SilentPatch/SAFix/SilentPatchSA.cpp

1596 lines
No EOL
50 KiB
C++

#include "StdAfxSA.h"
#include "ScriptSA.h"
#include "GeneralSA.h"
#include "ModelInfoSA.h"
#include "VehicleSA.h"
#include "PedSA.h"
#include "AudioHardwareSA.h"
#include "LinkListSA.h"
#include "PNGFile.h"
// RW wrappers
static void* varAtomicDefaultRenderCallBack = AddressByVersion<void*>(0x7491C0, 0, 0);
WRAPPER RpAtomic* AtomicDefaultRenderCallBack(RpAtomic* atomic) { WRAPARG(atomic); VARJMP(varAtomicDefaultRenderCallBack); }
static void* varRtPNGImageRead = AddressByVersion<void*>(0x7CF9B0, 0, 0);
WRAPPER RwImage* RtPNGImageRead(const RwChar* imageName) { WRAPARG(imageName); VARJMP(varRtPNGImageRead); }
static void* varRwTextureCreate = AddressByVersion<void*>(0x7F37C0, 0, 0);
WRAPPER RwTexture* RwTextureCreate(RwRaster* raster) { WRAPARG(raster); VARJMP(varRwTextureCreate); }
static void* varRwRasterCreate = AddressByVersion<void*>(0x7FB230, 0, 0);
WRAPPER RwRaster* RwRasterCreate(RwInt32 width, RwInt32 height, RwInt32 depth, RwInt32 flags) { WRAPARG(width); WRAPARG(height); WRAPARG(depth); WRAPARG(flags); VARJMP(varRwRasterCreate); }
static void* varRwImageDestroy = AddressByVersion<void*>(0x802740, 0, 0);
WRAPPER RwBool RwImageDestroy(RwImage* image) { WRAPARG(image); VARJMP(varRwImageDestroy); }
static void* varRpMaterialSetTexture = AddressByVersion<void*>(0x74DBC0, 0, 0);
WRAPPER RpMaterial *RpMaterialSetTexture(RpMaterial *material, RwTexture *texture) { VARJMP(varRpMaterialSetTexture); }
static void* varRwFrameGetLTM = AddressByVersion<void*>(0x7F0990, 0, 0);
WRAPPER RwMatrix* RwFrameGetLTM(RwFrame* frame) { VARJMP(varRwFrameGetLTM); }
static void* varRwMatrixTranslate = AddressByVersion<void*>(0x7F2450, 0, 0);
WRAPPER RwMatrix* RwMatrixTranslate(RwMatrix* matrix, const RwV3d* translation, RwOpCombineType combineOp) { WRAPARG(matrix); WRAPARG(translation); WRAPARG(combineOp); VARJMP(varRwMatrixTranslate); }
static void* varRwMatrixRotate = AddressByVersion<void*>(0x7F1FD0, 0, 0);
WRAPPER RwMatrix* RwMatrixRotate(RwMatrix* matrix, const RwV3d* axis, RwReal angle, RwOpCombineType combineOp) { WRAPARG(matrix); WRAPARG(axis); WRAPARG(angle); WRAPARG(combineOp); VARJMP(varRwMatrixRotate); }
static void* varRwD3D9SetRenderState = AddressByVersion<void*>(0x7FC2D0, 0, 0);
WRAPPER void RwD3D9SetRenderState(RwUInt32 state, RwUInt32 value) { WRAPARG(state); WRAPARG(value); VARJMP(varRwD3D9SetRenderState); }
static void* var_rwD3D9SetVertexShader = AddressByVersion<void*>(0x7F9FB0, 0, 0);
WRAPPER void _rwD3D9SetVertexShader(void *shader) { VARJMP(var_rwD3D9SetVertexShader); }
static void* varRwD3D9CreateVertexShader = AddressByVersion<void*>(0x7FAC60, 0, 0);
WRAPPER RwBool RwD3D9CreateVertexShader(const RwUInt32 *function, void **shader) { VARJMP(varRwD3D9CreateVertexShader); }
static void* varRwD3D9DeleteVertexShader = AddressByVersion<void*>(0x7FAC90, 0, 0);
WRAPPER void RwD3D9DeleteVertexShader(void *shader) { VARJMP(varRwD3D9DeleteVertexShader); }
static void* var_rwD3D9VSGetComposedTransformMatrix = AddressByVersion<void*>(0x7646E0, 0, 0);
WRAPPER void _rwD3D9VSGetComposedTransformMatrix(void *transformMatrix) { VARJMP(var_rwD3D9VSGetComposedTransformMatrix); }
static void* var_rwD3D9VSSetActiveWorldMatrix = AddressByVersion<void*>(0x764650, 0, 0);
WRAPPER void _rwD3D9VSSetActiveWorldMatrix(const RwMatrix *worldMatrix) { VARJMP(var_rwD3D9VSSetActiveWorldMatrix); }
static void* var_rwD3D9SetVertexShaderConstant = AddressByVersion<void*>(0x7FACA0, 0, 0);
WRAPPER void _rwD3D9SetVertexShaderConstant(RwUInt32 registerAddress,
const void *constantData,
RwUInt32 constantCount) { VARJMP(var_rwD3D9SetVertexShaderConstant); }
static void* var_rpD3D9VertexDeclarationInstColor = AddressByVersion<void*>(0x754AE0, 0, 0);
WRAPPER RwBool _rpD3D9VertexDeclarationInstColor(RwUInt8 *mem,
const RwRGBA *color,
RwInt32 numVerts,
RwUInt32 stride) { VARJMP(var_rpD3D9VertexDeclarationInstColor); }
RwCamera* RwCameraBeginUpdate(RwCamera* camera)
{
return camera->beginUpdate(camera);
}
RwCamera* RwCameraEndUpdate(RwCamera* camera)
{
return camera->endUpdate(camera);
}
RwCamera* RwCameraClear(RwCamera* camera, RwRGBA* colour, RwInt32 clearMode)
{
return RWSRCGLOBAL(stdFunc[rwSTANDARDCAMERACLEAR])(camera, colour, clearMode) != FALSE ? camera : NULL;
}
RwFrame* RwFrameForAllChildren(RwFrame* frame, RwFrameCallBack callBack, void* data)
{
for ( RwFrame* curFrame = frame->child; curFrame; curFrame = curFrame->next )
{
if ( !callBack(curFrame, data) )
break;
}
return frame;
}
RwFrame* RwFrameForAllObjects(RwFrame* frame, RwObjectCallBack callBack, void* data)
{
for ( RwLLLink* link = rwLinkListGetFirstLLLink(&frame->objectList); link != rwLinkListGetTerminator(&frame->objectList); link = rwLLLinkGetNext(link) )
{
if ( !callBack(&rwLLLinkGetData(link, RwObjectHasFrame, lFrame)->object, data) )
break;
}
return frame;
}
RwFrame* RwFrameUpdateObjects(RwFrame* frame)
{
if ( !rwObjectTestPrivateFlags(&frame->root->object, rwFRAMEPRIVATEHIERARCHYSYNCLTM|rwFRAMEPRIVATEHIERARCHYSYNCOBJ) )
rwLinkListAddLLLink(&RWSRCGLOBAL(dirtyFrameList), &frame->root->inDirtyListLink);
rwObjectSetPrivateFlags(&frame->root->object, rwObjectGetPrivateFlags(&frame->root->object) | (rwFRAMEPRIVATEHIERARCHYSYNCLTM|rwFRAMEPRIVATEHIERARCHYSYNCOBJ));
rwObjectSetPrivateFlags(&frame->object, rwObjectGetPrivateFlags(&frame->object) | (rwFRAMEPRIVATESUBTREESYNCLTM|rwFRAMEPRIVATESUBTREESYNCOBJ));
