Silent
73150fcefa
MemoryMgr::MemEquals
2017-12-22 01:07:32 +01:00
Silent
b0439be77c
Stricter compilation options (strict strings)
2017-12-22 00:16:18 +01:00
Silent
69d9e4744f
Misc changes
2017-12-22 00:13:28 +01:00
Silent
ce0fe83e66
Fixes for C++17 conformance
2017-12-22 00:13:16 +01:00
Silent
0a5f47ab1b
Changed code so more likely scenario is in 'if' and not 'else'
2017-11-30 18:24:53 +01:00
Silent
70efc863c8
Tidied up
2017-11-30 18:19:43 +01:00
Silent
ff823f1eb9
Exposed ColouredZoneNames to debug menu (on 1.0 only)
2017-11-15 00:20:17 +01:00
Silent
2272250483
DirectionalFromSun exposed to INI
...
Debug menu even in Master builds
2017-11-15 00:06:36 +01:00
Silent
fbe5c6c6bf
Corrected zone name colour blending
2017-11-10 00:24:27 +01:00
Silent
7c831ee2a9
Use structured bindings instead of std::tie
2017-11-09 12:31:03 +01:00
Silent
abbf99a79d
Added proper comments to ModuleList
2017-11-03 22:32:51 +01:00
Silent
614354ec8a
Updated ModuleList.hpp
2017-11-03 22:22:22 +01:00
Silent
a76b06a400
Make CAEDataStream methods pure virtual so intellisense doesn't complain (and those methods shouldn't be used anyway)
2017-10-23 00:25:37 +02:00
Silent
771fd96ba7
"number_type - The numbering scheme used for the frame. As a convenience, the decoder will always convert a frame number to a sample number because the rules are complex."
2017-10-20 01:12:17 +02:00
Silent
71ebe0d9eb
Stricter constness
...
Marked AE decoder classes as final to encourage devirtualization
2017-10-20 00:58:06 +02:00
Silent
90590af639
Don't grant executable privilege to non-executable data when unprotecting
2017-10-05 15:32:02 +02:00
Silent
4827c94a98
Use kernel32 export in ModuleList if possible
...
Make ModuleList a local variable
2017-10-04 19:12:33 +02:00
Silent
e8b07f9f50
Cleaned up imports
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Delay load shlwapi/shell32/psapi as we don't need those in DllMain (shell32 is used MUCH later) and stock game doesn't link them so we may speed up startup
2017-10-03 23:32:14 +02:00
Silent
080cc24f34
Unnamed CdStream semaphore (allows to run III/VC/SA all at once)
2017-10-03 22:24:01 +02:00
Silent
4b2c145028
Replaced GetASIModuleHandle with ModuleList (locate modules matching only by name without extension)
2017-10-03 21:34:21 +02:00
Silent
f35b637b9e
Unsupported 3.0 message
2017-09-28 23:48:08 +02:00
Silent
53debb778b
Removed two pass rendering
2017-09-28 21:43:16 +02:00
Silent
ede1d92f0b
NVC shader removed
2017-09-28 21:13:14 +02:00
Silent
af2e15ca21
Patterns fixup
2017-09-27 23:17:21 +02:00
Silent
32fa0c9e51
Bomb ownership bug fix in III/VC + small corrections
...
Project fixes
2017-09-27 23:12:05 +02:00
Silent
a545d5f28f
Fixed check (should be case insensitive like in stock game)
2017-09-27 00:02:48 +02:00
Silent
cab60502f3
Removed censorship - III/VC
2017-09-26 22:21:52 +02:00
Silent
d596ec7d1e
CdStream fix future proof for new FLA
2017-09-26 18:03:13 +02:00
Silent
d6e0f3e74f
Skip cdstream fix if FLA uses enhanced IMGs
2017-09-26 16:36:49 +02:00
Silent
258d1cccc9
Extra assertions added
...
Fixed bomb ownership/bombs saving for bikes - SA 1.0
2017-09-24 14:35:10 +02:00
Silent
a66876f85f
Cargens placed in interiors tie to area 13 (visible everywhere)
2017-09-23 21:04:46 +02:00
Silent
e272cce1f3
Dancing timers fix
2017-09-23 19:34:28 +02:00
Silent
498ef74988
Fixed GetOverlappedResult return values (more future proof)
...
ModloaderCdStreamRaceConditionAware so SP knows when ML patches cdstream race condition
2017-09-23 13:21:10 +02:00
Silent
5c48418aae
Use VP overloads explicitly for CdStreamSyncOnObject in case it's in hoodlum code space and it's not unprotected
2017-09-21 19:15:13 +02:00
Silent
4fbd372d57
Don't patch moonphases if skygfx already does that
2017-09-21 17:43:32 +02:00
Silent
ab6f2609d8
Small code clarity fixes
2017-09-20 20:41:58 +02:00
Silent
4a3a867b0c
Fixed an issue with hoodlum
2017-09-20 17:11:57 +02:00
Silent
c645fc56ee
Missing patch
2017-09-20 15:57:28 +02:00
Silent
a3bbfd2cd3
XP-friendly CVs
2017-09-20 15:15:29 +02:00
Silent
bda0c717a6
Moved InitializeCriticalSectionAndSpinCount before original function so critsec is here BEFORE cdstreamthread spawns
2017-09-20 15:00:21 +02:00
Silent
21d0c51519
Improved CdStream fix by using condition variable (without modloader for now only)
2017-09-20 14:58:55 +02:00
Silent
3df6ae1854
Fixed a deadlock in CdStream
2017-09-20 02:08:29 +02:00
Silent
2e85ac3dec
Hooked up debugmenu.dll
...
Don't include an extra D3DLIGHT on vehicles since we fixed directional already
2017-09-19 21:40:48 +02:00
Silent
d3cb0bb72c
Aaron's sun corrected
2017-09-19 17:46:42 +02:00
Silent
6559a04732
Modulo over CLoadingScreen::m_currDisplayedSplash - SA 1.0
2017-09-19 00:47:38 +02:00
Silent
b60c4dbfcf
FILE_FLAG_NO_BUFFERING fix moved to fixes-shared-with-ddraw
2017-09-18 23:11:19 +02:00
Silent
bf8f58970d
Unified code between ddraw and ASIs
2017-09-18 22:13:02 +02:00
Silent
01dfbda6fd
UPX-friendly ddraw (should be cleaned up a bit though)
2017-09-18 17:19:56 +02:00
Silent
a5380e3c5f
Recreated ddraw project with CRT and proper settings (will need it for patterns)
2017-09-18 13:46:14 +02:00
Silent
fb672f079b
Simplified ScopedUnprotect selection
...
Made SA use safer ScopedUnprotect
2017-09-18 12:52:35 +02:00