Commit graph

14 commits

Author SHA1 Message Date
Silent
fa7f70942b Crosshair doesn't mess up weapon icon when on a jetpack anymore (hell knows why it bugged only on a jetpack) 2014-08-19 15:19:58 +02:00
Silent
f73e9cfb07 Weapons and jetpack render in a shadow now 2014-08-19 13:16:38 +02:00
Silent
77d61dcdd2 Refined weapon rendering 2014-08-19 12:57:35 +02:00
Silent
a99b6cab4e Added some reversed RW funcs from VCSPC so there's a bit messing around with adding 1.01/Steam compat 2014-08-18 23:36:27 +02:00
Silent
e44a901a27 Planes don't need ResetFrames() so they got a separate method 2014-08-12 22:43:17 +02:00
Silent
0b8cfdd7db A better fix for CAutomobile::Fix wrongly rotated components - now matrix is obtained from cclumpmodelinfo clump 2014-08-12 22:30:37 +02:00
Silent
e4e9495cb0 Same fix for planes - CPlane::Fix does not fuck up doors anymore & resets bouncing panels 2014-08-11 23:00:19 +02:00
Silent
a01c8fc730 Towtruck bouncing panel does not get reset on CAuomobile::Fix
misc_x parts don't get reset too (Bandito fix)
2014-08-11 22:44:57 +02:00
Silent
17106b72c0 Mouse rotates an airbone car only with Steer with Mouse option enabled 2014-08-10 18:15:23 +02:00
Silent
26d3d20356 Streamed entity list increased to 1250 entries to fix occasional flicker when pointing the camera at the ground 2014-08-10 15:18:22 +02:00
Silent
54b381965f HOODLUM 1.0 US and 1.0 EU fixes - now fully compatible 2014-08-05 16:27:26 +02:00
Silent
d1ec130d7f Ready to support multiple EXEs 2014-08-05 15:27:04 +02:00
Silent
abb1db6b44 Mostly ready for multiple EXEs compatibility
TODO: RW calls
2014-08-04 14:30:16 +02:00
Silent
b80846091f III/VC and SA files split 2014-08-03 15:38:53 +02:00