Commit graph

573 commits

Author SHA1 Message Date
Silent
f3f9004322
III/VC: Made vehicle ID-based fixes data driven 2019-12-25 16:02:42 +01:00
Silent
7a96e5eefb
VC/SA: Allow extra6 to be picked with component rule 4 (any) 2019-12-25 15:36:59 +01:00
Silent
3555242811
Factorized SVF to be usable by all 3 games 2019-12-25 15:36:30 +01:00
Silent
9248a822c6
III/VC/SA 1.0: Fix lightless taxis 2019-12-24 12:36:03 +01:00
Silent
b46e91918c
III: Fix SetupBigBuilding for cranes, bright windows and others 2019-12-24 00:02:06 +01:00
Silent
c803927c80
SA: Reset bPenaltyForDeathApplies and bPenaltyForArrestApplies on new game (SA 1.0 only for now) 2019-12-23 23:21:19 +01:00
Silent
4959204f53
III/VC: Remade static shadow alpha fix to be compatible with SkyGfx 2019-12-23 22:49:00 +01:00
Silent
fe37cd7c88
III/VC: Corrected Ambulance siren pos again to reduce clipping 2019-12-23 21:00:38 +01:00
Silent
7d94694d5a
VC: Corrected siren coronas in FBI Rancher and Vice Cheetah, added siren to FBI Washington 2019-12-23 19:56:30 +01:00
Silent
7aebe3f355
III/VC: Moved taxi corona fix to shared code 2019-12-15 18:54:53 +01:00
Silent
330f1e3072
VC: Fixed corona placements on Police, Fire truck, Ambulance, Enforcer and Police Maverick 2019-12-15 17:25:09 +01:00
Silent
03a0cb68be
III: Fixed taxi light corona placement for Taxi 2019-12-15 17:25:09 +01:00
Silent
9b26855d3d
Unified math functions 2019-12-15 13:44:20 +01:00
Silent
f3113ba0ee
III: Fixed corona placements in Firetruck, Ambulance, Enforcer 2019-12-10 22:07:39 +01:00
Silent
3319f9df00
VC: Corrected FBI Washington sirens sound 2019-12-08 20:15:25 +01:00
Silent
de60ad587c
III: Corrected FBI Car secondary siren sound 2019-12-08 19:33:04 +01:00
Silent
a72b52868c
SA: Replaced moon phases fix with a less invasive one 2019-12-08 14:32:55 +01:00
Silent
7466c5c99c
SA: Disable building pipeline for skinned objects
Fixes parachute animations without having to edit the model
2019-12-08 13:09:46 +01:00
Silent
2be613a75b
III/VC/SA: Disable alpha test for stored shadows too 2019-12-08 12:27:33 +01:00
Silent
86f1c60267
SA: Disable alpha test for static shadows
Fixes fire shadows
2019-12-07 20:17:01 +01:00
Silent
39df8343ca
III/VC: Remade static shadow alpha fix properly
Now disables alpha test for these shadows instead of tweaking intensity
"until it works"
2019-12-07 19:29:08 +01:00
Silent
c9e34d5761
III/VC: Fix rendering corona lines on non-nvidia GPU's 2019-12-07 18:21:00 +01:00
Silent
df012b84cf
Add RWGTA - wrappers for III/VC RW where macros would be used in SA 2019-12-07 16:24:41 +01:00
Silent
77140a8ef6
Use proper RW versions for all 3 games 2019-12-07 14:47:08 +01:00
Silent
382bdcf3b9
SA: Re-introduce corona rotation on PC, like it is in III/VC/SA PS2 2019-12-07 12:02:36 +01:00
Silent
49ab1a5ed8
Slightly rework AudioUtilsGetCurrentTimeInMs not to lose precision 2019-12-06 21:01:22 +01:00
Silent
8d9ba3a97a
CdStreamSync fix: Use a RAII wrapper for cdstream critical section 2019-11-23 17:27:14 +01:00
Silent
db745b974a
Update submodules 2019-11-01 10:14:41 +01:00
Silent
7ef5a03b57
Bump up version 2019-09-25 23:05:42 +02:00
Silent
ad842130d3
III: Fix pattern for IsAudioInitialised failing with a Steam version 2019-09-25 23:05:29 +02:00
Silent
a9903ac922
Migrated Blista car crusher fix to use patterns and allowed it to fail gracefully 2019-09-25 20:36:39 +02:00
Silent
d549eb4682
Bump up version number 2019-09-22 14:46:05 +02:00
Silent
0dbe281982
SA newsteam/RGL: Default Steer with Mouse to disabled 2019-09-22 14:44:07 +02:00
Silent
37957a1256
SA newsteam/RGL: Remove censorships 2019-09-22 13:53:38 +02:00
Silent
082a9e7156
Updated newsteam patches to use patterns, adding RGL support
Newsteam r1/r2 specific patches are now alll gone
2019-09-22 12:15:29 +02:00
Silent
31ab59e578
Updated newsteam variables to use patterns to support RGL 2019-09-21 00:33:49 +02:00
Silent
c4207235be
Update MemoryMgr in Utils 2019-09-21 00:30:18 +02:00
Silent
c2f6c9bc2e
Fix newsteam patterns for RGL 2019-09-20 20:35:05 +02:00
Silent
97e60f5261
III - Call cDMAudio::IsAudioInitialised before adding one shot sounds, like in VC 2019-08-25 15:08:40 +02:00
Silent
bb02824c91
Metric/Imperial check based on Windows locale settings and on INI/debug menu override (III/VC) 2019-08-24 22:35:35 +02:00
Silent
da5b5b1e12
Set up facilities for delayed patching in III/VC 2019-08-24 17:05:32 +02:00
Silent
f9a77d2ddd
Fix paintjobs vanishing after opening/closing garage without rendering the car first - SA 1.0 2019-08-24 13:14:32 +02:00
Silent
10130d0f37
Metric/Imperial check based on Windows locale settings and on INI/debug menu override (SA 1.0 only for now) 2019-08-12 19:43:09 +02:00
Silent
4d02505521
Moved shared stuff to a submodule 2019-06-28 23:53:05 +02:00
Silent
19f078bb04
Bump up version number 2019-05-19 12:53:27 +02:00
Silent
515afe5daf
Factorized a duplicate part of CPed::RenderWeapon into a lambda function 2019-05-18 12:39:09 +02:00
Silent
60c4eb3b66
Disable TrueInvicibility in SAMP 2019-05-18 11:10:40 +02:00
Silent
21d6ed5cc3
Account for SA-MP patches for GetWeaponSkill in RenderWeaponPedsForPC 2019-05-18 11:06:17 +02:00
Silent
7ce4c99cb9
Disable Z write for muzzleflash rendering 2019-04-13 18:17:30 +02:00
Silent
6fc792ed2d
Bump up version number 2019-04-02 19:02:30 +02:00