Silent
e31acc5a29
Updated ModuleList.hpp
2018-02-01 23:31:01 +01:00
Silent
986f802131
Updated Patternies
2018-01-21 13:14:02 +01:00
Silent
eb2172945b
Different version numbers for Master and pre-release
2018-01-15 23:02:30 +01:00
Silent
0bae69b9cf
Refactor patterns to construct std::string_view earlier
2018-01-14 02:03:58 +01:00
Silent
63ba94e547
Re-added fallback code if SHGetFolderPathA fails (like in stock code, falls back to "data" directory)
2018-01-06 16:04:11 +01:00
Silent
157a99f0c1
Big update to MemoryMgr - streamlined, removed code duplication, addresses now in one place
2017-12-26 00:14:39 +01:00
Silent
0c3679711d
Removed module_pattern and range_pattern in favour of make_* helper functions
2017-12-23 18:59:25 +01:00
Silent
1e9d526c7c
Thin templates for Memory
2017-12-23 18:25:58 +01:00
Silent
b7cf823ee7
Move initializer list instead of copying
...
Use make_checked_array_iterator properly where applicable
2017-12-23 14:14:21 +01:00
Silent
73150fcefa
MemoryMgr::MemEquals
2017-12-22 01:07:32 +01:00
Silent
0a5f47ab1b
Changed code so more likely scenario is in 'if' and not 'else'
2017-11-30 18:24:53 +01:00
Silent
abbf99a79d
Added proper comments to ModuleList
2017-11-03 22:32:51 +01:00
Silent
614354ec8a
Updated ModuleList.hpp
2017-11-03 22:22:22 +01:00
Silent
90590af639
Don't grant executable privilege to non-executable data when unprotecting
2017-10-05 15:32:02 +02:00
Silent
4827c94a98
Use kernel32 export in ModuleList if possible
...
Make ModuleList a local variable
2017-10-04 19:12:33 +02:00
Silent
e8b07f9f50
Cleaned up imports
...
Delay load shlwapi/shell32/psapi as we don't need those in DllMain (shell32 is used MUCH later) and stock game doesn't link them so we may speed up startup
2017-10-03 23:32:14 +02:00
Silent
080cc24f34
Unnamed CdStream semaphore (allows to run III/VC/SA all at once)
2017-10-03 22:24:01 +02:00
Silent
4b2c145028
Replaced GetASIModuleHandle with ModuleList (locate modules matching only by name without extension)
2017-10-03 21:34:21 +02:00
Silent
ede1d92f0b
NVC shader removed
2017-09-28 21:13:14 +02:00
Silent
af2e15ca21
Patterns fixup
2017-09-27 23:17:21 +02:00
Silent
32fa0c9e51
Bomb ownership bug fix in III/VC + small corrections
...
Project fixes
2017-09-27 23:12:05 +02:00
Silent
cab60502f3
Removed censorship - III/VC
2017-09-26 22:21:52 +02:00
Silent
d596ec7d1e
CdStream fix future proof for new FLA
2017-09-26 18:03:13 +02:00
Silent
d6e0f3e74f
Skip cdstream fix if FLA uses enhanced IMGs
2017-09-26 16:36:49 +02:00
Silent
2e85ac3dec
Hooked up debugmenu.dll
...
Don't include an extra D3DLIGHT on vehicles since we fixed directional already
2017-09-19 21:40:48 +02:00
Silent
b60c4dbfcf
FILE_FLAG_NO_BUFFERING fix moved to fixes-shared-with-ddraw
2017-09-18 23:11:19 +02:00
Silent
bf8f58970d
Unified code between ddraw and ASIs
2017-09-18 22:13:02 +02:00
Silent
fb672f079b
Simplified ScopedUnprotect selection
...
Made SA use safer ScopedUnprotect
2017-09-18 12:52:35 +02:00
Silent
29cea98c70
Fixup patterns for UPX executables
...
