix.."checkbox_nocollide", "No-Collide les props empilés avec les autres" )
|
||
localify.Bind( "fr", prefix.."checkbox_nocollide_all", "No-Collide les props empilés avec TOUT" )
|
||
localify.Bind( "fr", prefix.."checkbox_use_shift_key", "Changer la taille d'empilement avec SHIFT + clic gauche/droite" )
|
||
localify.Bind( "fr", prefix.."checkbox_relative", "Pile par rapport à la nouvelle rotation" )
|
||
localify.Bind( "fr", prefix.."checkbox_material", "Appliquer un matériaux" )
|
||
localify.Bind( "fr", prefix.."checkbox_color", "Appliquer une couleur" )
|
||
localify.Bind( "fr", prefix.."checkbox_physprop", "Appliquer une propriété physique" )
|
||
localify.Bind( "fr", prefix.."checkbox_ghost", "Traverser tout les props dans l'empilement" )
|
||
localify.Bind( "fr", prefix.."checkbox_halo", "Ajouter des halos aux props fantômes" )
|
||
localify.Bind( "fr", prefix.."checkbox_halo_color", "Couleur du halo" )
|
||
localify.Bind( "fr", prefix.."checkbox_axis", "Dessiner l'axe XYZ" )
|
||
localify.Bind( "fr", prefix.."checkbox_axis_labels", "Dessiner des étiquettes d'axe XYZ" )
|
||
localify.Bind( "fr", prefix.."checkbox_axis_angles", "Dessiner des angles d'axe XYZ" )
|
||
localify.Bind( "fr", prefix.."checkbox_stayinworld", "Rester dans le monde" )
|
||
-- Comboboxes
|
||
localify.Bind( "fr", prefix.."combobox_world", "Monde" )
|
||
localify.Bind( "fr", prefix.."combobox_prop", "Prop" )
|
||
localify.Bind( "fr", prefix.."combobox_direction_up", "Haut" )
|
||
localify.Bind( "fr", prefix.."combobox_direction_down", "Bas" )
|
||
localify.Bind( "fr", prefix.."combobox_direction_front", "Devant" )
|
||
localify.Bind( "fr", prefix.."combobox_direction_back", "Derrière" )
|
||
localify.Bind( "fr", prefix.."combobox_direction_right", "Droite" )
|
||
localify.Bind( "fr", prefix.."combobox_direction_left", "Gauche" )
|
||
localify.Bind( "fr", prefix.."combobox_default", "Défaut" )
|
||
localify.Bind( "fr", prefix.."combobox_sandbox", "Sandbox" )
|
||
localify.Bind( "fr", prefix.."combobox_darkrp", "DarkRP" )
|
||
localify.Bind( "fr", prefix.."combobox_singleplayer", "Solo" )
|
||
-- HUD
|
||
localify.Bind( "fr", prefix.."hud_front", "Devant" )
|
||
localify.Bind( "fr", prefix.."hud_right", "Droite" )
|
||
localify.Bind( "fr", prefix.."hud_up", "Haut" )
|
||
-- Aide
|
||
localify.Bind( "fr", prefix.."help_max_per_player", "Les props empilés sont limités à chaque joueur." )
|
||
localify.Bind( "fr", prefix.."help_max_per_stack", "Maximum de props par pile (clic gauche)." )
|
||
localify.Bind( "fr", prefix.."help_delay", "Délai (en secondes) entre chaque utilisation de l'Empileur (clic gauche / droit)" )
|
||
localify.Bind( "fr", prefix.."help_max_offsetx", "Distance maximale entre les props empilés (axe X)." )
|
||
localify.Bind( "fr", prefix.."help_max_offsety", "Distance maximale entre les props empilés (axe Y)." )
|
||
localify.Bind( "fr", prefix.."help_max_offsetz", "Distance maximale entre les props empilés (axe Z)." )
|
||
localify.Bind( "fr", prefix.."help_freeze", "Les props empilés sont congelés lorsqu'ils sont spawn." )
|
||
