SilentPatch/DDraw/DDraw.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
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<ProjectConfiguration Include="Master|Win32">
<Configuration>Master</Configuration>
<Platform>Win32</Platform>
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<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
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<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{537CF8A1-86B9-49C7-8408-C70657543AF7}</ProjectGuid>
<RootNamespace>DDraw</RootNamespace>
<WindowsTargetPlatformVersion>7.0</WindowsTargetPlatformVersion>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141_xp</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="versionmeta.props" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="versionmeta.props" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'" Label="PropertySheets">
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<Import Project="versionmeta.props" />
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>..\SilentPatch;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<ModuleDefinitionFile>ddraw.def</ModuleDefinitionFile>
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
<Command>copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto 3\ddraw.dll"
copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto Vice City\ddraw.dll"</Command>
</PostBuildEvent>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\SilentPatch;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<ModuleDefinitionFile>ddraw.def</ModuleDefinitionFile>
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
<Command>copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto 3\ddraw.dll"
copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto Vice City\ddraw.dll"</Command>
</PostBuildEvent>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\SilentPatch;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_HAS_EXCEPTIONS=0;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
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<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<FloatingPointModel>Fast</FloatingPointModel>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<ModuleDefinitionFile>ddraw.def</ModuleDefinitionFile>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation>
</Link>
<PostBuildEvent>
<Command>copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto 3\ddraw.dll"
copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto Vice City\ddraw.dll"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
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<ClCompile Include="..\SilentPatch\Common.cpp" />
<ClCompile Include="..\SilentPatch\Patterns.cpp" />
<ClCompile Include="dllmain.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\SilentPatch\SilentPatch.rc" />
</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\SilentPatch\Common.h" />
<ClInclude Include="..\SilentPatch\MemoryMgr.h" />
<ClInclude Include="..\SilentPatch\Patterns.h" />
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</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
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</Project>