Adapted ScopedUnprotect for UPX executables
2017-09-16 23:32:17 +02:00
Silent
de35275f8d
PickNextNodeToChaseCarXYZ for VC
2017-09-13 21:56:06 +02:00
Silent
51fa496658
III/VC can use non-serializable (local session only) hints
2017-09-12 22:53:20 +02:00
Silent
b002512132
Memory::Patch with std::initializer_list
2017-09-12 18:00:26 +02:00
Silent
43babcd405
GetASIModuleHandle to account for stupid people having their mods as DLL and not ASI
2017-09-12 14:21:20 +02:00
Silent
832828ac8f
Timers fix for III
2017-09-11 16:41:40 +02:00
Silent
94fa223e8c
Patterns for timers fix for VC
2017-09-11 15:18:32 +02:00
Silent
c58f8ceef6
First version of new timer fix for III/VC - VC only so far
2017-09-11 00:39:46 +02:00
Silent
df32c8ab6a
Once again cleaned up FLA integration
2017-09-09 20:46:10 +02:00
Silent
1f800587f1
Removed some duplicate code in Patternies
...
Perfect forwarding for for_each_result functor
2017-09-08 00:56:29 +02:00
Silent
7b94f1b4c6
Merge fix
2017-09-07 22:36:51 +02:00
Silent
30190e74ef
Merge branch 'fla-r28'
...
# Conflicts:
# SilentPatch/TheFLAUtils.cpp
# SilentPatch/TheFLAUtils.h
# SilentPatchSA/ModelInfoSA.h
2017-09-07 22:35:16 +02:00
Silent
7e30befb6f
Refactored FLA compatibility
...
Car colours compatible with FLA
# Conflicts:
# SilentPatchSA/ModelInfoSA.h
2017-09-07 22:28:17 +02:00
Silent
330fa38f4c
Fix for old FLA
2017-09-07 22:24:14 +02:00
Silent
928800795c
Branchless GetExtendedID
2017-09-07 22:24:06 +02:00
Silent
ebd4732411
Fix for old FLA
2017-06-20 21:40:05 +02:00
Silent
07d994cc3e
Branchless GetExtendedID
2017-06-20 20:35:35 +02:00
Silent
22c484a9f9
Merge fixes
2017-06-20 18:33:31 +02:00
Silent
38705cf740
Merge branch 'fla-r28'
...
# Conflicts:
# SilentPatchSA/SilentPatchSA.cpp
# SilentPatchSA/SilentPatchSA.vcxproj
# SilentPatchSA/SilentPatchSA.vcxproj.filters
# SilentPatchSA/VehicleSA.cpp
2017-06-20 18:27:50 +02:00
Silent
3cde64abbc
FLA 32-bit model IDs compatibility
2017-06-19 20:00:02 +02:00
Silent
c81ab5f3f9
+ Pattern.for_each_result
2017-05-27 21:44:22 +02:00
Silent
fa1d50b62c
Don't include null terminator in pattern string_view
2017-04-27 17:36:05 +02:00
Silent
3310e2eea1
Don't store size in patternie structure
2017-04-27 02:25:37 +02:00
Silent
2e19ee6ac5
Improved patternies
2017-04-27 02:18:59 +02:00
Silent
f39c7c8d2c
more security improvements
2017-04-09 20:25:19 +02:00
Silent
40726059f6
Allow resetting BasicDelimStringReader
2017-04-07 00:08:27 +02:00
Silent
550841b60a
std::string_view
2017-04-02 21:08:57 +02:00
Silent
546f7cfe54
suppress or fix all warnings
2017-04-02 19:41:50 +02:00
Silent
b2c9b188b3
DelimStringReader
2017-03-23 11:30:06 +01:00
Silent
72542d521e
Update version info
2017-03-20 20:27:41 +01:00
Silent
acb6e0b72c
unused files removed
2017-03-17 10:07:02 +01:00
Silent
477595bcd5
range patterns
2017-03-17 00:48:16 +01:00
Silent
af4959db72
Fix critical issue in Memory
2017-03-14 01:31:18 +01:00
Silent
c8eddf93f8
add versioninfo
2017-03-11 14:37:36 +01:00