return frame;
}
RwMatrix* RwMatrixUpdate(RwMatrix* matrix)
{
matrix->flags &= ~(rwMATRIXTYPEMASK|rwMATRIXINTERNALIDENTITY);
return matrix;
}
RwRaster* RwRasterSetFromImage(RwRaster* raster, RwImage* image)
{
if ( RWSRCGLOBAL(stdFunc[rwSTANDARDRASTERSETIMAGE])(raster, image, 0) != FALSE )
{
if ( image->flags & rwIMAGEGAMMACORRECTED )
raster->privateFlags |= rwRASTERGAMMACORRECTED;
return raster;
}
return NULL;
}
RwImage* RwImageFindRasterFormat(RwImage* ipImage, RwInt32 nRasterType, RwInt32* npWidth, RwInt32* npHeight, RwInt32* npDepth, RwInt32* npFormat)
{
RwRaster outRaster;
if ( RWSRCGLOBAL(stdFunc[rwSTANDARDIMAGEFINDRASTERFORMAT])(&outRaster, ipImage, nRasterType) != FALSE )
{
*npFormat = RwRasterGetFormat(&outRaster) | outRaster.cType;
*npWidth = RwRasterGetWidth(&outRaster);
*npHeight = RwRasterGetHeight(&outRaster);
*npDepth = RwRasterGetDepth(&outRaster);
return ipImage;
}
return NULL;
}
RpClump* RpClumpForAllAtomics(RpClump* clump, RpAtomicCallBack callback, void* pData)
{
for ( RwLLLink* link = rwLinkListGetFirstLLLink(&clump->atomicList); link != rwLinkListGetTerminator(&clump->atomicList); link = rwLLLinkGetNext(link) )
{
if ( !callback(rwLLLinkGetData(link, RpAtomic, inClumpLink), pData) )
break;
}
return clump;
}
RpClump* RpClumpRender(RpClump* clump)
{
for ( RwLLLink* link = rwLinkListGetFirstLLLink(&clump->atomicList); link != rwLinkListGetTerminator(&clump->atomicList); link = rwLLLinkGetNext(link) )
{
RpAtomic* curAtomic = rwLLLinkGetData(link, RpAtomic, inClumpLink);
if ( RpAtomicGetFlags(curAtomic) & rpATOMICRENDER )
{
// Not sure why they need this
RwFrameGetLTM(RpAtomicGetFrame(curAtomic));
if ( !RpAtomicRender(curAtomic) )
return NULL;
}
}
return clump;
}
RpGeometry* RpGeometryForAllMaterials(RpGeometry* geometry, RpMaterialCallBack fpCallBack, void* pData)
{
for ( RwInt32 i = 0, j = geometry->matList.numMaterials; i < j; i++ )
{
if ( !fpCallBack(geometry->matList.materials[i], pData) )
break;
}
return geometry;
}
RwInt32 RpHAnimIDGetIndex(RpHAnimHierarchy* hierarchy, RwInt32 ID)
{
for ( RwInt32 i = 0, j = hierarchy->numNodes; i < j; i++ )
{
if ( ID == hierarchy->pNodeInfo[i].nodeID )
return i;
}
return -1;
}
RwMatrix* RpHAnimHierarchyGetMatrixArray(RpHAnimHierarchy* hierarchy)
{
return hierarchy->pMatrixArray;
}
// Other wrappers
void (*GTAdelete)(void*) = AddressByVersion<void(*)(void*)>(0x82413F, 0, 0);
const char* (*GetFrameNodeName)(RwFrame*) = AddressByVersion<const char*(*)(RwFrame*)>(0x72FB30, 0, 0);
RpHAnimHierarchy* (*GetAnimHierarchyFromSkinClump)(RpClump*) = AddressByVersion<RpHAnimHierarchy*(*)(RpClump*)>(0x734A40, 0, 0);
auto SetVolume = AddressByVersion<void(__thiscall*)(void*,float)>(0x4D7C60, 0, 0);
auto InitializeUtrax = AddressByVersion<void(__thiscall*)(void*)>(0x4F35B0, 0, 0);
auto CanSeeOutSideFromCurrArea = AddressByVersion<bool(*)()>(0x53C4A0, 0, 0);
auto __rwD3D9TextureHasAlpha = AddressByVersion<BOOL(*)(RwTexture*)>(0x4C9EA0, 0, 0);
auto RenderOneXLUSprite = AddressByVersion<void(*)(float, float, float, float, float, int, int, int, int, float, char, char, char)>(0x70D000, 0, 0);
static BOOL (*IsAlreadyRunning)();
static void (*TheScriptsLoad)();
static void (*WipeLocalVariableMemoryForMissionScript)();
static bool (*InitialiseRenderWare)();
static void (*ShutdownRenderWare)();
static void (*DoSunAndMoon)();
static void (*sub_5DA6A0)(void*, void*, void*, void*);
// SA variables
void** rwengine = *AddressByVersion<void***>(0x58FFC0, 0, 0);
signed int& ms_extraVertColourPluginOffset = **AddressByVersion<int**>(0x5D6362, 0, 0);
unsigned char& nGameClockDays = **AddressByVersion<unsigned char**>(0x4E841D, 0, 0);
unsigned char& nGameClockMonths = **AddressByVersion<unsigned char**>(0x4E842D, 0, 0);
void*& pUserTracksStuff = **AddressByVersion<void***>(0x4D9B7B, 0, 0);
bool& CCutsceneMgr__ms_running = **AddressByVersion<bool**>(0x53F92D, 0, 0);
unsigned char* ScriptSpace = *AddressByVersion<unsigned char**>(0x5D5380, 0, 0);
int* ScriptParams = *AddressByVersion<int**>(0x48995B, 0, 0);
float& fFarClipZ = **AddressByVersion<float**>(0x70D21F, 0, 0);
RwTexture** const gpCoronaTexture = *AddressByVersion<RwTexture***>(0x6FAA8C, 0, 0);
int& MoonSize = **AddressByVersion<int**>(0x713B0C, 0, 0);
CZoneInfo*& pCurrZoneInfo = **AddressByVersion<CZoneInfo***>(0x58ADB1, 0, 0);
CRGBA* HudColour = *AddressByVersion<CRGBA**>(0x58ADF6, 0, 0);
unsigned char* ZonesVisited = *AddressByVersion<unsigned char**>(0x57216A, 0, 0) - 9;
float& m_fDNBalanceParam = **AddressByVersion<float**>(0x4A9062, 0, 0);
RpLight*& pAmbient = **AddressByVersion<RpLight***>(0x5BA53A, 0, 0);
CLinkListSA<CPed*>& ms_weaponPedsForPC = **AddressByVersion<CLinkListSA<CPed*>**>(0x53EACA, 0, 0);
CLinkListSA<AlphaObjectInfo>& m_alphaList = **AddressByVersion<CLinkListSA<AlphaObjectInfo>**>(0x733A4D, 0, 0);
// Custom variables
static float fSunFarClip;
static RwTexture* gpMoonMask = nullptr;
static HMODULE hDLLModule;
static struct
{
char Extension[8];
unsigned int Codec;
} UserTrackExtensions[] = { { ".ogg", DECODER_VORBIS }, { ".mp3", DECODER_QUICKTIME },
{ ".wav", DECODER_WAVE }, { ".wma", DECODER_WINDOWSMEDIA },
{ ".wmv", DECODER_WINDOWSMEDIA }, { ".aac", DECODER_QUICKTIME },
{ ".m4a", DECODER_QUICKTIME }, { ".mov", DECODER_QUICKTIME },
{ ".fla", DECODER_FLAC }, { ".flac", DECODER_FLAC } };
// lunar.png
static const BYTE gMoonMaskPNG[] = {