localify.Bind( "fr", prefix.."help_weld", "Les props empilés sont soudés les uns aux autres lors du spawn." )
|
||
localify.Bind( "fr", prefix.."help_nocollide", "Les props empilés ne vont pas entrer en collision avec d'autres props empilés." )
|
||
localify.Bind( "fr", prefix.."help_nocollide_all", "Les props empilés n'entreront en collision avec rien d'autre que les joueurs, les PNJ, les véhicules et le monde." )
|
||
localify.Bind( "fr", prefix.."help_stayinworld", "Empêche la création de props empilés à l'extérieur de la carte." )
|
||
-- Attentions
|
||
localify.Bind( "fr", prefix.."warning_max_per_player", "Principalement pour les modes de jeu Roleplay. Pour les modes de jeu Sandbox, cela devrait généralement être illimité (-1)." )
|
||
localify.Bind( "fr", prefix.."warning_max_offsetx", "Principalement pour les modes de jeu Roleplay. Ne modifiez pas à moins de savoir ce que vous faites." )
|
||
localify.Bind( "fr", prefix.."warning_max_offsety", "Principalement pour les modes de jeu Roleplay. Ne modifiez pas à moins de savoir ce que vous faites." )
|
||
localify.Bind( "fr", prefix.."warning_max_offsetz", "Principalement pour les modes de jeu Roleplay. Ne modifiez pas à moins de savoir ce que vous faites." )
|
||
localify.Bind( "fr", prefix.."warning_freeze", "Pour DarkRP." )
|
||
localify.Bind( "fr", prefix.."warning_weld", "Pour DarkRP." )
|
||
localify.Bind( "fr", prefix.."warning_nocollide", "Pour DarkRP." )
|
||
localify.Bind( "fr", prefix.."warning_nocollide_all", "NE PAS CHANGER PENDANT QUE LE SERVEUR FONCTIONNE. Cela utilise le crochet GM.ShouldCollide et est expérimental. Cela fonctionne et est garanti pour arrêter les plantages de Stacker, mais a besoin de plus de tests." )
|
||
|
||
--[[--------------------------------------------------------------------------
|
||
-- Polish Localization
|
||
--------------------------------------------------------------------------]]--
|
||
|
||
-- Tool Settings
|
||
localify.Bind( "pl", prefix.."name", "Stacker - Ulepszony" )
|
||
localify.Bind( "pl", prefix.."desc", "Łatwo kopiuj obiekty w dowolnym kierunku" )
|
||
localify.Bind( "pl", prefix.."left", "Utwórz kopię" )
|
||
localify.Bind( "pl", prefix.."shift_left", "Zwiększ ilość kopii" )
|
||
localify.Bind( "pl", prefix.."right", "Utwórz pojedyńczy obiekt" )
|
||
localify.Bind( "pl", prefix.."shift_right", "Zmniejsz ilość kopii" )
|
||
localify.Bind( "pl", prefix.."reload", "Zmień kierunek kopiowania" )
|
||
localify.Bind( "pl", "Undone_stacker_improved", "Cofnięto skopiowany obiekt" )
|
||
-- Errors
|
||
localify.Bind( "pl", prefix.."error_blocked_by_server", "Serwer zablokował twoją możliwość zmieniania wartości serwerowych" )
|
||
localify.Bind( "pl", prefix.."error_not_admin", "Musiz być w grupie 'admin' by zmienić tę wartość konsolową" )
|
||
localify.Bind( "pl", prefix.."error_invalid_argument", "Musisz wprowadzić poprawną wartość liczbową" )
|
||
localify.Bind( "pl", prefix.."error_max_per_stack", "Maksymalna ilość kopii jest ograniczona do " )
|
||
localify.Bind( "pl", prefix.."error_too_quick", "Używasz Stackera za szybko" )
|
||
localify.Bind( "pl", prefix.."error_max_per_player", "Osiągnięto limir obiektów dla Stackera" )
