Silent
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75a3f16ffb
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III/VC: Improve the way RwD3D8Get/SetRenderState is located
Improves compatibility with other mods and provides a safe fallback.
Fixes #65
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2024-11-01 17:33:33 +01:00 |
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Silent
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b76637d391
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Unify randomness fixes to use PS2-like 31-bit rand
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2024-05-21 18:34:44 +02:00 |
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Silent
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4169c9e867
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Allow SVF to register model names, not just IDs
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2024-05-18 16:49:03 +02:00 |
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Silent
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96bc50ee26
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VC: Disabled backface culling on detached car parts
Fixes #25
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2024-05-17 17:35:46 +02:00 |
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Silent
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7ad7901a3e
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III/VC: Integrate FLA utils
Makes SP's code compatible with FLA's 32-bit model IDs
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2024-05-09 19:11:20 +02:00 |
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Silent
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2af4ec8e06
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Obtain desktop resolution regardless of DPI scaling
Fixes "Cannot find X video mode" when DPI scaling is in use
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2021-07-26 23:55:41 +02:00 |
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Silent
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f3f9004322
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III/VC: Made vehicle ID-based fixes data driven
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2019-12-25 16:02:42 +01:00 |
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Silent
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b46e91918c
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III: Fix SetupBigBuilding for cranes, bright windows and others
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2019-12-24 00:02:06 +01:00 |
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Silent
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9b26855d3d
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Unified math functions
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2019-12-15 13:44:20 +01:00 |
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Silent
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df012b84cf
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Add RWGTA - wrappers for III/VC RW where macros would be used in SA
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2019-12-07 16:24:41 +01:00 |
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Silent
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bb02824c91
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Metric/Imperial check based on Windows locale settings and on INI/debug menu override (III/VC)
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2019-08-24 22:35:35 +02:00 |
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Silent
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4d02505521
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Moved shared stuff to a submodule
|
2019-06-28 23:53:05 +02:00 |
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Silent
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33c1ab4ace
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Factorized MemoryMgr to be game agnostic
|
2018-04-22 00:13:15 +02:00 |
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Silent
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32fa0c9e51
|
Bomb ownership bug fix in III/VC + small corrections
Project fixes
|
2017-09-27 23:12:05 +02:00 |
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Silent
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bf8f58970d
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Unified code between ddraw and ASIs
|
2017-09-18 22:13:02 +02:00 |
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Silent
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c8eddf93f8
|
add versioninfo
|
2017-03-11 14:37:36 +01:00 |
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Silent
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943a3acc24
|
add Patternies
|
2017-03-05 22:25:46 +01:00 |
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Silent
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49e73bd130
|
Project files updated for MSVC2013
|
2015-05-02 00:27:30 +02:00 |
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Silent
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785ad0d3ad
|
Updated project files
|
2015-04-22 15:20:40 +02:00 |
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