Commit graph

180 commits

Author SHA1 Message Date
Silent
e31acc5a29 Updated ModuleList.hpp 2018-02-01 23:31:01 +01:00
Silent
986f802131 Updated Patternies 2018-01-21 13:14:02 +01:00
Silent
eb2172945b Different version numbers for Master and pre-release 2018-01-15 23:02:30 +01:00
Silent
0bae69b9cf Refactor patterns to construct std::string_view earlier 2018-01-14 02:03:58 +01:00
Silent
63ba94e547 Re-added fallback code if SHGetFolderPathA fails (like in stock code, falls back to "data" directory) 2018-01-06 16:04:11 +01:00
Silent
157a99f0c1 Big update to MemoryMgr - streamlined, removed code duplication, addresses now in one place 2017-12-26 00:14:39 +01:00
Silent
0c3679711d Removed module_pattern and range_pattern in favour of make_* helper functions 2017-12-23 18:59:25 +01:00
Silent
1e9d526c7c Thin templates for Memory 2017-12-23 18:25:58 +01:00
Silent
b7cf823ee7 Move initializer list instead of copying
Use make_checked_array_iterator properly where applicable
2017-12-23 14:14:21 +01:00
Silent
73150fcefa MemoryMgr::MemEquals 2017-12-22 01:07:32 +01:00
Silent
0a5f47ab1b Changed code so more likely scenario is in 'if' and not 'else' 2017-11-30 18:24:53 +01:00
Silent
abbf99a79d Added proper comments to ModuleList 2017-11-03 22:32:51 +01:00
Silent
614354ec8a Updated ModuleList.hpp 2017-11-03 22:22:22 +01:00
Silent
90590af639 Don't grant executable privilege to non-executable data when unprotecting 2017-10-05 15:32:02 +02:00
Silent
4827c94a98 Use kernel32 export in ModuleList if possible
Make ModuleList a local variable
2017-10-04 19:12:33 +02:00
Silent
e8b07f9f50 Cleaned up imports
Delay load shlwapi/shell32/psapi as we don't need those in DllMain (shell32 is used MUCH later) and stock game doesn't link them so we may speed up startup
2017-10-03 23:32:14 +02:00
Silent
080cc24f34 Unnamed CdStream semaphore (allows to run III/VC/SA all at once) 2017-10-03 22:24:01 +02:00
Silent
4b2c145028 Replaced GetASIModuleHandle with ModuleList (locate modules matching only by name without extension) 2017-10-03 21:34:21 +02:00
Silent
ede1d92f0b NVC shader removed 2017-09-28 21:13:14 +02:00
Silent
af2e15ca21 Patterns fixup 2017-09-27 23:17:21 +02:00
Silent
32fa0c9e51 Bomb ownership bug fix in III/VC + small corrections
Project fixes
2017-09-27 23:12:05 +02:00
Silent
cab60502f3 Removed censorship - III/VC 2017-09-26 22:21:52 +02:00
Silent
d596ec7d1e CdStream fix future proof for new FLA 2017-09-26 18:03:13 +02:00
Silent
d6e0f3e74f Skip cdstream fix if FLA uses enhanced IMGs 2017-09-26 16:36:49 +02:00
Silent
2e85ac3dec Hooked up debugmenu.dll
Don't include an extra D3DLIGHT on vehicles since we fixed directional already
2017-09-19 21:40:48 +02:00
Silent
b60c4dbfcf FILE_FLAG_NO_BUFFERING fix moved to fixes-shared-with-ddraw 2017-09-18 23:11:19 +02:00
Silent
bf8f58970d Unified code between ddraw and ASIs 2017-09-18 22:13:02 +02:00
Silent
fb672f079b Simplified ScopedUnprotect selection
Made SA use safer ScopedUnprotect
