Silent
4169c9e867
Allow SVF to register model names, not just IDs
2024-05-18 16:49:03 +02:00
Silent
96bc50ee26
VC: Disabled backface culling on detached car parts
...
Fixes #25
2024-05-17 17:35:46 +02:00
Silent
d4374df50a
Migrate to transactional patterns
2024-05-16 23:43:48 +02:00
Silent
6ee676400b
Remove "Adblock"
2024-05-15 17:27:54 +02:00
Silent
4732a06003
III: Tighten III Aircraft verison check
...
A theoretical future 0x101 version should
already be SP-aware.
2024-05-15 13:59:29 +02:00
Silent
b9a61611c3
III: Don't override the color of the FBI car
...
FBI cars chasing the player are pure black,
while their carcols specifies dark gray with unpainted bumpers.
Cars spawned for road blocks, import/export,
and resprayed in Pay 'n Spray had this color instead.
2024-05-14 18:01:54 +02:00
Silent
e26e1592be
III: Steam Car Colour Fix
...
From Sergenaur
2024-05-13 17:58:29 +02:00
Silent
c2aa895cbf
III: Register Skimmer for SIT_IN_BOAT if an old version of III Aircraft is installed
2024-05-12 23:08:31 +02:00
Silent
1162f4d4bd
Bump up version numbers
2024-05-11 23:26:28 +02:00
Silent
47787d5292
III: Improve SitInBoat integration
...
* Integrated a CPed::PedSetInCarCB backport from VC (like in SitInBoat)
* Also fixed CPed::WarpPedIntoCar (new to SP)
2024-05-11 16:20:34 +02:00
Silent
b7914dfb59
Simplify moonphases loading and DLL module management
...
__ImageBase is a special linker symbol we can use here.
2024-05-11 12:42:28 +02:00
Silent
bc75ee4585
III: Copy the atomic render CB in CloneAtomicToFrameCB instead of overriding it
...
Fixes detached limbs rendering the normal and LOD atomics together
Fixes #24
2024-05-10 19:40:54 +02:00
Silent
d5dc4f18a6
III: Integrate Fire_Head's SitInBoat
...
Exposed as a new SIT_IN_BOAT special vehicle feature
Fixes #22
2024-05-09 21:11:22 +02:00
Silent
7ad7901a3e
III/VC: Integrate FLA utils
...
Makes SP's code compatible with FLA's 32-bit model IDs
2024-05-09 19:11:20 +02:00
Silent
2a5f9f439c
III: Clean up the pickup object when reusing a temporary slot
...
Fixes #21
2024-05-08 23:12:24 +02:00
Silent
a535081e8a
III/VC: Upgrade the variable resets fix to how it is in SA
...
Also call CTimer::Initialise from CGame::Initialise
Fixes #20
2024-05-07 22:30:32 +02:00
Silent
33c206cfc3
Support ASLR in III and VC
2024-04-06 15:14:58 +02:00
Silent
2eab47968c
Enable Dodo keyboard controls for all cars when the flying cars cheat is enabled
2024-03-21 19:25:30 +01:00
Silent
5a99b6a4d8
III: Backport 1.1 Stats menu font fix to 1.0
2024-03-20 21:21:39 +01:00
Silent
8414ed4208
Null terminate read lines in CPlane::LoadPath and CTrain::ReadAndInterpretTrackFile
2024-03-18 23:47:51 +01:00
Silent
b3131a41b4
Make script randomness 16-bit, like on PS2
2024-03-17 20:52:52 +01:00
Silent
d72a0cb7a0
Fix probabilities in CVehicle::InflictDamage incorrectly assuming a random range from 0 to 100.000
2024-03-17 18:15:56 +01:00
Silent
56ac3b8795
Fix the evasive dive miscalculating the angle, resulting in peds diving towards the vehicle
...
Fixes #3
2024-03-13 22:15:34 +01:00
Silent
858abbd342
III/VC: Apply the environment mapping on extra components
...