Silent
943a3acc24
add Patternies
2017-03-05 22:25:46 +01:00
Silent
005436d348
updated to libflac 1.3.2
2017-03-02 00:40:15 +01:00
Silent
095c68678a
this is unused
2017-02-25 00:04:15 +01:00
Silent
9959177ba0
shouldn't be marked as inline
2016-09-12 00:14:01 +02:00
Silent
e07c0b4d5c
Updated Memory
2016-09-11 23:56:55 +02:00
Silent
7584bed931
Missing Memory includes
2016-08-10 22:35:14 +02:00
Silent
e344ee91a0
Updated Memory
2016-08-10 22:27:16 +02:00
Silent
cb80efbf53
rip SilentBlock
2016-07-04 03:20:40 +02:00
Silent
10492cd289
FLA donation window block for III/VC
2016-05-29 15:01:57 +02:00
Silent
b906331d15
More generic Memory defines
2016-04-22 20:54:20 +02:00
Silent
57d623aeae
More updates to Memory
2016-03-12 23:20:55 +01:00
Silent
8c9c4b949f
Updated Memory
2016-03-11 23:54:06 +01:00
Silent
901a3c818b
updated Memory
2016-03-10 20:27:53 +01:00
Silent
c50c0a2c1d
Optimized NVC shader
2015-04-23 18:41:20 +02:00
Silent
403df49335
SHGetFolderPath on User Files - in SA
2015-04-23 17:32:18 +02:00
Silent
2d24b6fee5
III version of User Files fix
2015-04-22 15:47:56 +02:00
Silent
01a7cca723
VC mouse fix & final touches for III/VC 1.1
2015-03-05 15:51:52 +01:00
Silent
3fd04e395a
Shader as a resource
2015-02-08 19:52:41 +01:00
Silent
a111ac1cb5
German newsteam r2 support
2014-12-11 01:15:05 +01:00
Silent
51b952d8a3
Newsteam r2 exe support
2014-12-09 23:51:07 +01:00
aap
f4514ad6b2
Changed nvc and dual pass code.
2014-11-29 18:34:36 +01:00
Silent
49ddc29312
Cleaned shader code up
...
Matched RwD3D9GetTransform in 1.01 and 3.0 EXEs
2014-11-28 18:36:48 +01:00
aap
80f652762a
Fixed typo.
2014-11-28 14:42:31 +00:00
aap
c8f8be75f3
Fixed flickering and alpha bugs in nvc shader.
2014-11-28 15:26:59 +01:00
Silent
24800b17e2
Fixed widescreen patch for 1.0, 3.0 and newsteam
2014-11-08 12:36:28 +01:00
Silent
260d6a2339
First fixes for that butchered Steam re-release
2014-11-08 02:20:53 +01:00
Silent
0a550318e4
III window proc hack unified with GInput
2014-10-04 16:52:56 +02:00
Silent
20b2f09e8a
6 extra directionals on Medium and higher
2014-09-26 15:44:28 +02:00
Silent
048999d74a
Additional compatibility code for widescreen fixes
2014-09-14 20:02:57 +02:00
Silent
ee0adecc4b
RsMouseSetPos call for III
2014-09-14 17:12:28 +02:00
Silent
3b817a2fe7
III armour cheat now consistent between versions
2014-08-28 22:49:22 +02:00
Silent
9bfbcd83f0
Timers now work properly in III/VC (Billie Jean plays again!)
2014-08-27 16:27:08 +02:00
Silent
c19ae65d46
III/VC patches compileable again
2014-08-27 01:20:24 +02:00
Silent
82fe37b369
1.01 support - more
2014-08-25 14:19:54 +02:00
Silent
cd0fa0f044
Working on 1.01 support
2014-08-22 02:09:21 +02:00
Silent
54b381965f
HOODLUM 1.0 US and 1.0 EU fixes - now fully compatible
2014-08-05 16:27:26 +02:00
Silent
abb1db6b44
Mostly ready for multiple EXEs compatibility
...
TODO: RW calls
2014-08-04 14:30:16 +02:00
Silent
b80846091f
III/VC and SA files split
2014-08-03 15:38:53 +02:00