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0xC3, 0x0F, 0x8B, 0xDF, 0x26, 0x89, 0xFE, 0xFC, 0x1F, 0x24, 0x9E, 0x0B,
0x36, 0x8B, 0x16, 0xC3, 0x8A, 0xBC, 0x01, 0x92, 0xDF, 0x02, 0xF9, 0x22,
0x98, 0x6F, 0x83, 0x9E, 0x17, 0x9D, 0x1F, 0x84, 0x9C, 0x1F, 0x85, 0x9D,
0x3F, 0x0C, 0x39, 0x7F, 0x1C, 0xA6, 0x9C, 0xBE, 0x20, 0x42, 0x39, 0x7F,
0x49, 0xCC, 0xF9, 0x8B, 0xA2, 0x94, 0xD3, 0x97, 0xC5, 0x29, 0xE7, 0xBF,
0x18, 0xA1, 0x9C, 0xFE, 0x6A, 0x8C, 0x72, 0xFE, 0xCB, 0x51, 0xCA, 0xE9,
0xAF, 0xC7, 0x29, 0xE7, 0x6F, 0x90, 0xA0, 0x9C, 0xBE, 0x45, 0x26, 0x26,
0xA7, 0x6F, 0x92, 0x8A, 0xC9, 0xE9, 0xDB, 0xE4, 0x28, 0xE7, 0x6F, 0x94,
0xA4, 0x9C, 0xBE, 0x55, 0x36, 0x26, 0xA7, 0x6F, 0x96, 0xF6, 0xCA, 0xD9,
0xDB, 0xE5, 0xBD, 0x72, 0xFA, 0x81, 0x89, 0x98, 0x9C, 0x7E, 0x64, 0xC6,
0x2B, 0x67, 0x1F, 0x9A, 0x8A, 0x67, 0x84, 0x93, 0x8F, 0xCD, 0xF9, 0xE5,
0xEC, 0x83, 0x93, 0xF1, 0xE4, 0xE4, 0xA3, 0xB3, 0x91, 0x91, 0xF3, 0x06,
0xFC, 0x07, 0x2A, 0x0D, 0x50, 0x50, 0xCC, 0xB6, 0x51, 0x67, 0x00, 0x00,
0x00, 0x00, 0x49, 0x45, 0x4E, 0x44, 0xAE, 0x42, 0x60, 0x82
};
// Regular functions
static RpMaterial* AlphaTest(RpMaterial* pMaterial, void* pData)
{
if ( RpMaterialGetTexture(pMaterial) )
{
if ( __rwD3D9TextureHasAlpha(RpMaterialGetTexture(pMaterial)) )
{
*static_cast<BOOL*>(pData) = TRUE;
return nullptr;
}
}
else if ( RpMaterialGetColor(pMaterial)->alpha < 255 )
{
*static_cast<BOOL*>(pData) = TRUE;
return nullptr;
}
return pMaterial;
}
static RpAtomic* RenderAtomic(RpAtomic* pAtomic, float fComp)
{
UNREFERENCED_PARAMETER(fComp);
return AtomicDefaultRenderCallBack(pAtomic);
}
RpAtomic* OnePassAlphaRender(RpAtomic* atomic)
{
BOOL nAlphaBlending;
RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &nAlphaBlending);
if ( nAlphaBlending != TRUE )
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(TRUE));
auto* pAtomic = AtomicDefaultRenderCallBack(atomic);
if ( nAlphaBlending != TRUE )
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(nAlphaBlending));
return pAtomic;
}
RpAtomic* TwoPassAlphaRender(RpAtomic* atomic)
{
// For cutscenes, fall back to one-pass render
if ( CCutsceneMgr__ms_running && !CanSeeOutSideFromCurrArea() )
return OnePassAlphaRender(atomic);
int nPushedAlpha, nAlphaFunction;
int nZWrite;
int nAlphaBlending;
RwRenderStateGet(rwRENDERSTATEALPHATESTFUNCTIONREF, &nPushedAlpha);
RwRenderStateGet(rwRENDERSTATEZWRITEENABLE, &nZWrite);
RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &nAlphaBlending);
RwRenderStateGet(rwRENDERSTATEALPHATESTFUNCTION, &nAlphaFunction);
// 1st pass
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, FALSE);
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, reinterpret_cast<void*>(255));
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTION, reinterpret_cast<void*>(rwALPHATESTFUNCTIONEQUAL));
auto* pAtomic = AtomicDefaultRenderCallBack(atomic);
// 2nd pass
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(TRUE));
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTION, reinterpret_cast<void*>(rwALPHATESTFUNCTIONLESS));
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
AtomicDefaultRenderCallBack(atomic);
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, reinterpret_cast<void*>(nPushedAlpha));
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTION, reinterpret_cast<void*>(nAlphaFunction));
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, reinterpret_cast<void*>(nZWrite));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(nAlphaBlending));
return pAtomic;
}
RpAtomic* StaticPropellerRender(RpAtomic* pAtomic)
{
int nPushedAlpha;
RwRenderStateGet(rwRENDERSTATEALPHATESTFUNCTIONREF, &nPushedAlpha);
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, 0);
auto* pReturnAtomic = AtomicDefaultRenderCallBack(pAtomic);
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, reinterpret_cast<void*>(nPushedAlpha));
return pReturnAtomic;
}
RpAtomic* RenderBigVehicleActomic(RpAtomic* pAtomic, float fComp)
{
UNREFERENCED_PARAMETER(fComp);
const char* pNodeName = GetFrameNodeName(RpAtomicGetFrame(pAtomic));
if ( !strncmp(pNodeName, "moving_prop", 11) )
return TwoPassAlphaRender(pAtomic);
if ( !strncmp(pNodeName, "static_prop", 11) )
return StaticPropellerRender(pAtomic);
return AtomicDefaultRenderCallBack(pAtomic);
}
void RenderVehicleHiDetailAlphaCB_HunterDoor(RpAtomic* pAtomic)
{
AlphaObjectInfo NewObject;
NewObject.callback = RenderAtomic;
NewObject.fCompareValue = -std::numeric_limits<float>::infinity();
NewObject.pAtomic = pAtomic;
m_alphaList.InsertSorted(NewObject);
}
template <RpAtomic* renderer(RpAtomic*)>
void SetRendererForAtomic(RpAtomic* pAtomic)
{
BOOL bHasAlpha = FALSE;
RpGeometryForAllMaterials(RpAtomicGetGeometry(pAtomic), AlphaTest, &bHasAlpha);
if ( bHasAlpha )
RpAtomicSetRenderCallBack(pAtomic, renderer);
}
void RenderWeapon(CPed* pPed)
{
pPed->RenderWeapon(false, false);
ms_weaponPedsForPC.Insert(pPed);
}
void RenderWeaponPedsForPC()
{
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(TRUE));
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
for ( auto it = ms_weaponPedsForPC.m_lnListHead.m_pNext; it != &ms_weaponPedsForPC.m_lnListTail; it = it->m_pNext )
{
it->V()->SetupLighting();
it->V()->RenderWeapon(true, false);
it->V()->RemoveLighting();
}
}
/*void RenderWeaponsList()
{
int nPushedAlpha, nAlphaFunction;
int nZWrite;
int nAlphaBlending;
