Silent
8cf5157941
Update to the newest ModUtils
2024-01-28 15:26:24 +01:00
Silent
2af4ec8e06
Obtain desktop resolution regardless of DPI scaling
...
Fixes "Cannot find X video mode" when DPI scaling is in use
2021-07-26 23:55:41 +02:00
Silent
4d02505521
Moved shared stuff to a submodule
2019-06-28 23:53:05 +02:00
Silent
5b8ad59097
Project fixes
2019-03-02 16:17:29 +01:00
Silent
a763b69205
Fix ddraw name
2018-05-20 20:29:14 +02:00
Silent
dc435f9ad2
Reverted to fp:precise for now since VS still produces wrong code for fp:fast
2018-04-26 00:38:54 +02:00
Silent
b11644ae5a
GetBuildNumber export (revision << 8 | build)
2018-04-20 20:33:45 +02:00
Silent
d93a5d6fc6
Mark modules as large address aware (in case it makes a difference)
2018-01-21 13:16:34 +01:00
Silent
eb2172945b
Different version numbers for Master and pre-release
2018-01-15 23:02:30 +01:00
Silent
63ba94e547
Re-added fallback code if SHGetFolderPathA fails (like in stock code, falls back to "data" directory)
2018-01-06 16:04:11 +01:00
Silent
47cd773c46
Copyright year updated
2018-01-02 11:26:32 +01:00
Silent
b0439be77c
Stricter compilation options (strict strings)
2017-12-22 00:16:18 +01:00
Silent
e8b07f9f50
Cleaned up imports
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Delay load shlwapi/shell32/psapi as we don't need those in DllMain (shell32 is used MUCH later) and stock game doesn't link them so we may speed up startup
2017-10-03 23:32:14 +02:00
Silent
32fa0c9e51
Bomb ownership bug fix in III/VC + small corrections
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Project fixes
2017-09-27 23:12:05 +02:00
Silent
b60c4dbfcf
FILE_FLAG_NO_BUFFERING fix moved to fixes-shared-with-ddraw
2017-09-18 23:11:19 +02:00
Silent
bf8f58970d
Unified code between ddraw and ASIs
2017-09-18 22:13:02 +02:00
Silent
01dfbda6fd
UPX-friendly ddraw (should be cleaned up a bit though)
2017-09-18 17:19:56 +02:00
Silent
a5380e3c5f
Recreated ddraw project with CRT and proper settings (will need it for patterns)
2017-09-18 13:46:14 +02:00
Silent
9cb66601f8
Master builds (Release = optimizations + assertions)
2017-09-12 13:48:15 +02:00
Silent
fb679617de
Disabled C++ exceptions and RTTI
2017-09-07 22:43:10 +02:00
Silent
a17495fdbc
fix ddraw unprotecting
2017-05-17 00:36:09 +02:00
Silent
d767bf9766
Make hInstance local, it doesn't need to be global
2017-04-27 22:15:40 +02:00
Silent
6bcd33ea54
Include flag changes when protecting rwcseg
2017-04-27 22:12:48 +02:00
Silent
f39c7c8d2c
more security improvements
2017-04-09 20:25:19 +02:00
Silent
6bdd02ffdd
Fully migrate on utf-16 strings where possible
2017-04-09 18:43:54 +02:00
Silent
72542d521e
Update version info
2017-03-20 20:27:41 +01:00
Silent
c8eddf93f8
add versioninfo
2017-03-11 14:37:36 +01:00
Silent
afd6fc49ea
Misc changes
2016-09-12 00:11:17 +02:00
Silent
b27ec3a264
Adapted for new Memory version
2016-09-12 00:09:21 +02:00
Silent
e78ff41605
Update code for new Memory
2016-08-10 22:27:58 +02:00
Silent
b64fb9b389
safe sprintfs
2016-03-31 19:51:14 +02:00
Silent
f3311da509
% new paths
2016-03-07 18:59:19 +01:00
Silent
dd96f14947
ddraw.dll patching code unified to work properly with encrypted EXEs
2015-06-25 01:19:46 +02:00
Silent
3c3a25933b
SSE instructions disallowed
2015-06-21 00:44:55 +02:00
Silent
fbc617697c
Simpler init check for DirectDrawCreateEx
2015-05-02 00:46:46 +02:00
Silent
a9058040a3
DirectPlay dependency removed for real now
2015-05-02 00:27:56 +02:00
Silent
49e73bd130
Project files updated for MSVC2013
2015-05-02 00:27:30 +02:00
Silent
2d24b6fee5
III version of User Files fix
2015-04-22 15:47:56 +02:00
Silent
785ad0d3ad
Updated project files
2015-04-22 15:20:40 +02:00