|
||
localify.Bind( "pl", prefix.."error_not_in_world", "Skopiowane obiekty nie mogą wychodzić poza mapę" )
|
||
localify.Bind( "pl", prefix.."error_max_constraints", "Nie udało się utworzyć łaczenia, najprawdopodobniej brakuje miejsc na obiekty" )
|
||
-- Labels
|
||
localify.Bind( "pl", prefix.."label_presets", "Ustawienia zapisane: " )
|
||
localify.Bind( "pl", prefix.."label_relative", "Kopiowanie względem: " )
|
||
localify.Bind( "pl", prefix.."label_direction", "Kierunek kopiowania: " )
|
||
localify.Bind( "pl", prefix.."label_count", "Ilość kopii" )
|
||
localify.Bind( "pl", prefix.."label_reset_offsets", "Zresetuj przesunięcia" )
|
||
localify.Bind( "pl", prefix.."label_reset_angles", "Zresetuj kąty" )
|
||
localify.Bind( "pl", prefix.."label_show_settings", "Pokaż ustawienia" )
|
||
localify.Bind( "pl", prefix.."label_hide_settings", "Ukryj ustawienia" )
|
||
localify.Bind( "pl", prefix.."label_x", "X (-tył, +przód)" )
|
||
localify.Bind( "pl", prefix.."label_y", "Y (-lewo, +prawo)" )
|
||
localify.Bind( "pl", prefix.."label_z", "Z (-dół, +góra)" )
|
||
localify.Bind( "pl", prefix.."label_pitch", "Pochylenie (-dół, +góra)" )
|
||
localify.Bind( "pl", prefix.."label_yaw", "Odchylenie (-lewo, +prawo)" )
|
||
localify.Bind( "pl", prefix.."label_roll", "Przechylenie (-lewo, +prawo)" )
|
||
localify.Bind( "pl", prefix.."label_language", "Język: " )
|
||
localify.Bind( "pl", prefix.."label_credits", "" )
|
||
localify.Bind( "pl", prefix.."label_max_per_stack", "Ilość kopii" )
|
||
localify.Bind( "pl", prefix.."label_max_per_player", "Ilość obiektów na gracza" )
|
||
localify.Bind( "pl", prefix.."label_max_offsetx", "Max przesunięcie X" )
|
||
localify.Bind( "pl", prefix.."label_max_offsety", "Max przesunięcie Y" )
|
||
localify.Bind( "pl", prefix.."label_max_offsetz", "Max przesunięcie Z" )
|
||
localify.Bind( "pl", prefix.."label_delay", "Opóźnienie" )
|
||
localify.Bind( "pl", prefix.."label_opacity", "Przezroczystość" )
|
||
-- Checkboxes
|
||
localify.Bind( "pl", prefix.."checkbox_freeze", "Zamrażaj skopiowane obiekty" )
|
||
localify.Bind( "pl", prefix.."checkbox_weld", "Spawaj skopiowane obiekty" )
|
||
localify.Bind( "pl", prefix.."checkbox_nocollide", "Wyłącz kolizję pomiędzy skopiowanymi obiektami" )
|
||
localify.Bind( "pl", prefix.."checkbox_nocollide_all", "Wyłącz kolizję skopiowanych obiektamów ze WSZYSTKIM" )
|
||
localify.Bind( "pl", prefix.."checkbox_use_shift_key", "Zmień ilość kopii za pomocą SHIFT + lewy/prawy" )
|
||
localify.Bind( "pl", prefix.."checkbox_relative", "Kopiuj względem nowego obrotu" )
|
||
localify.Bind( "pl", prefix.."checkbox_material", "Zastosuj materiał" )
|
||
localify.Bind( "pl", prefix.."checkbox_color", "Zastosuj kolor" )
|
||
localify.Bind( "pl", prefix.."checkbox_physprop", "Zastosuj właściwości fizyczne" )
|
||
localify.Bind( "pl", prefix.."checkbox_ghost", "Dodaj duchy obiektów wszyschich kopii" )
|
||
localify.Bind( "pl", prefix.."checkbox_halo", "Dodaj poświatę do duchów obiektów" )
|
||
localify.Bind( "pl", prefix.."checkbox_halo_color", "Kolor poświaty" )
|
||