RwRenderStateGet(rwRENDERSTATEALPHATESTFUNCTIONREF, &nPushedAlpha);
RwRenderStateGet(rwRENDERSTATEZWRITEENABLE, &nZWrite);
RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &nAlphaBlending);
RwRenderStateGet(rwRENDERSTATEALPHATESTFUNCTION, &nAlphaFunction);
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, reinterpret_cast<void*>(255));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(TRUE));
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTION, reinterpret_cast<void*>(rwALPHATESTFUNCTIONLESS));
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
for ( auto i = ms_weaponPedsForPC.m_lnListHead.m_pNext; i != &ms_weaponPedsForPC.m_lnListTail; i = i->m_pNext )
{
i->V()->SetupLighting();
RenderWeaponHooked(i->V());
i->V()->RemoveLighting();
}
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, reinterpret_cast<void*>(nPushedAlpha));
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTION, reinterpret_cast<void*>(nAlphaFunction));
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, reinterpret_cast<void*>(nZWrite));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(nAlphaBlending));
}*/
RpAtomic* RenderPedCB(RpAtomic* pAtomic)
{
BOOL bHasAlpha = FALSE;
RpGeometryForAllMaterials(RpAtomicGetGeometry(pAtomic), AlphaTest, &bHasAlpha);
if ( bHasAlpha )
return TwoPassAlphaRender(pAtomic);
return AtomicDefaultRenderCallBack(pAtomic);
}
static CAEFLACDecoder* __stdcall DecoderCtor(CAEDataStream* pData)
{
return new CAEFLACDecoder(pData);
}
static CAEWaveDecoder* __stdcall CAEWaveDecoderInit(CAEDataStream* pStream)
{
return new CAEWaveDecoder(pStream);
}
static void BasketballFix(unsigned char* pBuf, int nSize)
{
for ( int i = 0, hits = 0; i < nSize && hits < 7; i++, pBuf++ )
{
// Pattern check for save pickup XYZ
if ( *(unsigned int*)pBuf == 0x449DE19A ) // Save pickup X
{
hits++;
*(float*)pBuf = 1291.8f;
}
else if ( *(unsigned int*)pBuf == 0xC4416AE1 ) // Save pickup Y
{
hits++;
*(float*)pBuf = -797.8284f;
}
else if ( *(unsigned int*)pBuf == 0x44886C7B ) // Save pickup Z
{
hits++;
*(float*)pBuf = 1089.5f;
}
else if ( *(unsigned int*)pBuf == 0x449DF852 ) // Save point X
{
hits++;
*(float*)pBuf = 1286.8f;
}
else if ( *(unsigned int*)pBuf == 0xC44225C3 ) // Save point Y
{
hits++;
*(float*)pBuf = -797.69f;
}
else if ( *(unsigned int*)pBuf == 0x44885C7B ) // Save point Z
{
hits++;
*(float*)pBuf = 1089.1f;
}
else if ( *(unsigned int*)pBuf == 0x43373AE1 ) // Save point A
{
hits++;
*(float*)pBuf = 90.0f;
}
}
}
void TheScriptsLoad_BasketballFix()
{
TheScriptsLoad();
BasketballFix(ScriptSpace+8, *(int*)(ScriptSpace+3));
}
void StartNewMission_BasketballFix()
{
WipeLocalVariableMemoryForMissionScript();
if ( ScriptParams[0] == 0 )
BasketballFix(ScriptSpace+200000, 69000);
}
bool GetCurrentZoneLockedOrUnlocked(float fPosX, float fPosY)
{
int Xindex = (fPosX+3000.0f) * (1.0f/600.0f);
int Yindex = (fPosY+3000.0f) * (1.0f/600.0f);
// "Territories fix"
if ( (Xindex >= 0 && Xindex < 10) && (Yindex >= 0 && Yindex < 10) )
return ZonesVisited[10*Xindex - Yindex + 9] != 0;
// Outside of map bounds
return true;
}
// By NTAuthority
void DrawMoonWithPhases(int moonColor, float* screenPos, float sizeX, float sizeY)
{
if ( !gpMoonMask )
gpMoonMask = CPNGFile::ReadFromMemory(gMoonMaskPNG, sizeof(gMoonMaskPNG));
//D3DPERF_BeginEvent(D3DCOLOR_ARGB(0,0,0,0), L"render moon");
float currentDayFraction = nGameClockDays / 31.0f;
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nullptr);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
float a10 = 1.0f / fFarClipZ;
float size = (MoonSize * 2) + 4.0f;
RwD3D9SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA);
RenderOneXLUSprite(screenPos[0], screenPos[1], fFarClipZ, sizeX * size, sizeY * size, 0, 0, 0, 0, a10, -1, 0, 0);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpMoonMask));
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDINVSRCCOLOR);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCCOLOR);
float maskX = (sizeX * size) * 5.4f * (currentDayFraction - 0.5f) + screenPos[0];
float maskY = screenPos[1] + ((sizeY * size) * 0.7f);
RenderOneXLUSprite(maskX, maskY, fFarClipZ, sizeX * size * 1.7f, sizeY * size * 1.7f, 0, 0, 0, 255, a10, -1, 0, 0);
RwD3D9SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[2]));
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDDESTALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, 0);
RenderOneXLUSprite(screenPos[0], screenPos[1], fFarClipZ, sizeX * size, sizeY * size, moonColor, moonColor, moonColor * 0.85f, 255, a10, -1, 0, 0);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
//D3DPERF_EndEvent();
}
CRGBA* CRGBA::BlendGangColour(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
{
*this = Blend(CRGBA(r, g, b), pCurrZoneInfo->ZoneColour.a, HudColour[3], static_cast<BYTE>(255-pCurrZoneInfo->ZoneColour.a));
this->a = a;
return this;
}
void SunAndMoonFarClip()
{
fSunFarClip = min(1500.0f, fFarClipZ);
DoSunAndMoon();
}
#include "nvc.h"
static IDirect3DVertexShader9* pNVCShader = nullptr;
static bool bRenderNVC = false;
static RpAtomic* pRenderedAtomic;
bool ShaderAttach()
{
// CGame::InitialiseRenderWare
if ( InitialiseRenderWare() )
{
RwD3D9CreateVertexShader(reinterpret_cast<const RwUInt32*>(g_vs20_NVC_vertex_shader), reinterpret_cast<void**>(&pNVCShader));
return true;
}
return false;
}
void ShaderDetach()
{
if ( pNVCShader )
RwD3D9DeleteVertexShader(pNVCShader);
// PluginDetach?
