SilentPatch/DDraw/DDraw.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B695EC1B-7258-426A-81CF-9323C016ACFB}</ProjectGuid>
<RootNamespace>ResSock</RootNamespace>
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<ProjectName>DDraw</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="versionmeta.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<TargetName>ddraw</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<TargetExt>.dll</TargetExt>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<BufferSecurityCheck>false</BufferSecurityCheck>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalIncludeDirectories>..\SilentPatch;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
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<ExceptionHandling>false</ExceptionHandling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
</ClCompile>
<Link>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<SubSystem>Windows</SubSystem>
<EntryPointSymbol>DllMain@12</EntryPointSymbol>
<AdditionalDependencies>ntdllp.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ModuleDefinitionFile>DDraw.def</ModuleDefinitionFile>
</Link>
<PostBuildEvent>
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<Command>copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto Vice City\ddraw.dll"
copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto 3\ddraw.dll"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\SilentPatch\MemoryMgr.h" />
</ItemGroup>
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<ItemGroup>
<ResourceCompile Include="..\SilentPatch\SilentPatch.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>