discord-player-play-dl/README.md
2022-09-13 12:03:12 +05:00

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# Discord Player Play-dl
Complete framework to facilitate music commands using **[discord.js](https://discord.js.org)**.
[![wakatime](https://wakatime.com/badge/github/JonnyBro/discord-player.svg)](https://wakatime.com/badge/github/Androz2091/discord-player)
[![CodeFactor](https://www.codefactor.io/repository/github/jonnybro/discord-player/badge/v5)](https://www.codefactor.io/repository/github/androz2091/discord-player/overview/v5)
## Installation
### Install **[discord-player-play-dl](https://www.npmjs.com/package/discord-player-play-dl)**
```sh
$ npm install discord-player-play-dl
```
### Install **[@discordjs/opus](https://npmjs.com/package/@discordjs/opus)**
```sh
$ npm install --save @discordjs/opus
```
### Install FFmpeg or Avconv
- Official FFMPEG Website: **[https://www.ffmpeg.org/download.html](https://www.ffmpeg.org/download.html)**
- Node Module (FFMPEG): **[https://npmjs.com/package/ffmpeg-static](https://npmjs.com/package/ffmpeg-static)**
- Avconv: **[https://libav.org/download](https://libav.org/download)**
# Features
- Simple & easy to use 🤘
- Beginner friendly 😱
- Audio filters 🎸
- Lightweight ☁️
- Custom extractors support 🌌
- Multiple sources support ✌
- Play in multiple servers at the same time 🚗
- Does not inject anything to discord.js or your discord.js client 💉
- Allows you to have full control over what is going to be streamed 👑
## [Documentation](https://discord-player.js.org)
## Getting Started
First of all, you will need to register slash commands:
```js
const { REST } = require("@discordjs/rest");
const { Routes, ApplicationCommandOptionType } = require("discord.js");
const commands = [
{
name: "play",
description: "Plays a song!",
options: [
{
name: "query",
type: ApplicationCommandOptionType.String,
description: "The song you want to play",
required: true
}
]
}
];
const rest = new REST({ version: "10" }).setToken("BOT_TOKEN");
(async () => {
try {
console.log("Started refreshing application [/] commands.");
await rest.put(Routes.applicationGuildCommands(CLIENT_ID, GUILD_ID), { body: commands });
console.log("Successfully reloaded application [/] commands.");
} catch(error) {
console.error(error);
}
})();
```
Now you can implement your bot's logic:
```js
const { Client } = require("discord.js");
const client = new Discord.Client({
intents: [
"Guilds",
"GuildVoiceStates"
]
});
const { Player } = require("discord-player");
// Create a new Player (you don't need any API Key)
const player = new Player(client);
// add the trackStart event so when a song will be played this message will be sent
player.on("trackStart", (queue, track) => queue.metadata.channel.send(`🎶 | Now playing **${track.title}**!`))
client.once("ready", () => {
console.log("I'm ready !");
});
client.on("interactionCreate", async (interaction) => {
if (!interaction.isChatInputCommand()) return;
// /play track:Despacito
// will play "Despacito" in the voice channel
if (interaction.commandName === "play") {
if (!interaction.member.voice.channelId) return await interaction.reply({ content: "You are not in a voice channel!", ephemeral: true });
if (interaction.guild.members.me.voice.channelId && interaction.member.voice.channelId !== interaction.guild.members.me.voice.channelId) return await interaction.reply({ content: "You are not in my voice channel!", ephemeral: true });
const query = interaction.options.getString("query");
const queue = player.createQueue(interaction.guild, {
metadata: {
channel: interaction.channel
}
});
// verify vc connection
try {
if (!queue.connection) await queue.connect(interaction.member.voice.channel);
} catch {
queue.destroy();
return await interaction.reply({ content: "Could not join your voice channel!", ephemeral: true });
}
await interaction.deferReply();
const track = await player.search(query, {
requestedBy: interaction.user
}).then(x => x.tracks[0]);
if (!track) return await interaction.followUp({ content: `❌ | Track **${query}** not found!` });
queue.play(track);
return await interaction.followUp({ content: `⏱️ | Loading track **${track.title}**!` });
}
});
client.login("BOT_TOKEN");
```
## Supported websites
By default, discord-player supports **YouTube**, **Spotify** and **SoundCloud** streams only.
### Optional dependencies
Discord Player Play-dl provides an **Extractor API** that enables you to use your custom stream extractor with it. Some packages have been made by the community to add new features using this API.
#### [@discord-player/extractor](https://github.com/DevAndromeda/discord-player-extractors) (optional)
Optional package that adds support for `vimeo`, `reverbnation`, `facebook`, `attachment links` and `lyrics`.
You just need to install it using `npm i --save @discord-player/extractor` (discord-player will automatically detect and use it).
#### [@discord-player/downloader](https://github.com/DevAndromeda/discord-player-downloader) (optional)
`@discord-player/downloader` is an optional package that brings support for +700 websites. The documentation is available [here](https://github.com/DevAndromeda/discord-player-downloader).
## Examples of bots made with Discord Player Play-dl
These bots are made by the community, they can help you build your own!
* **[JaBa Bot](https://canary.discord.com/api/oauth2/authorize?client_id=708637495054565426&permissions=8&scope=bot%20applications.commands)** by [Jonny_Bro](https://github.com/JonnyBro)
## Advanced
### Smooth Volume
Discord Player Play-dl will by default try to implement this. If smooth volume does not work, you need to add this line at the top of your main file:
```js
// CJS
require("discord-player/smoothVolume");
// ESM
import "discord-player/smoothVolume"
```
> ⚠️ Make sure that line is situated at the **TOP** of your **main** file.
### Custom stream Engine
Discord Player Play-dl by default uses **[play-dl](https://github.com/play-dl/play-dl)** for youtube and some other extractors for other sources.
If you need to modify this behavior without touching extractors, you need to use `onBeforeCreateStream` functionality of Discord player Play-dl.
`<Queue>.onBeforeCreateStream` is called before actually downloading the stream. It is a different concept from extractors, where you are **just** downloading
streams. `source` here will be a video source. Streams from `onBeforeCreateStream` are then piped to `FFmpeg` and finally sent to Discord voice servers.