ShutdownRenderWare();
}
void SetShader(RxD3D9InstanceData* pInstData)
{
if ( bRenderNVC )
{
D3DMATRIX outMat;
float fEnvVars[2] = { m_fDNBalanceParam, RpMaterialGetColor(pInstData->material)->alpha * (1.0f/255.0f) };
RwRGBAReal* AmbientLight = RpLightGetColor(pAmbient);
// Normalise the balance
if ( fEnvVars[0] < 0.0f )
fEnvVars[0] = 0.0f;
else if ( fEnvVars[0] > 1.0f )
fEnvVars[0] = 1.0f;
RwD3D9SetVertexShader(pNVCShader);
_rwD3D9VSSetActiveWorldMatrix(RwFrameGetLTM(RpAtomicGetFrame(pRenderedAtomic)));
//_rwD3D9VSSetActiveWorldMatrix(RwFrameGetMatrix(RpAtomicGetFrame(pRenderedAtomic)));
_rwD3D9VSGetComposedTransformMatrix(&outMat);
RwD3D9SetVertexShaderConstant(0, &outMat, 4);
RwD3D9SetVertexShaderConstant(4, fEnvVars, 1);
RwD3D9SetVertexShaderConstant(5, AmbientLight, 1);
}
else
RwD3D9SetVertexShader(pInstData->vertexShader);
}
static void* HijackAtomic_JumpBack = AddressByVersion<void*>(0x5D6480, 0, 0);
void __declspec(naked) HijackAtomic()
{
_asm
{
mov eax, [esp+8]
mov pRenderedAtomic, eax
jmp HijackAtomic_JumpBack
}
}
void __declspec(naked) SetShader2()
{
_asm
{
mov bRenderNVC, 1
push ecx
push edx
push edi
push ebp
call sub_5DA6A0
add esp, 10h
mov bRenderNVC, 0
retn
}
}
static void* pJackedEsi;
static void* PassDayColoursToShader_NextIt = AddressByVersion<void*>(0x5D6382, 0, 0);
static void* PassDayColoursToShader_Return = AddressByVersion<void*>(0x5D63BD, 0, 0);
void __declspec(naked) HijackEsi()
{
_asm
{
mov [esp+48h-2Ch], eax
mov pJackedEsi, esi
lea esi, [ebp+44h]
jmp PassDayColoursToShader_NextIt
}
}
void __declspec(naked) PassDayColoursToShader()
{
_asm
{
mov [esp+54h],eax
jz PassDayColoursToShader_FindDayColours
jmp PassDayColoursToShader_NextIt
PassDayColoursToShader_FindDayColours:
xor eax, eax
PassDayColoursToShader_FindDayColours_Loop:
cmp byte ptr [esp+eax*8+48h-28h+6], D3DDECLUSAGE_COLOR
jnz PassDayColoursToShader_FindDayColours_Next
cmp byte ptr [esp+eax*8+48h-28h+7], 1
jz PassDayColoursToShader_DoDayColours
PassDayColoursToShader_FindDayColours_Next:
inc eax
jmp PassDayColoursToShader_FindDayColours_Loop
PassDayColoursToShader_DoDayColours:
mov esi, pJackedEsi
mov edx, [ms_extraVertColourPluginOffset]
mov edx, dword ptr [edx]
mov edx, dword ptr [edx+esi+4]
mov edi, dword ptr [ebp+18h]
mov [esp+48h+4], edx
mov edx, dword ptr [ebp+4]
lea eax, [esp+eax*8+48h-26h]
mov [esp+48h+0Ch], edx
mov [esp+48h-2Ch], eax
lea esi, [ebp+44h]
PassDayColoursToShader_Iterate:
mov edx, dword ptr [esi+14h]
mov eax, dword ptr [esi]
push edi
push edx
mov edx, dword ptr [esp+50h+4]
lea edx, [edx+eax*4]
imul eax, edi
push edx
mov edx, dword ptr [esp+54h-2Ch]
movzx edx, word ptr [edx]
add ecx, eax
add edx, ecx
push edx
call _rpD3D9VertexDeclarationInstColor
mov ecx, dword ptr [esp+58h-34h]
mov [esi+8], eax
mov eax, dword ptr [esp+58h+0Ch]
add esp, 10h
add esi, 24h
dec eax
mov [esp+48h+0Ch], eax
jnz PassDayColoursToShader_Iterate
jmp PassDayColoursToShader_Return
}
}
// Hooks
void __declspec(naked) LightMaterialsFix()
{
_asm
{
mov [esi], edi
mov ebx, [ecx]
lea esi, [edx+4]
mov [ebx+4], esi
mov edi, [esi]
mov [ebx+8], edi
add esi, 4
mov [ebx+12], esi
mov edi, [esi]
mov [ebx+16], edi
add ebx, 20
mov [ecx], ebx
retn
}
}
void __declspec(naked) UserTracksFix()
{
_asm
{
push [esp+4]
call SetVolume
mov ecx, [pUserTracksStuff]
call InitializeUtrax
retn 4
}
}
static void* UsageIndex1_JumpBack = AddressByVersion<void*>(0x5D611B, 0, 0);
void __declspec(naked) UsageIndex1()
{
_asm
{
mov byte ptr [esp+eax*8+27h], 1
inc eax
jmp UsageIndex1_JumpBack
}
}
void __declspec(naked) ResetAlphaFuncRefAfterRender()
{
_asm
{
mov edx, [rwengine]
mov edx, [edx]
mov ecx, [esp+7Ch-74h]
push ecx
push rwRENDERSTATEALPHATESTFUNCTIONREF
call dword ptr [edx+20h]
add esp, 8
pop edi
pop esi
add esp, 74h
retn
}
}
static void* PlaneAtomicRendererSetup_JumpBack = AddressByVersion<void*>(0x4C7986, 0, 0);
static void* RenderVehicleHiDetailAlphaCB_BigVehicle = AddressByVersion<void*>(0x734370, 0, 0);
static void* RenderVehicleHiDetailCB_BigVehicle = AddressByVersion<void*>(0x733420, 0, 0);
void __declspec(naked) PlaneAtomicRendererSetup()
{
static const char aStaticProp[] = "static_prop";
static const char aMovingProp[] = "moving_prop";
_asm
{
mov eax, [esi+4]
push eax
call GetFrameNodeName
//push eax
mov [esp+8+8], eax
push 11
push offset aStaticProp
push eax
call strncmp
add esp, 10h
test eax, eax
jz PlaneAtomicRendererSetup_Alpha
push 11
push offset aMovingProp
push [esp+12+8]
call strncmp
add esp, 0Ch
test eax, eax
jnz PlaneAtomicRendererSetup_NoAlpha
PlaneAtomicRendererSetup_Alpha:
push [RenderVehicleHiDetailAlphaCB_BigVehicle]
jmp PlaneAtomicRendererSetup_Return
PlaneAtomicRendererSetup_NoAlpha:
push [RenderVehicleHiDetailCB_BigVehicle]
PlaneAtomicRendererSetup_Return:
jmp PlaneAtomicRendererSetup_JumpBack
}
}
static unsigned int nCachedCRC;
static void* RenderVehicleHiDetailCB = AddressByVersion<void*>(0x733240, 0, 0);
static void* RenderVehicleHiDetailAlphaCB = AddressByVersion<void*>(0x733F80, 0, 0);
static void* RenderHeliRotorAlphaCB = AddressByVersion<void*>(0x7340B0, 0, 0);
static void* RenderHeliTailRotorAlphaCB = AddressByVersion<void*>(0x734170, 0, 0);
static void* HunterTest_JumpBack = AddressByVersion<void*>(0x4C7914, 0, 0);
void __declspec(naked) HunterTest()
{
static const char aDoorDummy[] = "door_lf_ok";
static const char aStaticRotor[] = "static_rotor";
static const char aStaticRotor2[] = "static_rotor2";
static const char aWindscreen[] = "windscreen";
_asm
{
setnz al
movzx di, al
push 10
push offset aWindscreen
push ebp
call strncmp
