Silent
c9d7a0dcba
Bump up version numbers
2019-12-28 12:16:49 +01:00
Silent
e797ec4f3a
SA: Ported new fixes to Steam/RGL:
...
- Reset bPenaltyForDeathApplies and bPenaltyForArrestApplies on new game
- Fix lightless taxis
- Allow extra6 to be picked with component rule 4 (any)
- Disallow moving cam up/down with mouse when looking back/left/right in vehicle
2019-12-28 00:13:27 +01:00
Silent
7c79495174
III: Fix chopper's search light placement
...
VC: Typo fix
2019-12-27 16:24:35 +01:00
Silent
9265226a09
III: Give chopper/escape their own col model which is big enough
2019-12-27 16:04:46 +01:00
Silent
c1ccfba2ec
III/VC: Added EnableVehicleCoronaFixes INI option
2019-12-27 11:06:26 +01:00
Silent
1d007aed68
SA: Disallow moving cam up/down with mouse when looking back/left/right in vehicle (1.0 only for now)
2019-12-26 23:18:01 +01:00
Silent
51aec1955f
SA: Disabled moonphases in SA-MP (time manipulation breaks them)
2019-12-26 23:15:27 +01:00
Silent
4679873c3a
VC: Make drive-by one shot sounds owned by the driver instead of the car
2019-12-25 17:40:59 +01:00
Silent
f3f9004322
III/VC: Made vehicle ID-based fixes data driven
2019-12-25 16:02:42 +01:00
Silent
7a96e5eefb
VC/SA: Allow extra6 to be picked with component rule 4 (any)
2019-12-25 15:36:59 +01:00
Silent
3555242811
Factorized SVF to be usable by all 3 games
2019-12-25 15:36:30 +01:00
Silent
9248a822c6
III/VC/SA 1.0: Fix lightless taxis
2019-12-24 12:36:03 +01:00
Silent
b46e91918c
III: Fix SetupBigBuilding for cranes, bright windows and others
2019-12-24 00:02:06 +01:00
Silent
c803927c80
SA: Reset bPenaltyForDeathApplies and bPenaltyForArrestApplies on new game (SA 1.0 only for now)
2019-12-23 23:21:19 +01:00
Silent
4959204f53
III/VC: Remade static shadow alpha fix to be compatible with SkyGfx
2019-12-23 22:49:00 +01:00
Silent
fe37cd7c88
III/VC: Corrected Ambulance siren pos again to reduce clipping
2019-12-23 21:00:38 +01:00
Silent
7d94694d5a
VC: Corrected siren coronas in FBI Rancher and Vice Cheetah, added siren to FBI Washington
2019-12-23 19:56:30 +01:00
Silent
7aebe3f355
III/VC: Moved taxi corona fix to shared code
2019-12-15 18:54:53 +01:00
Silent
330f1e3072
VC: Fixed corona placements on Police, Fire truck, Ambulance, Enforcer and Police Maverick
2019-12-15 17:25:09 +01:00
Silent
03a0cb68be
III: Fixed taxi light corona placement for Taxi
2019-12-15 17:25:09 +01:00
Silent
9b26855d3d
Unified math functions
2019-12-15 13:44:20 +01:00
Silent
f3113ba0ee
III: Fixed corona placements in Firetruck, Ambulance, Enforcer
2019-12-10 22:07:39 +01:00
Silent
3319f9df00
VC: Corrected FBI Washington sirens sound
2019-12-08 20:15:25 +01:00
Silent
de60ad587c
III: Corrected FBI Car secondary siren sound
2019-12-08 19:33:04 +01:00
Silent
a72b52868c
SA: Replaced moon phases fix with a less invasive one
2019-12-08 14:32:55 +01:00
Silent
7466c5c99c
SA: Disable building pipeline for skinned objects
...
Fixes parachute animations without having to edit the model
2019-12-08 13:09:46 +01:00
Silent
2be613a75b
III/VC/SA: Disable alpha test for stored shadows too
2019-12-08 12:27:33 +01:00
Silent
86f1c60267
SA: Disable alpha test for static shadows
...
Fixes fire shadows
2019-12-07 20:17:01 +01:00
Silent
39df8343ca
III/VC: Remade static shadow alpha fix properly
...
Now disables alpha test for these shadows instead of tweaking intensity
"until it works"
2019-12-07 19:29:08 +01:00
Silent
c9e34d5761
III/VC: Fix rendering corona lines on non-nvidia GPU's
2019-12-07 18:21:00 +01:00
Silent
df012b84cf
Add RWGTA - wrappers for III/VC RW where macros would be used in SA
2019-12-07 16:24:41 +01:00
Silent
77140a8ef6
Use proper RW versions for all 3 games
2019-12-07 14:47:08 +01:00
Silent
382bdcf3b9
SA: Re-introduce corona rotation on PC, like it is in III/VC/SA PS2
2019-12-07 12:02:36 +01:00
Silent
49ab1a5ed8
Slightly rework AudioUtilsGetCurrentTimeInMs not to lose precision
2019-12-06 21:01:22 +01:00
Silent
8d9ba3a97a
CdStreamSync fix: Use a RAII wrapper for cdstream critical section
2019-11-23 17:27:14 +01:00
Silent
db745b974a
Update submodules
2019-11-01 10:14:41 +01:00
Silent
7ef5a03b57
Bump up version
2019-09-25 23:05:42 +02:00
Silent
ad842130d3
III: Fix pattern for IsAudioInitialised failing with a Steam version
2019-09-25 23:05:29 +02:00
Silent
a9903ac922
Migrated Blista car crusher fix to use patterns and allowed it to fail gracefully
2019-09-25 20:36:39 +02:00
Silent
d549eb4682
Bump up version number
2019-09-22 14:46:05 +02:00
Silent
0dbe281982
SA newsteam/RGL: Default Steer with Mouse to disabled
2019-09-22 14:44:07 +02:00
Silent
37957a1256
SA newsteam/RGL: Remove censorships
2019-09-22 13:53:38 +02:00
Silent
082a9e7156
Updated newsteam patches to use patterns, adding RGL support
...
Newsteam r1/r2 specific patches are now alll gone
2019-09-22 12:15:29 +02:00
Silent
31ab59e578
Updated newsteam variables to use patterns to support RGL
2019-09-21 00:33:49 +02:00
Silent
c4207235be
Update MemoryMgr in Utils
2019-09-21 00:30:18 +02:00
Silent
c2f6c9bc2e
Fix newsteam patterns for RGL
2019-09-20 20:35:05 +02:00
Silent
97e60f5261
III - Call cDMAudio::IsAudioInitialised before adding one shot sounds, like in VC
2019-08-25 15:08:40 +02:00
Silent
bb02824c91
Metric/Imperial check based on Windows locale settings and on INI/debug menu override (III/VC)
2019-08-24 22:35:35 +02:00
Silent
da5b5b1e12
Set up facilities for delayed patching in III/VC
2019-08-24 17:05:32 +02:00
Silent
f9a77d2ddd
Fix paintjobs vanishing after opening/closing garage without rendering the car first - SA 1.0
2019-08-24 13:14:32 +02:00