localify.Bind( "pl", prefix.."checkbox_axis", "Rysuj oś XYZ" )
|
||
localify.Bind( "pl", prefix.."checkbox_axis_labels", "Rysuj opis osi XYZ" )
|
||
localify.Bind( "pl", prefix.."checkbox_axis_angles", "Rysuj kąty osi XYZ" )
|
||
localify.Bind( "pl", prefix.."checkbox_stayinworld", "Zostań w środku mapy" )
|
||
-- Comboboxes
|
||
localify.Bind( "pl", prefix.."combobox_world", "świat" )
|
||
localify.Bind( "pl", prefix.."combobox_prop", "Obiekt" )
|
||
localify.Bind( "pl", prefix.."combobox_direction_up", "Góra" )
|
||
localify.Bind( "pl", prefix.."combobox_direction_down", "Dół" )
|
||
localify.Bind( "pl", prefix.."combobox_direction_front", "Przód" )
|
||
localify.Bind( "pl", prefix.."combobox_direction_back", "Tył" )
|
||
localify.Bind( "pl", prefix.."combobox_direction_right", "Prawo" )
|
||
localify.Bind( "pl", prefix.."combobox_direction_left", "Lewo" )
|
||
localify.Bind( "pl", prefix.."combobox_default", "Domyślne" )
|
||
localify.Bind( "pl", prefix.."combobox_sandbox", "Sandbox" )
|
||
localify.Bind( "pl", prefix.."combobox_darkrp", "DarkRP" )
|
||
localify.Bind( "pl", prefix.."combobox_singleplayer", "Singleplayer" )
|
||
-- HUD
|
||
localify.Bind( "pl", prefix.."hud_front", "Przód" )
|
||
localify.Bind( "pl", prefix.."hud_right", "Prawo" )
|
||
localify.Bind( "pl", prefix.."hud_up", "Góra" )
|
||
-- Help
|
||
localify.Bind( "pl", prefix.."help_max_per_player", "Maksymalna ilość skopiowanych obiektó na gracza to." )
|
||
localify.Bind( "pl", prefix.."help_max_per_stack", "Maksymalna ilość obiektów na kopię (lewy przycisk myszki)." )
|
||
localify.Bind( "pl", prefix.."help_delay", "Opóźnienie (w sekundach) pomiędzy każdym użyciem Stackera (lewy/prawy przycisk)" )
|
||
localify.Bind( "pl", prefix.."help_max_offsetx", "Maksymalny dystans pomiędzy skopiowanymi obiektami (oś X)." )
|
||
localify.Bind( "pl", prefix.."help_max_offsety", "Maksymalny dystans pomiędzy skopiowanymi obiektami (oś Y)." )
|
||
localify.Bind( "pl", prefix.."help_max_offsetz", "Maksymalny dystans pomiędzy skopiowanymi obiektami (oś Z)." )
|
||
localify.Bind( "pl", prefix.."help_freeze", "Skopiowane obiekty są zamrożone." )
|
||
localify.Bind( "pl", prefix.."help_weld", "Skopiowane obiekty są zespawane do siebie." )
|
||
localify.Bind( "pl", prefix.."help_nocollide", "Skopiowane obiekty nie będą kolidowały z innymi skopiowanymi obiektami." )
|
||
localify.Bind( "pl", prefix.."help_nocollide_all", "Skopiowane obiekty nie będą kolidowały ze wszystkim oprócz graczy, NPCs, pojazdów, i mapy." )
|
||
localify.Bind( "pl", prefix.."help_stayinworld", "Nie pozwalaj na tworzenie kopii poza mapą." )
|
||
-- Warnings
|
||
localify.Bind( "pl", prefix.."warning_max_per_player", "Głównie dla trybu Roleplay. Dla trybów Sandbox, zazwyczaj powinno być nieograniczone (-1)." )
|
||
localify.Bind( "pl", prefix.."warning_max_offsetx", "Głownie dla tryby Roleplay. Nie zmieniaj, jeśli nie wiesz co robisz." )
|
||
localify.Bind( "pl", prefix.."warning_max_offsety", "Głownie dla tryby Roleplay. Nie zmieniaj, jeśli nie wiesz co robisz." )
|
||
localify.Bind( "pl", prefix.."warning_max_offsetz", "Głownie dla tryby Roleplay. Nie zmieniaj, jeśli nie wiesz co robisz." )
