mirror of
https://github.com/JonnyBro/beatrun.git
synced 2024-12-29 05:13:02 +05:00
some more reverts
This commit is contained in:
parent
703e0f7ec9
commit
0249b3baf9
1 changed files with 2 additions and 12 deletions
|
@ -40,19 +40,9 @@ function DoJumpTurnStand()
|
||||||
local activewep = LocalPlayer():GetActiveWeapon()
|
local activewep = LocalPlayer():GetActiveWeapon()
|
||||||
|
|
||||||
if IsValid(activewep) and activewep:GetClass() ~= "runnerhands" then
|
if IsValid(activewep) and activewep:GetClass() ~= "runnerhands" then
|
||||||
-- BodyAnim:SetSequence("jumpturnlandstandgun")
|
|
||||||
if CLIENT and IsFirstTimePredicted() then
|
|
||||||
BodyAnim:SetSequence("jumpturnlandstandgun")
|
BodyAnim:SetSequence("jumpturnlandstandgun")
|
||||||
elseif game.SinglePlayer() then
|
|
||||||
ply:SendLua("BodyAnim:SetSequence('jumpturnlandstandgun')")
|
|
||||||
end
|
|
||||||
else
|
else
|
||||||
-- BodyAnim:SetSequence("jumpturnlandstand")
|
|
||||||
if CLIENT and IsFirstTimePredicted() then
|
|
||||||
BodyAnim:SetSequence("jumpturnlandstand")
|
BodyAnim:SetSequence("jumpturnlandstand")
|
||||||
elseif game.SinglePlayer() then
|
|
||||||
ply:SendLua("BodyAnim:SetSequence('jumpturnlandstand')")
|
|
||||||
end
|
|
||||||
|
|
||||||
ParkourEvent("jumpturnlandstand", LocalPlayer(), game.SinglePlayer())
|
ParkourEvent("jumpturnlandstand", LocalPlayer(), game.SinglePlayer())
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in a new issue