add esp, 0Ch
test eax, eax
jz HunterTest_RegularAlpha
push 13
push offset aStaticRotor2
push ebp
call strncmp
add esp, 0Ch
test eax, eax
jz HunterTest_StaticRotor2AlphaSet
push 12
push offset aStaticRotor
push ebp
call strncmp
add esp, 0Ch
test eax, eax
jz HunterTest_StaticRotorAlphaSet
test di, di
jnz HunterTest_DoorTest
push [RenderVehicleHiDetailCB]
jmp HunterTest_JumpBack
HunterTest_DoorTest:
cmp nCachedCRC, 0x45D0B41C
jnz HunterTest_RegularAlpha
push 10
push offset aDoorDummy
push ebp
call strncmp
add esp, 0Ch
test eax, eax
jnz HunterTest_RegularAlpha
push RenderVehicleHiDetailAlphaCB_HunterDoor
mov eax, 4C7914h
jmp eax
HunterTest_RegularAlpha:
push [RenderVehicleHiDetailAlphaCB]
jmp HunterTest_JumpBack
HunterTest_StaticRotorAlphaSet:
push [RenderHeliRotorAlphaCB]
jmp HunterTest_JumpBack
HunterTest_StaticRotor2AlphaSet:
push [RenderHeliTailRotorAlphaCB]
jmp HunterTest_JumpBack
}
}
static void* CacheCRC32_JumpBack = AddressByVersion<void*>(0x4C7B10, 0, 0);
void __declspec(naked) CacheCRC32()
{
_asm
{
mov eax, [ecx+4]
mov nCachedCRC, eax
jmp CacheCRC32_JumpBack
}
}
static void* LoadFLAC_JumpBack = AddressByVersion<void*>(0x4F3743, 0, 0);
void __declspec(naked) LoadFLAC()
{
_asm
{
jz LoadFLAC_WindowsMedia
sub ebp, 2
jnz LoadFLAC_Return
push esi
call DecoderCtor
jmp LoadFLAC_Success
LoadFLAC_WindowsMedia:
jmp LoadFLAC_JumpBack
LoadFLAC_Success:
test eax, eax
mov [esp+20h+4], eax
jnz LoadFLAC_Return_NoDelete
LoadFLAC_Return:
mov ecx, esi
call CAEDataStream::~CAEDataStream
push esi
call GTAdelete
add esp, 4
LoadFLAC_Return_NoDelete:
mov eax, [esp+20h+4]
mov ecx, [esp+20h-0Ch]
pop esi
pop ebp
pop edi
pop ebx
mov fs:0, ecx
add esp, 10h
retn 4
}
}
void __declspec(naked) FLACInit()
{
_asm
{
mov al, 1
mov [esi+0Dh], al
pop esi
jnz FLACInit_DontFallBack
mov UserTrackExtensions+12.Codec, DECODER_WINDOWSMEDIA
FLACInit_DontFallBack:
retn
}
}
static void* HandleMoonStuffStub_JumpBack = AddressByVersion<void*>(0x713D24, 0, 0);
void __declspec(naked) HandleMoonStuffStub()
{
__asm
{
mov eax, [esp + 78h - 64h] // screen x size
mov ecx, [esp + 78h - 68h] // screen y size
push ecx
push eax
lea ecx, [esp + 80h - 54h] // screen coord vector
push ecx
push esi
call DrawMoonWithPhases
add esp, 10h
jmp HandleMoonStuffStub_JumpBack
}
}
// 1.0 ONLY BEGINS HERE
static bool bDarkVehicleThing;
static RpLight*& pDirect = **(RpLight***)0x5BA573;
static void* DarkVehiclesFix1_JumpBack = *GetEuropean() == true ? (void*)0x756DE0 : (void*)0x756D90;
void __declspec(naked) DarkVehiclesFix1()
{
_asm
{
shr eax, 0Eh
test al, 1
jz DarkVehiclesFix1_DontAppply
mov ecx, [pDirect]
mov ecx, [ecx]
mov al, [ecx+2]
test al, 1
jnz DarkVehiclesFix1_DontAppply
mov bDarkVehicleThing, 1
jmp DarkVehiclesFix1_Return
DarkVehiclesFix1_DontAppply:
mov bDarkVehicleThing, 0
DarkVehiclesFix1_Return:
jmp DarkVehiclesFix1_JumpBack
}
}
void __declspec(naked) DarkVehiclesFix2()
{
_asm
{
jz DarkVehiclesFix2_MakeItDark
mov al, bDarkVehicleThing
test al, al
jnz DarkVehiclesFix2_MakeItDark
mov eax, 5D9A7Ah
jmp eax
DarkVehiclesFix2_MakeItDark:
mov eax, 5D9B09h
jmp eax
}
}
void __declspec(naked) DarkVehiclesFix3()
{
_asm
{
jz DarkVehiclesFix3_MakeItDark
mov al, bDarkVehicleThing
test al, al
jnz DarkVehiclesFix3_MakeItDark
mov eax, 5D9B4Ah
jmp eax
DarkVehiclesFix3_MakeItDark:
mov eax, 5D9CACh
jmp eax
}
}
void __declspec(naked) DarkVehiclesFix4()
{
_asm
{
jz DarkVehiclesFix4_MakeItDark
mov al, bDarkVehicleThing
test al, al
jnz DarkVehiclesFix4_MakeItDark
mov eax, 5D9CB8h
jmp eax
DarkVehiclesFix4_MakeItDark:
mov eax, 5D9E0Dh
jmp eax
}
}
// 1.0 ONLY ENDS HERE
static const float fSteamSubtitleSizeX = 0.45f;
static const float fSteamSubtitleSizeY = 0.9f;
static const float fSteamRadioNamePosY = 33.0f;
static const float fSteamRadioNameSizeX = 0.4f;
static const float fSteamRadioNameSizeY = 0.6f;
BOOL InjectDelayedPatches_10()
{
if ( !IsAlreadyRunning() )
{
using namespace MemoryVP;
// Obtain a path to the ASI
wchar_t wcModulePath[MAX_PATH];
GetModuleFileNameW(hDLLModule, wcModulePath, MAX_PATH);
wchar_t* pSlash = wcsrchr(wcModulePath, '\\');
if ( pSlash )
{
*pSlash = '\0';
PathAppendW(wcModulePath, L"SilentPatchSA.ini");
}
else
{
// Should never happen - if it does, something's fucking up
return TRUE;
}
bool bHasImVehFt = GetModuleHandle("ImVehFt.asi") != nullptr;
bool bSAMP = GetModuleHandle("samp") != nullptr;
// PS2 sun - more
DoSunAndMoon = (void(*)())(*(int*)0x53C137 + 0x53C136 + 5);
InjectHook(0x53C136, SunAndMoonFarClip);
if ( GetPrivateProfileIntW(L"SilentPatch", L"TwoPassRendering", FALSE, wcModulePath) != FALSE )
{
InjectHook(0x4C441F, SetRendererForAtomic<TwoPassAlphaRender>, PATCH_CALL);
// Twopass for peds
InjectHook(0x733614, RenderPedCB);
}
else
{
InjectHook(0x4C441F, SetRendererForAtomic<OnePassAlphaRender>, PATCH_CALL);
}
if ( GetPrivateProfileIntW(L"SilentPatch", L"EnableScriptFixes", TRUE, wcModulePath) != FALSE )
{
// Gym glitch fix
Patch<WORD>(0x470B03, 0xCD8B);
Patch<DWORD>(0x470B0A, 0x8B04508B);
Patch<WORD>(0x470B0E, 0x9000);
Nop(0x470B10, 1);
InjectHook(0x470B05, &CRunningScript::GetDay_GymGlitch, PATCH_CALL);
// Basketball fix
WipeLocalVariableMemoryForMissionScript = (void(*)())(*(int*)0x489A71 + 0x489A70 + 5);
TheScriptsLoad = (void(*)())(*(int*)0x5D18F1 + 0x5D18F0 + 5);
InjectHook(0x5D18F0, TheScriptsLoad_BasketballFix);
// Fixed for Hoodlum
InjectHook(0x489A70, StartNewMission_BasketballFix);
InjectHook(0x4899F0, StartNewMission_BasketballFix);
}
if ( !bSAMP && GetPrivateProfileIntW(L"SilentPatch", L"NVCShader", TRUE, wcModulePath) != FALSE )
{
// Shaders!