|
||
localify.Bind( "pl", prefix.."warning_freeze", "Dla DarkRP." )
|
||
localify.Bind( "pl", prefix.."warning_weld", "Dla DarkRP." )
|
||
localify.Bind( "pl", prefix.."warning_nocollide", "Dla DarkRP." )
|
||
localify.Bind( "pl", prefix.."warning_nocollide_all", "NIE ZMIENIAJ JEŚLI SERWER JEST WŁĄCZONY. To używa GM.ShouldCollide i jest eksperymentalne. Działa i zapobiega awarii serwera spowodowanymi Stackerem, ale wymaga dalszych testów." )
|
||
|
||
|
||
--[[--------------------------------------------------------------------------
|
||
-- <Other> Localization
|
||
--------------------------------------------------------------------------]]--
|
||
--[[
|
||
-- Tool Settings
|
||
localify.Bind( "", prefix.."name", "" )
|
||
localify.Bind( "", prefix.."desc", "" )
|
||
localify.Bind( "", prefix.."left", "" )
|
||
localify.Bind( "", prefix.."shift_left", "" )
|
||
localify.Bind( "", prefix.."right", "" )
|
||
localify.Bind( "", prefix.."shift_right", "" )
|
||
localify.Bind( "", prefix.."reload", "" )
|
||
localify.Bind( "", "Undone_stacker_improved", "" )
|
||
-- Errors
|
||
localify.Bind( "", prefix.."error_blocked_by_server", "" )
|
||
localify.Bind( "", prefix.."error_not_admin", "" )
|
||
localify.Bind( "", prefix.."error_invalid_argument", "" )
|
||
localify.Bind( "", prefix.."error_max_count", "" )
|
||
localify.Bind( "", prefix.."error_too_quick", "" )
|
||
localify.Bind( "", prefix.."error_max_total", "" )
|
||
localify.Bind( "", prefix.."error_not_in_world", "" )
|
||
localify.Bind( "", prefix.."error_max_constraints", "" )
|
||
-- Labels
|
||
localify.Bind( "", prefix.."label_presets", "" )
|
||
localify.Bind( "", prefix.."label_relative", "" )
|
||
localify.Bind( "", prefix.."label_direction", "" )
|
||
localify.Bind( "", prefix.."label_count", "" )
|
||
localify.Bind( "", prefix.."label_reset_offsets", "" )
|
||
localify.Bind( "", prefix.."label_reset_angles", "" )
|
||
localify.Bind( "", prefix.."label_show_settings", "" )
|
||
localify.Bind( "", prefix.."label_hide_settings", "" )
|
||
localify.Bind( "", prefix.."label_x", "" )
|
||
localify.Bind( "", prefix.."label_y", "" )
|
||
localify.Bind( "", prefix.."label_z", "" )
|
||
localify.Bind( "", prefix.."label_pitch", "" )
|
||
localify.Bind( "", prefix.."label_yaw", "" )
|
||
localify.Bind( "", prefix.."label_roll", "" )
|
||
localify.Bind( "", prefix.."label_language", "" )
|
||
localify.Bind( "", prefix.."label_credits", "" )
|
||
localify.Bind( "", prefix.."label_max_per_stack", "" )
|
||
localify.Bind( "", prefix.."label_max_per_player", "" )
|
||
localify.Bind( "", prefix.."label_max_offsetx", "" )
|
||
localify.Bind( "", prefix.."label_max_offsety", "" )
|
||
localify.Bind( "", prefix.."label_max_offsetz", "" )
|
||
localify.Bind( "", prefix.."label_delay", "" )
|
||
localify.Bind( "", prefix.."label_opacity", "" )
|
||
-- Checkboxes
|
||
localify.Bind( "", prefix.."checkbox_freeze", "" )
|
||
localify.Bind( "", prefix.."checkbox_weld", "" )
|
||
localify.Bind( "", prefix.."checkbox_nocollide", "" )
|
||
localify.Bind( "", prefix.."checkbox_nocollide_all", "" )
