Silent
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c800af990f
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Illumination defaults to 1.0
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2014-09-25 19:44:44 +02:00 |
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Silent
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de13ae07a1
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Cars drive on water cheat
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2014-09-24 21:45:05 +02:00 |
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Silent
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b347d0a531
|
Game caps on 1000 FPS now
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2014-09-23 17:58:58 +02:00 |
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Silent
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249201627c
|
ddraw.dll for III/VC to fix 640x480x16 not being found
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2014-09-22 23:35:43 +02:00 |
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Silent
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7d4d231fd5
|
SA-MP sun fix
SA defaults to desktop resolution now
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2014-09-22 22:12:00 +02:00 |
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Silent
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cf0ff3df38
|
SA::Render compatibility
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2014-09-19 22:29:02 +02:00 |
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Silent
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94637d52f9
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Improved mouse pos fix
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2014-09-16 16:47:25 +02:00 |
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Silent
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048999d74a
|
Additional compatibility code for widescreen fixes
|
2014-09-14 20:02:57 +02:00 |
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Silent
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ee0adecc4b
|
RsMouseSetPos call for III
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2014-09-14 17:12:28 +02:00 |
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Silent
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1a5e22d7a5
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Illumination value from timecyc.dat properly using floats
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2014-09-14 02:04:50 +02:00 |
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Silent
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68043fc608
|
DOUBLE_RWHEELS fix for trailers (front wheels now get their duplicates too)
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2014-09-09 00:37:24 +02:00 |
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Silent
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3b817a2fe7
|
III armour cheat now consistent between versions
|
2014-08-28 22:49:22 +02:00 |
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Silent
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9bfbcd83f0
|
Timers now work properly in III/VC (Billie Jean plays again!)
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2014-08-27 16:27:08 +02:00 |
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Silent
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c19ae65d46
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III/VC patches compileable again
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2014-08-27 01:20:24 +02:00 |
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Silent
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b4a0f23726
|
Removed Steam modding protection & rejecting 1.0 saves
Ready for a release, I guess
|
2014-08-25 14:37:07 +02:00 |
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Silent
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82fe37b369
|
1.01 support - more
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2014-08-25 14:19:54 +02:00 |
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Silent
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9d111c3777
|
Revert "Recompied flac libs to be compatible with XP SP1 and Win 2000"
This reverts commit 8802f31ab6 .
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2014-08-22 02:13:55 +02:00 |
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Silent
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cd0fa0f044
|
Working on 1.01 support
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2014-08-22 02:09:21 +02:00 |
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Silent
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8802f31ab6
|
Recompied flac libs to be compatible with XP SP1 and Win 2000
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2014-08-22 02:08:45 +02:00 |
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Silent
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4c01233592
|
Steam support - more
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2014-08-21 23:49:36 +02:00 |
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Silent
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e95f2796dd
|
Proper aspect ratios for Steam version
|
2014-08-21 00:55:20 +02:00 |
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Silent
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52ab2d9c7e
|
Working on Steam support
|
2014-08-21 00:55:19 +02:00 |
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Silent
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5198484100
|
fixed a fix
|
2014-08-21 00:54:54 +02:00 |
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Silent
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3bcbc269f4
|
fixed my RpClumpRender
|
2014-08-21 00:53:33 +02:00 |
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Silent
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290f0b36cd
|
CGarages::RespraysAreFree resetting on new game
|
2014-08-20 23:07:57 +02:00 |
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Silent
|
adbe057f51
|
Corrected framedelay fix
|
2014-08-19 19:37:43 +02:00 |
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Silent
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fa7f70942b
|
Crosshair doesn't mess up weapon icon when on a jetpack anymore (hell knows why it bugged only on a jetpack)
|
2014-08-19 15:19:58 +02:00 |
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Silent
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f73e9cfb07
|
Weapons and jetpack render in a shadow now
|
2014-08-19 13:16:38 +02:00 |
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Silent
|
77d61dcdd2
|
Refined weapon rendering
|
2014-08-19 12:57:35 +02:00 |
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Silent
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a99b6cab4e
|
Added some reversed RW funcs from VCSPC so there's a bit messing around with adding 1.01/Steam compat
|
2014-08-18 23:36:27 +02:00 |
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Silent
|
e44a901a27
|
Planes don't need ResetFrames() so they got a separate method
|
2014-08-12 22:43:17 +02:00 |
|
Silent
|
0b8cfdd7db
|
A better fix for CAutomobile::Fix wrongly rotated components - now matrix is obtained from cclumpmodelinfo clump
|
2014-08-12 22:30:37 +02:00 |
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Silent
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e4e9495cb0
|
Same fix for planes - CPlane::Fix does not fuck up doors anymore & resets bouncing panels
|
2014-08-11 23:00:19 +02:00 |
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Silent
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a01c8fc730
|
Towtruck bouncing panel does not get reset on CAuomobile::Fix
misc_x parts don't get reset too (Bandito fix)
|
2014-08-11 22:44:57 +02:00 |
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Silent
|
17106b72c0
|
Mouse rotates an airbone car only with Steer with Mouse option enabled
|
2014-08-10 18:15:23 +02:00 |
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Silent
|
26d3d20356
|
Streamed entity list increased to 1250 entries to fix occasional flicker when pointing the camera at the ground
|
2014-08-10 15:18:22 +02:00 |
|
Silent
|
54b381965f
|
HOODLUM 1.0 US and 1.0 EU fixes - now fully compatible
|
2014-08-05 16:27:26 +02:00 |
|
Silent
|
d1ec130d7f
|
Ready to support multiple EXEs
|
2014-08-05 15:27:04 +02:00 |
|
Silent
|
abb1db6b44
|
Mostly ready for multiple EXEs compatibility
TODO: RW calls
|
2014-08-04 14:30:16 +02:00 |
|
Silent
|
b80846091f
|
III/VC and SA files split
|
2014-08-03 15:38:53 +02:00 |
|
Silent
|
f5ea953e95
|
plugin-sdk compatibility fix
|
2014-08-01 20:24:42 +02:00 |
|
Silent
|
7fa464818b
|
Impound lot working correctly (saving interesting cars after busted and does not remove them from the impound lot when offscreen)
|
2014-08-01 20:17:44 +02:00 |
|
Silent
|
1e6d0ce958
|
Possible samp fix
|
2014-06-29 22:27:45 +02:00 |
|
Silent
|
d28ad95d5c
|
A fix for numplates with tuningparts
|
2014-06-29 22:21:18 +02:00 |
|
Silent
|
b5e5d140f7
|
Custom numberplates allowed not only for automobiles (also fixes a blank numberplates bug)
|
2014-06-23 17:27:54 +02:00 |
|
Silent
|
675c2d114b
|
Numberplates code optimised
|
2014-06-23 15:08:48 +02:00 |
|
Silent
|
4b8d9be799
|
Numberplates now randomised a bit
|
2014-06-23 14:54:36 +02:00 |
|
Silent
|
c6a0801221
|
NDEBUG added
Rewritten license plates
|
2014-06-23 02:37:03 +02:00 |
|
Silent
|
1658717884
|
Twopass disabled for indoor cutscenes
|
2014-06-22 18:02:00 +02:00 |
|
Silent
|
99ca045bee
|
Rustler prop fix
Unwoking attempt to fix shader fighting issues
Dirt now works properly with ImVehFt
|
2014-06-19 00:57:22 +02:00 |
|