Silent
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7d4e85b1dc
|
Optional lunar.png loading from file
|
2015-03-20 21:10:13 +01:00 |
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Silent
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70e449fed0
|
lunar64.png stored as a resource
|
2015-03-20 20:44:36 +01:00 |
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Silent
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c0cff240e3
|
No DirectPlay dependency in SA
|
2015-02-21 17:54:43 +01:00 |
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Silent
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3fd04e395a
|
Shader as a resource
|
2015-02-08 19:52:41 +01:00 |
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Silent
|
a111ac1cb5
|
German newsteam r2 support
|
2014-12-11 01:15:05 +01:00 |
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Silent
|
51b952d8a3
|
Newsteam r2 exe support
|
2014-12-09 23:51:07 +01:00 |
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Silent
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4590fe17e5
|
Fixed a crash with widescreen resolutions patch
|
2014-12-01 21:46:00 +01:00 |
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Silent
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79758df9b6
|
Merged both dual pass methods and made them selectable via the INI file
|
2014-11-30 15:17:47 +01:00 |
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aap
|
2f3e170922
|
Previous dual pass can't work. Emulating PS2 alpha test now.
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2014-11-30 13:48:02 +01:00 |
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aap
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d290806c66
|
Fixed dual pass (switched drawing order).
|
2014-11-30 01:27:09 +01:00 |
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aap
|
f4514ad6b2
|
Changed nvc and dual pass code.
|
2014-11-29 18:34:36 +01:00 |
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Silent
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49ddc29312
|
Cleaned shader code up
Matched RwD3D9GetTransform in 1.01 and 3.0 EXEs
|
2014-11-28 18:36:48 +01:00 |
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aap
|
c8f8be75f3
|
Fixed flickering and alpha bugs in nvc shader.
|
2014-11-28 15:26:59 +01:00 |
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Silent
|
b2c1a775e0
|
1.0 EU crash fix
|
2014-11-11 23:14:38 +01:00 |
|
Silent
|
2323f42986
|
Nazi newsteam EXE support
|
2014-11-09 23:46:10 +01:00 |
|
Silent
|
6716b1edbe
|
Widescreen resolutions in a dialog box
|
2014-11-08 19:42:43 +01:00 |
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Silent
|
294e4c856d
|
Newsteam not reading from base 0x400000 addresses in any case
|
2014-11-08 19:07:12 +01:00 |
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Silent
|
24800b17e2
|
Fixed widescreen patch for 1.0, 3.0 and newsteam
|
2014-11-08 12:36:28 +01:00 |
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Silent
|
260d6a2339
|
First fixes for that butchered Steam re-release
|
2014-11-08 02:20:53 +01:00 |
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Silent
|
aa5a6ef1fe
|
Bilinear filtering with mipmaps for weapon icons
|
2014-09-26 19:21:26 +02:00 |
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Silent
|
20b2f09e8a
|
6 extra directionals on Medium and higher
|
2014-09-26 15:44:28 +02:00 |
|
Silent
|
e97af69c88
|
Corrected Map screen 1px issue
|
2014-09-26 14:48:46 +02:00 |
|
Silent
|
2a84d8bf7a
|
All lights get casted at vehicles
|
2014-09-26 01:06:40 +02:00 |
|
Silent
|
c800af990f
|
Illumination defaults to 1.0
|
2014-09-25 19:44:44 +02:00 |
|
Silent
|
de13ae07a1
|
Cars drive on water cheat
|
2014-09-24 21:45:05 +02:00 |
|
Silent
|
b347d0a531
|
Game caps on 1000 FPS now
|
2014-09-23 17:58:58 +02:00 |
|
Silent
|
7d4d231fd5
|
SA-MP sun fix
SA defaults to desktop resolution now
|
2014-09-22 22:12:00 +02:00 |
|
Silent
|
cf0ff3df38
|
SA::Render compatibility
|
2014-09-19 22:29:02 +02:00 |
|
Silent
|
1a5e22d7a5
|
Illumination value from timecyc.dat properly using floats
|
2014-09-14 02:04:50 +02:00 |
|
Silent
|
68043fc608
|
DOUBLE_RWHEELS fix for trailers (front wheels now get their duplicates too)
|
2014-09-09 00:37:24 +02:00 |
|
Silent
|
b4a0f23726
|
Removed Steam modding protection & rejecting 1.0 saves
Ready for a release, I guess
|
2014-08-25 14:37:07 +02:00 |
|
Silent
|
82fe37b369
|
1.01 support - more
|
2014-08-25 14:19:54 +02:00 |
|
Silent
|
cd0fa0f044
|
Working on 1.01 support
|
2014-08-22 02:09:21 +02:00 |
|
Silent
|
4c01233592
|
Steam support - more
|
2014-08-21 23:49:36 +02:00 |
|
Silent
|
e95f2796dd
|
Proper aspect ratios for Steam version
|
2014-08-21 00:55:20 +02:00 |
|
Silent
|
52ab2d9c7e
|
Working on Steam support
|
2014-08-21 00:55:19 +02:00 |
|
Silent
|
5198484100
|
fixed a fix
|
2014-08-21 00:54:54 +02:00 |
|
Silent
|
3bcbc269f4
|
fixed my RpClumpRender
|
2014-08-21 00:53:33 +02:00 |
|
Silent
|
290f0b36cd
|
CGarages::RespraysAreFree resetting on new game
|
2014-08-20 23:07:57 +02:00 |
|
Silent
|
adbe057f51
|
Corrected framedelay fix
|
2014-08-19 19:37:43 +02:00 |
|
Silent
|
fa7f70942b
|
Crosshair doesn't mess up weapon icon when on a jetpack anymore (hell knows why it bugged only on a jetpack)
|
2014-08-19 15:19:58 +02:00 |
|
Silent
|
f73e9cfb07
|
Weapons and jetpack render in a shadow now
|
2014-08-19 13:16:38 +02:00 |
|
Silent
|
77d61dcdd2
|
Refined weapon rendering
|
2014-08-19 12:57:35 +02:00 |
|
Silent
|
a99b6cab4e
|
Added some reversed RW funcs from VCSPC so there's a bit messing around with adding 1.01/Steam compat
|
2014-08-18 23:36:27 +02:00 |
|
Silent
|
e44a901a27
|
Planes don't need ResetFrames() so they got a separate method
|
2014-08-12 22:43:17 +02:00 |
|
Silent
|
0b8cfdd7db
|
A better fix for CAutomobile::Fix wrongly rotated components - now matrix is obtained from cclumpmodelinfo clump
|
2014-08-12 22:30:37 +02:00 |
|
Silent
|
e4e9495cb0
|
Same fix for planes - CPlane::Fix does not fuck up doors anymore & resets bouncing panels
|
2014-08-11 23:00:19 +02:00 |
|
Silent
|
a01c8fc730
|
Towtruck bouncing panel does not get reset on CAuomobile::Fix
misc_x parts don't get reset too (Bandito fix)
|
2014-08-11 22:44:57 +02:00 |
|
Silent
|
17106b72c0
|
Mouse rotates an airbone car only with Steer with Mouse option enabled
|
2014-08-10 18:15:23 +02:00 |
|
Silent
|
26d3d20356
|
Streamed entity list increased to 1250 entries to fix occasional flicker when pointing the camera at the ground
|
2014-08-10 15:18:22 +02:00 |
|