// plugin-sdk compatibility
InitialiseRenderWare = (bool(*)())(*(int*)0x5BF3A2 + 0x5BF3A1 + 5);
ShutdownRenderWare = (void(*)())(*(int*)0x53D911 + 0x53D910 + 5);
sub_5DA6A0 = (void(*)(void*,void*,void*,void*))(*(int*)0x5D66F2 + 0x5D66F1 + 5);
InjectHook(0x5DA743, SetShader);
InjectHook(0x5D66F1, SetShader2);
InjectHook(0x5D6116, UsageIndex1, PATCH_JUMP);
InjectHook(0x5D63B7, PassDayColoursToShader, PATCH_JUMP);
InjectHook(0x5D637B, HijackEsi, PATCH_JUMP);
InjectHook(0x5BF3A1, ShaderAttach);
InjectHook(0x53D910, ShaderDetach);
Patch<const void*>(0x5D67F4, HijackAtomic);
Patch<BYTE>(0x5D7200, 0xC3);
Patch<WORD>(0x5D67BB, 0x6890);
Patch<WORD>(0x5D67D7, 0x6890);
Patch<DWORD>(0x5D67BD, 0x5D5FE0);
Patch<DWORD>(0x5D67D9, 0x5D5FE0);
Patch<DWORD>(0x5DA73F, 0x90909056);
Patch<BYTE>(0x5D60D9, D3DDECLTYPE_D3DCOLOR);
Patch<BYTE>(0x5D60E2, D3DDECLUSAGE_COLOR);
Patch<BYTE>(0x5D60CF, sizeof(D3DCOLOR));
Patch<BYTE>(0x5D60EA, sizeof(D3DCOLOR));
Patch<BYTE>(0x5D60C2, 0x13);
Patch<BYTE>(0x5D62F0, 0xEB);
// PostFX fix
Patch<float>(*(float**)0x7034C0, 0.0);
}
if ( GetPrivateProfileIntW(L"SilentPatch", L"SkipIntroSplashes", TRUE, wcModulePath) != FALSE )
{
// Skip the damn intro splash
Patch<WORD>(AddressByRegion_10<DWORD>(0x748AA8), 0x3DEB);
}
if ( GetPrivateProfileIntW(L"SilentPatch", L"SmallSteamTexts", TRUE, wcModulePath) != FALSE )
{
// We're on 1.0 - make texts smaller
Patch<const void*>(0x58C387, &fSteamSubtitleSizeY);
Patch<const void*>(0x58C40F, &fSteamSubtitleSizeY);
Patch<const void*>(0x58C4CE, &fSteamSubtitleSizeY);
Patch<const void*>(0x58C39D, &fSteamSubtitleSizeX);
Patch<const void*>(0x58C425, &fSteamSubtitleSizeX);
Patch<const void*>(0x58C4E4, &fSteamSubtitleSizeX);
Patch<const void*>(0x4E9FD8, &fSteamRadioNamePosY);
Patch<const void*>(0x4E9F22, &fSteamRadioNameSizeY);
Patch<const void*>(0x4E9F38, &fSteamRadioNameSizeX);
}
if ( GetPrivateProfileIntW(L"SilentPatch", L"ColouredZoneNames", FALSE, wcModulePath) != FALSE )
{
// Coloured zone names
Patch<WORD>(0x58ADBE, 0x0E75);
Patch<WORD>(0x58ADC5, 0x0775);
InjectHook(0x58ADE4, &CRGBA::BlendGangColour);
}
else
{
Patch<BYTE>(0x58ADAE, 0xEB);
}
// ImVehFt conflicts
if ( !bHasImVehFt )
{
// Lights
InjectHook(0x4C830C, LightMaterialsFix, PATCH_CALL);
// Flying components
InjectHook(0x59F180, &CObject::Render_Stub, PATCH_JUMP);
// Cars getting dirty
// Only 1.0 and Steam
InjectHook(0x4C9648, &CVehicleModelInfo::FindEditableMaterialList, PATCH_CALL);
Patch<DWORD>(0x4C964D, 0x0FEBCE8B);
Patch<DWORD>(0x5D5DC2, 32); // 1.0 ONLY
}
if ( !bHasImVehFt && !bSAMP )
{
// Properly random numberplates
DWORD* pVMT = *(DWORD**)0x4C75FC;
void* pFunc;
_asm
{
mov eax, offset CVehicleModelInfo::Shutdown
mov [pFunc], eax
}
Patch<const void*>(&pVMT[7], pFunc);
Patch<BYTE>(0x6D0E43, 0xEB);
InjectHook(0x4C9660, &CVehicleModelInfo::SetCarCustomPlate);
InjectHook(0x6D6A58, &CVehicle::CustomCarPlate_TextureCreate);
InjectHook(0x6D651C, &CVehicle::CustomCarPlate_BeforeRenderingStart);
InjectHook(0x6FDFE0, CCustomCarPlateMgr::SetupClumpAfterVehicleUpgrade, PATCH_JUMP);
//InjectMethodVP(0x6D0E53, CVehicle::CustomCarPlate_AfterRenderingStop, PATCH_NOTHING);
Nop(0x6D6517, 2);
}
// SSE conflicts
if ( GetModuleHandle("shadows.asi") == nullptr )
{
Patch<DWORD>(0x70665C, 0x52909090);
InjectHook(0x706662, &CShadowCamera::Update);
}
// Bigger streamed entity linked lists
// Increase only if they're not increased already
if ( *(DWORD*)0x5B8E55 == 12000 )
{
Patch<DWORD>(0x5B8E55, 15000);
Patch<DWORD>(0x5B8EB0, 15000);
}
return FALSE;
}
return TRUE;
}
__forceinline void Patch_SA_10()
{
using namespace MemoryVP;
// IsAlreadyRunning needs to be read relatively late - the later, the better
int pIsAlreadyRunning = AddressByRegion_10<int>(0x74872D);
IsAlreadyRunning = (BOOL(*)())(*(int*)(pIsAlreadyRunning+1) + pIsAlreadyRunning + 5);
InjectHook(pIsAlreadyRunning, InjectDelayedPatches_10);
//Patch<BYTE>(0x5D7265, 0xEB);
// Heli rotors
InjectHook(0x6CAB70, &CPlane::Render_Stub, PATCH_JUMP);
InjectHook(0x6C4400, &CHeli::Render_Stub, PATCH_JUMP);
//InjectHook(0x553318, RenderAlphaAtomics);
Patch<const void*>(0x7341D9, TwoPassAlphaRender);
Patch<const void*>(0x734127, TwoPassAlphaRender);
Patch<const void*>(0x73445E, RenderBigVehicleActomic);
//Patch<const void*>(0x73406E, TwoPassAlphaRender);
// Boats
/*Patch<BYTE>(0x4C79DF, 0x19);
Patch<DWORD>(0x733A87, EXPAND_BOAT_ALPHA_ATOMIC_LISTS * sizeof(AlphaObjectInfo));
Patch<DWORD>(0x733AD7, EXPAND_BOAT_ALPHA_ATOMIC_LISTS * sizeof(AlphaObjectInfo));*/
// Fixed strafing? Hopefully
/*static const float fStrafeCheck = 0.1f;
Patch<const void*>(0x61E0C2, &fStrafeCheck);
Nop(0x61E0CA, 6);*/
// RefFix
static const float fRefZVal = 1.0f;
static const float* const pRefFal = &fRefZVal;
Patch<const void*>(0x6FB97A, &pRefFal);
Patch<BYTE>(0x6FB9A0, 0);
// Plane rotors
InjectHook(0x4C7981, PlaneAtomicRendererSetup, PATCH_JUMP);
// DOUBLE_RWHEELS
Patch<WORD>(0x4C9290, 0xE281);
Patch<int>(0x4C9292, ~(rwMATRIXTYPEMASK|rwMATRIXINTERNALIDENTITY));
// No framedelay
Patch<DWORD>(0x53E923, 0x42EB56);
// Disable re-initialization of DirectInput mouse device by the game
Patch<BYTE>(0x576CCC, 0xEB);
Patch<BYTE>(0x576EBA, 0xEB);
Patch<BYTE>(0x576F8A, 0xEB);
// Make sure DirectInput mouse device is set non-exclusive (may not be needed?)