|
||
localify.Bind( "", prefix.."checkbox_use_shift_key", "" )
|
||
localify.Bind( "", prefix.."checkbox_relative", "" )
|
||
localify.Bind( "", prefix.."checkbox_material", "" )
|
||
localify.Bind( "", prefix.."checkbox_color", "" )
|
||
localify.Bind( "", prefix.."checkbox_physprop", "" )
|
||
localify.Bind( "", prefix.."checkbox_ghost", "" )
|
||
localify.Bind( "", prefix.."checkbox_halo", "" )
|
||
localify.Bind( "", prefix.."checkbox_halo_color", "" )
|
||
localify.Bind( "", prefix.."checkbox_axis", "" )
|
||
localify.Bind( "", prefix.."checkbox_axis_labels", "" )
|
||
localify.Bind( "", prefix.."checkbox_axis_angles", "" )
|
||
localify.Bind( "", prefix.."checkbox_stayinworld", "" )
|
||
-- Comboboxes
|
||
localify.Bind( "", prefix.."combobox_world", "" )
|
||
localify.Bind( "", prefix.."combobox_prop", "" )
|
||
localify.Bind( "", prefix.."combobox_direction_up", "" )
|
||
localify.Bind( "", prefix.."combobox_direction_down", "" )
|
||
localify.Bind( "", prefix.."combobox_direction_front", "" )
|
||
localify.Bind( "", prefix.."combobox_direction_back", "" )
|
||
localify.Bind( "", prefix.."combobox_direction_right", "" )
|
||
localify.Bind( "", prefix.."combobox_direction_left", "" )
|
||
localify.Bind( "", prefix.."combobox_default", "" )
|
||
localify.Bind( "", prefix.."combobox_sandbox", "" )
|
||
localify.Bind( "", prefix.."combobox_darkrp", "" )
|
||
localify.Bind( "", prefix.."combobox_singleplayer", "" )
|
||
-- HUD
|
||
localify.Bind( "", prefix.."hud_front", "" )
|
||
localify.Bind( "", prefix.."hud_right", "" )
|
||
localify.Bind( "", prefix.."hud_up", "" )
|
||
-- Help
|
||
localify.Bind( "", prefix.."help_max_per_player", "" )
|
||
localify.Bind( "", prefix.."help_max_per_stack", "" )
|
||
localify.Bind( "", prefix.."help_delay", "" )
|
||
localify.Bind( "", prefix.."help_max_offsetx", "" )
|
||
localify.Bind( "", prefix.."help_max_offsety", "" )
|
||
localify.Bind( "", prefix.."help_max_offsetz", "" )
|
||
localify.Bind( "", prefix.."help_freeze", "" )
|
||
localify.Bind( "", prefix.."help_weld", "" )
|
||
localify.Bind( "", prefix.."help_nocollide", "" )
|
||
localify.Bind( "", prefix.."help_nocollide_all", "" )
|
||
localify.Bind( "", prefix.."help_stayinworld", "" )
|
||
-- Warnings
|
||
localify.Bind( "", prefix.."warning_max_per_player", "" )
|
||
localify.Bind( "", prefix.."warning_max_offsetx", "" )
|
||
localify.Bind( "", prefix.."warning_max_offsety", "" )
|
||
localify.Bind( "", prefix.."warning_max_offsetz", "" )
|
||
localify.Bind( "", prefix.."warning_freeze", "" )
|
||
localify.Bind( "", prefix.."warning_weld", "" )
|
||
localify.Bind( "", prefix.."warning_nocollide", "" )
|
||
localify.Bind( "", prefix.."warning_nocollide_all", "" )
|
||
]]
|
||
|
||
-- Hopefully will add more with community/crowdsource support.
|
||
|
||
-- If you are multi/bilingual, please consider helping me translate the phrases above into other languages.
|
||
-- Create an issue on the Github page ( https://github.com/Mista-Tea/improved-weight ) or
|
||
-- add me on Steam ( http://steamcommunity.com/profiles/76561198015280374 ). Thanks!
|