Silent
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fa7f70942b
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Crosshair doesn't mess up weapon icon when on a jetpack anymore (hell knows why it bugged only on a jetpack)
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2014-08-19 15:19:58 +02:00 |
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Silent
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f73e9cfb07
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Weapons and jetpack render in a shadow now
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2014-08-19 13:16:38 +02:00 |
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Silent
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77d61dcdd2
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Refined weapon rendering
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2014-08-19 12:57:35 +02:00 |
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Silent
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a99b6cab4e
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Added some reversed RW funcs from VCSPC so there's a bit messing around with adding 1.01/Steam compat
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2014-08-18 23:36:27 +02:00 |
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Silent
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e44a901a27
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Planes don't need ResetFrames() so they got a separate method
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2014-08-12 22:43:17 +02:00 |
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Silent
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0b8cfdd7db
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A better fix for CAutomobile::Fix wrongly rotated components - now matrix is obtained from cclumpmodelinfo clump
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2014-08-12 22:30:37 +02:00 |
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Silent
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e4e9495cb0
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Same fix for planes - CPlane::Fix does not fuck up doors anymore & resets bouncing panels
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2014-08-11 23:00:19 +02:00 |
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Silent
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a01c8fc730
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Towtruck bouncing panel does not get reset on CAuomobile::Fix
misc_x parts don't get reset too (Bandito fix)
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2014-08-11 22:44:57 +02:00 |
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Silent
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17106b72c0
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Mouse rotates an airbone car only with Steer with Mouse option enabled
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2014-08-10 18:15:23 +02:00 |
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Silent
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26d3d20356
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Streamed entity list increased to 1250 entries to fix occasional flicker when pointing the camera at the ground
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2014-08-10 15:18:22 +02:00 |
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Silent
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54b381965f
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HOODLUM 1.0 US and 1.0 EU fixes - now fully compatible
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2014-08-05 16:27:26 +02:00 |
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Silent
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d1ec130d7f
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Ready to support multiple EXEs
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2014-08-05 15:27:04 +02:00 |
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Silent
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abb1db6b44
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Mostly ready for multiple EXEs compatibility
TODO: RW calls
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2014-08-04 14:30:16 +02:00 |
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Silent
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b80846091f
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III/VC and SA files split
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2014-08-03 15:38:53 +02:00 |
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