Also includes an INI exception list "ExtraCompSpecularityExceptions"
for cars with incorrectly set specular on extras,
like Stallion and Mesa Grande
2024-03-09 17:04:12 +01:00
Silent
ac3601e12c
III: Apply bilinear filtering on the player skin
2024-03-07 23:34:15 +01:00
Silent
50c6a9bda3
Fixed an inverted condition in CCarCtrl::PickNextNodeRandomly
...
leading to cars being unable to turn right from one way roads
Contributed by Nick007J
Fixes #1
2024-03-07 22:47:52 +01:00
Silent
f025dff42d
Fixed vehicles exploding twice if the driver leaves the car while it's exploding
...
Fixes #13
2024-02-29 21:44:18 +01:00
Silent
013990b914
Rename branch to Shipping
2024-02-09 21:21:35 +01:00
Silent
ef65dd7c2d
Migrated several fixes to use HookEach
...
Gives each hook intercepting functions its own thunk function,
so if another modification intercepts only one of X functions
patched by SilentPatch, this will now be preserved.
Also makes GTA SA's stored car bomb ownership fix work
with the Hoodlum EXE.
2024-02-03 20:26:50 +01:00
Silent
de34cfec03
Re-enable debug symbols
2024-02-03 16:48:57 +01:00
Silent
8cf5157941
Update to the newest ModUtils
2024-01-28 15:26:24 +01:00
Silent
2af4ec8e06
Obtain desktop resolution regardless of DPI scaling
...
Fixes "Cannot find X video mode" when DPI scaling is in use
2021-07-26 23:55:41 +02:00
Silent
87f9d8b63a
Fixed a conflict with Heli & Plane Collision fix in III
2020-04-02 17:31:04 +02:00
Silent
c9d7a0dcba
Bump up version numbers
2019-12-28 12:16:49 +01:00
Silent
7c79495174
III: Fix chopper's search light placement
...
VC: Typo fix
2019-12-27 16:24:35 +01:00
Silent
9265226a09
III: Give chopper/escape their own col model which is big enough
2019-12-27 16:04:46 +01:00
Silent
c1ccfba2ec
III/VC: Added EnableVehicleCoronaFixes INI option
2019-12-27 11:06:26 +01:00
Silent
f3f9004322
III/VC: Made vehicle ID-based fixes data driven
2019-12-25 16:02:42 +01:00
Silent
b46e91918c
III: Fix SetupBigBuilding for cranes, bright windows and others
2019-12-24 00:02:06 +01:00
Silent
fe37cd7c88
III/VC: Corrected Ambulance siren pos again to reduce clipping
2019-12-23 21:00:38 +01:00
Silent
7aebe3f355
III/VC: Moved taxi corona fix to shared code
2019-12-15 18:54:53 +01:00
Silent
03a0cb68be
III: Fixed taxi light corona placement for Taxi
2019-12-15 17:25:09 +01:00
Silent
9b26855d3d
Unified math functions
2019-12-15 13:44:20 +01:00
Silent
f3113ba0ee
III: Fixed corona placements in Firetruck, Ambulance, Enforcer
2019-12-10 22:07:39 +01:00
Silent
de60ad587c
III: Corrected FBI Car secondary siren sound
2019-12-08 19:33:04 +01:00
Silent
39df8343ca
III/VC: Remade static shadow alpha fix properly
...
Now disables alpha test for these shadows instead of tweaking intensity
"until it works"
2019-12-07 19:29:08 +01:00
Silent
df012b84cf
Add RWGTA - wrappers for III/VC RW where macros would be used in SA
2019-12-07 16:24:41 +01:00
Silent
77140a8ef6
Use proper RW versions for all 3 games
2019-12-07 14:47:08 +01:00
Silent
7ef5a03b57
Bump up version
2019-09-25 23:05:42 +02:00
Silent
ad842130d3
III: Fix pattern for IsAudioInitialised failing with a Steam version
2019-09-25 23:05:29 +02:00