2017-09-18 12:52:35 +02:00
Silent
29cea98c70 Fixup patterns for UPX executables
Adapted ScopedUnprotect for UPX executables
2017-09-16 23:32:17 +02:00
Silent
de35275f8d PickNextNodeToChaseCarXYZ for VC 2017-09-13 21:56:06 +02:00
Silent
51fa496658 III/VC can use non-serializable (local session only) hints 2017-09-12 22:53:20 +02:00
Silent
b002512132 Memory::Patch with std::initializer_list 2017-09-12 18:00:26 +02:00
Silent
43babcd405 GetASIModuleHandle to account for stupid people having their mods as DLL and not ASI 2017-09-12 14:21:20 +02:00
Silent
832828ac8f Timers fix for III 2017-09-11 16:41:40 +02:00
Silent
94fa223e8c Patterns for timers fix for VC 2017-09-11 15:18:32 +02:00
Silent
c58f8ceef6 First version of new timer fix for III/VC - VC only so far 2017-09-11 00:39:46 +02:00
Silent
df32c8ab6a Once again cleaned up FLA integration 2017-09-09 20:46:10 +02:00
Silent
1f800587f1 Removed some duplicate code in Patternies
Perfect forwarding for for_each_result functor
2017-09-08 00:56:29 +02:00
Silent
7b94f1b4c6 Merge fix 2017-09-07 22:36:51 +02:00
Silent
30190e74ef Merge branch 'fla-r28'
# Conflicts:
#	SilentPatch/TheFLAUtils.cpp
#	SilentPatch/TheFLAUtils.h
#	SilentPatchSA/ModelInfoSA.h
2017-09-07 22:35:16 +02:00
Silent
7e30befb6f Refactored FLA compatibility
Car colours compatible with FLA

# Conflicts:
#	SilentPatchSA/ModelInfoSA.h
2017-09-07 22:28:17 +02:00
Silent
330fa38f4c Fix for old FLA 2017-09-07 22:24:14 +02:00
Silent
928800795c Branchless GetExtendedID 2017-09-07 22:24:06 +02:00
Silent
ebd4732411 Fix for old FLA 2017-06-20 21:40:05 +02:00
Silent
07d994cc3e Branchless GetExtendedID 2017-06-20 20:35:35 +02:00
Silent
22c484a9f9 Merge fixes 2017-06-20 18:33:31 +02:00
Silent
38705cf740 Merge branch 'fla-r28'
# Conflicts:
#	SilentPatchSA/SilentPatchSA.cpp
#	SilentPatchSA/SilentPatchSA.vcxproj
#	SilentPatchSA/SilentPatchSA.vcxproj.filters
#	SilentPatchSA/VehicleSA.cpp
2017-06-20 18:27:50 +02:00
Silent
3cde64abbc FLA 32-bit model IDs compatibility 2017-06-19 20:00:02 +02:00
Silent
c81ab5f3f9 + Pattern.for_each_result 2017-05-27 21:44:22 +02:00
Silent
fa1d50b62c Don't include null terminator in pattern string_view 2017-04-27 17:36:05 +02:00
Silent
3310e2eea1 Don't store size in patternie structure 2017-04-27 02:25:37 +02:00
Silent
2e19ee6ac5 Improved patternies 2017-04-27 02:18:59 +02:00
Silent
f39c7c8d2c more security improvements 2017-04-09 20:25:19 +02:00
Silent
40726059f6 Allow resetting BasicDelimStringReader 2017-04-07 00:08:27 +02:00
Silent
550841b60a std::string_view 2017-04-02 21:08:57 +02:00
Silent
546f7cfe54 suppress or fix all warnings 2017-04-02 19:41:50 +02:00
Silent
b2c9b188b3 DelimStringReader 2017-03-23 11:30:06 +01:00
Silent
72542d521e Update version info 2017-03-20 20:27:41 +01:00
Silent
acb6e0b72c unused files removed 2017-03-17 10:07:02 +01:00
Silent
477595bcd5 range patterns 2017-03-17 00:48:16 +01:00
Silent
af4959db72 Fix critical issue in Memory 2017-03-14 01:31:18 +01:00
Silent
