Silent
a4bae15050
Compilation fix
2018-01-28 18:15:53 +01:00
Silent
916c82b5a4
Fun with credits
2018-01-28 14:21:27 +01:00
Silent
ae62b9f434
Fixed triangle above recruitable peds' heads (SA 1.0)
2018-01-26 18:18:52 +01:00
Silent
5ad460ff40
CPlayerInfo operator= (for SA 1.0
2018-01-26 18:18:36 +01:00
Silent
78e4e3f414
Fix Master compilation
2018-01-15 23:01:57 +01:00
Silent
e021dfe53f
extra assertion
2018-01-15 01:51:36 +01:00
Silent
883b0dde94
Supply Lines/Beefy Baron SCM fix (player is placed under the building and not high in the sky)
2018-01-14 02:04:38 +01:00
Silent
62ed9242bc
Supply Lines streaming fix (SA 1.0)
2018-01-11 21:45:59 +01:00
Silent
89e2a8d121
Small scope fix
2018-01-06 16:20:35 +01:00
Silent
63ba94e547
Re-added fallback code if SHGetFolderPathA fails (like in stock code, falls back to "data" directory)
2018-01-06 16:04:11 +01:00
Silent
b22bed5802
This code can be reused (and gets reused very fine)
2017-12-30 12:45:12 +01:00
Silent
88664b2279
Re-added missing lunar64 to resources
2017-12-30 12:37:30 +01:00
Silent
482686151e
6 extra directionals fix for SA newsteam
2017-12-29 00:41:22 +01:00
Silent
c136734bd2
Replaced asmy fix with normal code based fix
2017-12-26 01:59:22 +01:00
Silent
157a99f0c1
Big update to MemoryMgr - streamlined, removed code duplication, addresses now in one place
2017-12-26 00:14:39 +01:00
Silent
b454985d8b
Use make_range_pattern where applicable
2017-12-25 01:57:44 +01:00
Silent
1e9d526c7c
Thin templates for Memory
2017-12-23 18:25:58 +01:00
Silent
01f7c39d1e
Modulo over CLoadingScreen::m_currDisplayedSplash - imfast compatible
2017-12-22 01:07:51 +01:00
Silent
69d9e4744f
Misc changes
2017-12-22 00:13:28 +01:00
Silent
70efc863c8
Tidied up
2017-11-30 18:19:43 +01:00
Silent
ff823f1eb9
Exposed ColouredZoneNames to debug menu (on 1.0 only)
2017-11-15 00:20:17 +01:00
Silent
2272250483
DirectionalFromSun exposed to INI
...
Debug menu even in Master builds
2017-11-15 00:06:36 +01:00
Silent
fbe5c6c6bf
Corrected zone name colour blending
2017-11-10 00:24:27 +01:00
Silent
4827c94a98
Use kernel32 export in ModuleList if possible
...
Make ModuleList a local variable
2017-10-04 19:12:33 +02:00
Silent
e8b07f9f50
Cleaned up imports
...
Delay load shlwapi/shell32/psapi as we don't need those in DllMain (shell32 is used MUCH later) and stock game doesn't link them so we may speed up startup
2017-10-03 23:32:14 +02:00
Silent
080cc24f34
Unnamed CdStream semaphore (allows to run III/VC/SA all at once)
2017-10-03 22:24:01 +02:00
Silent
4b2c145028
Replaced GetASIModuleHandle with ModuleList (locate modules matching only by name without extension)
2017-10-03 21:34:21 +02:00
Silent
f35b637b9e
Unsupported 3.0 message
2017-09-28 23:48:08 +02:00
Silent
53debb778b
Removed two pass rendering
2017-09-28 21:43:16 +02:00
Silent
ede1d92f0b
NVC shader removed
2017-09-28 21:13:14 +02:00
Silent
d596ec7d1e
CdStream fix future proof for new FLA
2017-09-26 18:03:13 +02:00
Silent
d6e0f3e74f
Skip cdstream fix if FLA uses enhanced IMGs
2017-09-26 16:36:49 +02:00
Silent
258d1cccc9
Extra assertions added
...
Fixed bomb ownership/bombs saving for bikes - SA 1.0
2017-09-24 14:35:10 +02:00
Silent
a66876f85f
Cargens placed in interiors tie to area 13 (visible everywhere)
2017-09-23 21:04:46 +02:00
Silent
e272cce1f3
Dancing timers fix
2017-09-23 19:34:28 +02:00
Silent
498ef74988
Fixed GetOverlappedResult return values (more future proof)
...
ModloaderCdStreamRaceConditionAware so SP knows when ML patches cdstream race condition
2017-09-23 13:21:10 +02:00
Silent
5c48418aae
Use VP overloads explicitly for CdStreamSyncOnObject in case it's in hoodlum code space and it's not unprotected
2017-09-21 19:15:13 +02:00
Silent
4fbd372d57
Don't patch moonphases if skygfx already does that
2017-09-21 17:43:32 +02:00
Silent
ab6f2609d8
Small code clarity fixes
2017-09-20 20:41:58 +02:00
Silent
4a3a867b0c
Fixed an issue with hoodlum
2017-09-20 17:11:57 +02:00
Silent
c645fc56ee
Missing patch
2017-09-20 15:57:28 +02:00
Silent
a3bbfd2cd3
XP-friendly CVs
2017-09-20 15:15:29 +02:00
Silent
bda0c717a6
Moved InitializeCriticalSectionAndSpinCount before original function so critsec is here BEFORE cdstreamthread spawns
2017-09-20 15:00:21 +02:00
Silent
21d0c51519
Improved CdStream fix by using condition variable (without modloader for now only)
2017-09-20 14:58:55 +02:00
Silent
3df6ae1854
Fixed a deadlock in CdStream
2017-09-20 02:08:29 +02:00
Silent
2e85ac3dec
Hooked up debugmenu.dll
...
Don't include an extra D3DLIGHT on vehicles since we fixed directional already
2017-09-19 21:40:48 +02:00
Silent
d3cb0bb72c
Aaron's sun corrected
2017-09-19 17:46:42 +02:00
Silent
6559a04732
Modulo over CLoadingScreen::m_currDisplayedSplash - SA 1.0
2017-09-19 00:47:38 +02:00
Silent
bf8f58970d
Unified code between ddraw and ASIs
2017-09-18 22:13:02 +02:00
Silent
fb672f079b
Simplified ScopedUnprotect selection
...
Made SA use safer ScopedUnprotect
2017-09-18 12:52:35 +02:00