Patch<DWORD>(AddressByRegion_10<DWORD>(0x7469A0), 0x909000B0);
// Weapons rendering
/*InjectHook(0x5E7859, RenderWeapon);
InjectHook(0x732F30, RenderWeaponsList, PATCH_JUMP);
//Patch<WORD>(0x53EAC4, 0x0DEB);
//Patch<WORD>(0x705322, 0x0DEB);
//Patch<WORD>(0x7271E3, 0x0DEB);
//Patch<BYTE>(0x73314E, 0xC3);
Patch<DWORD>(0x732F95, 0x560CEC83);
Patch<DWORD>(0x732FA2, 0x20245C8B);
Patch<WORD>(0x733128, 0x20EB);
Patch<WORD>(0x733135, 0x13EB);
Nop(0x732FBC, 5);
//Nop(0x732F93, 6);
//Nop(0x733144, 6);
Nop(0x732FA6, 6);
//Nop(0x5E46DA, 2);*/
InjectHook(0x5E7859, RenderWeapon);
InjectHook(0x732F30, RenderWeaponPedsForPC, PATCH_JUMP);
// Hunter interior & static_rotor for helis
InjectHook(0x4C78F2, HunterTest, PATCH_JUMP);
InjectHook(0x4C9618, CacheCRC32);
// Fixed blown up car rendering
// ONLY 1.0
InjectHook(0x5D993F, DarkVehiclesFix1);
InjectHook(0x5D9A74, DarkVehiclesFix2, PATCH_JUMP);
InjectHook(0x5D9B44, DarkVehiclesFix3, PATCH_JUMP);
InjectHook(0x5D9CB2, DarkVehiclesFix4, PATCH_JUMP);
// Bindable NUM5
// Only 1.0 and Steam
Nop(0x57DC55, 2);
// Moonphases
InjectHook(0x713ACB, HandleMoonStuffStub, PATCH_JUMP);
// TEMP
//Patch<DWORD>(0x733B05, 40);
//Patch<DWORD>(0x733B55, 40);
//Patch<BYTE>(0x5B3ADD, 4);
// Twopass rendering (experimental)
Patch<BYTE>(0x4C441E, 0x57);
//InjectHook(0x4C441F, SetRendererForAtomic, PATCH_CALL);
Patch<DWORD>(0x4C4424, 0x5F04C483);
Patch<DWORD>(0x4C4428, 0x0004C25E);
// Lightbeam fix
Patch<WORD>(0x6A2E88, 0x0EEB);
Nop(0x6A2E9C, 3);
Patch<WORD>(0x6E0F63, 0x0AEB);
Patch<WORD>(0x6E0F7C, 0x0BEB);
Patch<WORD>(0x6E0F95, 0x0BEB);
Patch<WORD>(0x6E0FAF, 0x1AEB);
Patch<WORD>(0x6E13D5, 0x09EB);
Patch<WORD>(0x6E13ED, 0x17EB);
Patch<WORD>(0x6E141F, 0x0AEB);
Patch<BYTE>(0x6E0FE0, 0x28);
Patch<BYTE>(0x6E142D, 0x18);
Patch<BYTE>(0x6E0FDB, 0xC8-0x7C);
//InjectHook(0x6A2EDA, CullTest);
InjectHook(0x6A2EF7, ResetAlphaFuncRefAfterRender, PATCH_JUMP);
// PS2 SUN!!!!!!!!!!!!!!!!!
static const float fSunMult = (1050.0f * 0.95f) / 1500.0f;
Nop(0x6FB17C, 3);
Patch<const void*>(0x6FC5B0, &fSunMult);
Patch<const void*>(0x6FC5AA, &fSunFarClip);
//Patch<WORD>(0x6FB172, 0x0BEB);
//Patch<BYTE>(0x6FB1A7, 8);
#if defined EXPAND_ALPHA_ENTITY_LISTS
// Bigger alpha entity lists
Patch<DWORD>(0x733B05, EXPAND_ALPHA_ENTITY_LISTS * 20);
Patch<DWORD>(0x733B55, EXPAND_ALPHA_ENTITY_LISTS * 20);
#endif
// Unlocked widescreen resolutions
Patch<DWORD>(0x745B71, 0x9090687D);
Patch<DWORD>(0x74596C, 0x9090127D);
Nop(0x745970, 2);
Nop(0x745B75, 2);
Nop(0x7459E1, 2);
// Heap corruption fix
Nop(0x5C25D3, 5);
// User Tracks fix
InjectHook(0x4D9B66, UserTracksFix);
InjectHook(0x4D9BB5, 0x4F2FD0);
//Nop(0x4D9BB5, 5);
// FLAC support
InjectHook(0x4F373D, LoadFLAC, PATCH_JUMP);
InjectHook(0x4F35E0, FLACInit, PATCH_JUMP);
InjectHook(0x4F3787, CAEWaveDecoderInit);
Patch<WORD>(0x4F376A, 0x18EB);
//Patch<BYTE>(0x4F378F, sizeof(CAEWaveDecoder));
Patch<const void*>(0x4F3210, UserTrackExtensions);
Patch<const void*>(0x4F3241, &UserTrackExtensions->Codec);
//Patch<const void*>(0x4F35E7, &UserTrackExtensions[1].Codec);
Patch<BYTE>(0x4F322D, sizeof(UserTrackExtensions));
// Impound garages working correctly
InjectHook(0x425179, 0x448990);
InjectHook(0x425369, 0x448990);
InjectHook(0x425411, 0x448990);
// Impounding after busted works
Nop(0x443292, 5);
// Mouse rotates an airbone car only with Steer with Mouse option enabled
bool* bEnableMouseSteering = *(bool**)0x6AD7AD; // CVehicle::m_bEnableMouseSteering
Patch<bool*>(0x6B4EC0, bEnableMouseSteering);
Patch<bool*>(0x6CE827, bEnableMouseSteering);
// Patched CAutomobile::Fix
// misc_x parts don't get reset (Bandito fix), Towtruck's bouncing panel is not reset
Patch<WORD>(0x6A34C9, 0x5EEB);
//Patch<DWORD>(0x6A34D0, 10);
Patch<DWORD>(0x6A3555, 0x5E5FCF8B);
Patch<DWORD>(0x6A3559, 0x448B5B5D);
Patch<DWORD>(0x6A355D, 0x89644824);
Patch<DWORD>(0x6A3561, 5);
Patch<DWORD>(0x6A3565, 0x54C48300);
InjectHook(0x6A3569, &CAutomobile::Fix_SilentPatch, PATCH_JUMP);
// Patched CPlane::Fix
// Doors don't get reset (they can't get damaged anyway), bouncing panels DO reset
// but not on Vortex
Patch<BYTE>(0x6CABD0, 0xEB);
Patch<DWORD>(0x6CAC05, 0x5E5FCF8B);
InjectHook(0x6CAC09, &CPlane::Fix_SilentPatch, PATCH_JUMP);
// Weapon icon fix (crosshairs mess up rwRENDERSTATEZWRITEENABLE)
Nop(0x58E210, 3);
Nop(0x58EAB7, 3);
Nop(0x58EAE1, 3);
// Zones fix
InjectHook(0x572130, GetCurrentZoneLockedOrUnlocked, PATCH_JUMP);
// Fixed police scanner names
char* pScannerNames = *(char**)0x4E72D4;
strncpy(pScannerNames + (8*113), "WESTP", 8);
strncpy(pScannerNames + (8*134), "????", 8);
// TEMP - dumping IPL data
#ifdef DO_MAP_DUMP
InjectHook(0x538090, DumpIPLStub, PATCH_JUMP);
InjectHook(0x5B92C7, DumpIPLName);
#endif
}
__forceinline void Patch_SA_Steam()
{
using namespace MemoryVP;
//InjectHook(0x72F058, HandleMoonStuffStub_Steam, PATCH_JUMP);
}
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
UNREFERENCED_PARAMETER(lpvReserved);
if ( fdwReason == DLL_PROCESS_ATTACH )
{
hDLLModule = hinstDLL;
if (*(DWORD*)0x82457C == 0x94BF || *(DWORD*)0x8245BC == 0x94BF) Patch_SA_10();
//else if (*(DWORD*)0x8252FC == 0x94BF || *(DWORD*)0x82533C == 0x94BF) Patch_SA_11();
else if (*(DWORD*)0x85EC4A == 0x94BF) Patch_SA_Steam();
else return FALSE;
}
return TRUE;
}