c8eddf93f8 add versioninfo 2017-03-11 14:37:36 +01:00
Silent
943a3acc24 add Patternies 2017-03-05 22:25:46 +01:00
Silent
005436d348 updated to libflac 1.3.2 2017-03-02 00:40:15 +01:00
Silent
095c68678a this is unused 2017-02-25 00:04:15 +01:00
Silent
9959177ba0 shouldn't be marked as inline 2016-09-12 00:14:01 +02:00
Silent
e07c0b4d5c Updated Memory 2016-09-11 23:56:55 +02:00
Silent
7584bed931 Missing Memory includes 2016-08-10 22:35:14 +02:00
Silent
e344ee91a0 Updated Memory 2016-08-10 22:27:16 +02:00
Silent
cb80efbf53 rip SilentBlock 2016-07-04 03:20:40 +02:00
Silent
10492cd289 FLA donation window block for III/VC 2016-05-29 15:01:57 +02:00
Silent
b906331d15 More generic Memory defines 2016-04-22 20:54:20 +02:00
Silent
57d623aeae More updates to Memory 2016-03-12 23:20:55 +01:00
Silent
8c9c4b949f Updated Memory 2016-03-11 23:54:06 +01:00
Silent
901a3c818b updated Memory 2016-03-10 20:27:53 +01:00
Silent
c50c0a2c1d Optimized NVC shader 2015-04-23 18:41:20 +02:00
Silent
403df49335 SHGetFolderPath on User Files - in SA 2015-04-23 17:32:18 +02:00
Silent
2d24b6fee5 III version of User Files fix 2015-04-22 15:47:56 +02:00
Silent
01a7cca723 VC mouse fix & final touches for III/VC 1.1 2015-03-05 15:51:52 +01:00
Silent
3fd04e395a Shader as a resource 2015-02-08 19:52:41 +01:00
Silent
a111ac1cb5 German newsteam r2 support 2014-12-11 01:15:05 +01:00
Silent
51b952d8a3 Newsteam r2 exe support 2014-12-09 23:51:07 +01:00
aap
f4514ad6b2 Changed nvc and dual pass code. 2014-11-29 18:34:36 +01:00
Silent
49ddc29312 Cleaned shader code up
Matched RwD3D9GetTransform in 1.01 and 3.0 EXEs
2014-11-28 18:36:48 +01:00
aap
80f652762a Fixed typo. 2014-11-28 14:42:31 +00:00
aap
c8f8be75f3 Fixed flickering and alpha bugs in nvc shader. 2014-11-28 15:26:59 +01:00
Silent
24800b17e2 Fixed widescreen patch for 1.0, 3.0 and newsteam 2014-11-08 12:36:28 +01:00
Silent
260d6a2339 First fixes for that butchered Steam re-release 2014-11-08 02:20:53 +01:00
Silent
0a550318e4 III window proc hack unified with GInput 2014-10-04 16:52:56 +02:00
Silent
20b2f09e8a 6 extra directionals on Medium and higher 2014-09-26 15:44:28 +02:00
Silent
048999d74a Additional compatibility code for widescreen fixes 2014-09-14 20:02:57 +02:00
Silent
ee0adecc4b RsMouseSetPos call for III 2014-09-14 17:12:28 +02:00
Silent
3b817a2fe7 III armour cheat now consistent between versions 2014-08-28 22:49:22 +02:00
Silent
9bfbcd83f0 Timers now work properly in III/VC (Billie Jean plays again!) 2014-08-27 16:27:08 +02:00
Silent
c19ae65d46 III/VC patches compileable again 2014-08-27 01:20:24 +02:00
Silent
82fe37b369 1.01 support - more 2014-08-25 14:19:54 +02:00
Silent
cd0fa0f044 Working on 1.01 support 2014-08-22 02:09:21 +02:00
Silent
54b381965f HOODLUM 1.0 US and 1.0 EU fixes - now fully compatible 2014-08-05 16:27:26 +02:00
Silent
abb1db6b44 Mostly ready for multiple EXEs compatibility
TODO: RW calls
2014-08-04 14:30:16 +02:00
Silent
b80846091f III/VC and SA files split 2014-08-03 15:38:53 +02:00