Silent
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c803927c80
|
SA: Reset bPenaltyForDeathApplies and bPenaltyForArrestApplies on new game (SA 1.0 only for now)
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2019-12-23 23:21:19 +01:00 |
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Silent
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9b26855d3d
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Unified math functions
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2019-12-15 13:44:20 +01:00 |
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Silent
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a72b52868c
|
SA: Replaced moon phases fix with a less invasive one
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2019-12-08 14:32:55 +01:00 |
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Silent
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7466c5c99c
|
SA: Disable building pipeline for skinned objects
Fixes parachute animations without having to edit the model
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2019-12-08 13:09:46 +01:00 |
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Silent
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2be613a75b
|
III/VC/SA: Disable alpha test for stored shadows too
|
2019-12-08 12:27:33 +01:00 |
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Silent
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86f1c60267
|
SA: Disable alpha test for static shadows
Fixes fire shadows
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2019-12-07 20:17:01 +01:00 |
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Silent
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382bdcf3b9
|
SA: Re-introduce corona rotation on PC, like it is in III/VC/SA PS2
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2019-12-07 12:02:36 +01:00 |
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Silent
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49ab1a5ed8
|
Slightly rework AudioUtilsGetCurrentTimeInMs not to lose precision
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2019-12-06 21:01:22 +01:00 |
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Silent
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8d9ba3a97a
|
CdStreamSync fix: Use a RAII wrapper for cdstream critical section
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2019-11-23 17:27:14 +01:00 |
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Silent
|
0dbe281982
|
SA newsteam/RGL: Default Steer with Mouse to disabled
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2019-09-22 14:44:07 +02:00 |
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Silent
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37957a1256
|
SA newsteam/RGL: Remove censorships
|
2019-09-22 13:53:38 +02:00 |
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Silent
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082a9e7156
|
Updated newsteam patches to use patterns, adding RGL support
Newsteam r1/r2 specific patches are now alll gone
|
2019-09-22 12:15:29 +02:00 |
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Silent
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31ab59e578
|
Updated newsteam variables to use patterns to support RGL
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2019-09-21 00:33:49 +02:00 |
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Silent
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c2f6c9bc2e
|
Fix newsteam patterns for RGL
|
2019-09-20 20:35:05 +02:00 |
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Silent
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f9a77d2ddd
|
Fix paintjobs vanishing after opening/closing garage without rendering the car first - SA 1.0
|
2019-08-24 13:14:32 +02:00 |
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Silent
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10130d0f37
|
Metric/Imperial check based on Windows locale settings and on INI/debug menu override (SA 1.0 only for now)
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2019-08-12 19:43:09 +02:00 |
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Silent
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4d02505521
|
Moved shared stuff to a submodule
|
2019-06-28 23:53:05 +02:00 |
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Silent
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60c4eb3b66
|
Disable TrueInvicibility in SAMP
|
2019-05-18 11:10:40 +02:00 |
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Silent
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21d6ed5cc3
|
Account for SA-MP patches for GetWeaponSkill in RenderWeaponPedsForPC
|
2019-05-18 11:06:17 +02:00 |
|
Silent
|
031d026e27
|
Fix regression introduced by Firela ladder - taxi boost jump stopped working
|
2019-04-02 18:49:37 +02:00 |
|
Silent
|
3a75bff65f
|
Correct Z write for rendering weapons and muzzleflashes (fixes both in fact)
|
2019-03-30 12:51:38 +01:00 |
|
Silent
|
0d7cd7dec9
|
Expose LS-RP mode server list to INI
|
2019-03-30 12:21:33 +01:00 |
|
Silent
|
a0b1f9690a
|
Add AD:RP to servers in "LS-RP Mode"
|
2019-03-29 23:26:34 +01:00 |
|
Silent
|
9fa0652da4
|
Modified 1.01 message
|
2019-03-17 15:23:02 +01:00 |
|
Silent
|
59e24547b0
|
Add compatibility shims to Lightbeam Fix and keyboard input latency fix
|
2019-03-17 15:15:45 +01:00 |
|
Silent
|
971e4a26a7
|
TrueInvicibility INI option
|
2019-03-07 23:02:49 +01:00 |
|
Silent
|
65862b38cf
|
IgnoresWeaponPedsForPCFix switch
|
2019-03-06 22:11:57 +01:00 |
|
Silent
|
e94fec9c6f
|
Factorize weapon and muzzleflash rendering into separate options
|
2019-03-06 21:59:14 +01:00 |
|
Silent
|
6b2ad034cb
|
LS-RP Mode
|
2019-03-06 21:51:21 +01:00 |
|
Silent
|
cabd0c999a
|
Scoped render states
|
2019-03-06 20:37:49 +01:00 |
|
Silent
|
5921dfddb3
|
Delete unused code bringing noise
|
2019-03-05 21:24:47 +01:00 |
|
Silent
|
30c10a9a25
|
Added more options to debug menu (rotor fix, small steam texts, minimal HUD)
|
2019-02-03 14:09:29 +01:00 |
|
Silent
|
9dbbcb42cf
|
Exceptions list for lightbeam BFC fix
|
2019-02-03 13:28:24 +01:00 |
|
Silent
|
90339aa980
|
Revisited and cleaned up lightbeam fix
|
2019-02-03 00:33:17 +01:00 |
|
Silent
|
43501aa161
|
Full precision D3D hidden under a define
|
2019-02-02 12:02:59 +01:00 |
|
Silent
|
80242b42f7
|
Marked some functions as safebuffers since realistically QueryPerformanceCounter won't ever cause a buffer overrun and it's a quite time critical function
|
2019-01-05 19:08:57 +01:00 |
|
Silent
|
7f7769ea22
|
Merge branch 'patch' into dev
|
2018-12-04 20:43:30 +01:00 |
|
Silent
|
f9a507b029
|
Partial revert "Normalized string comparision functions usage between different functions"
This reverts commit 1c41d135b5 .
|
2018-12-04 20:40:41 +01:00 |
|
Silent
|
910b9372b5
|
Simplify GetModuleHandleEx usage
|
2018-10-31 23:43:07 +01:00 |
|
Silent
|
8f6fa047e2
|
Don't clean the car BEFORE Pay 'n Spray doors close, as it gets cleaned later again anyway! - SA 1.0
|
2018-10-14 00:01:28 +02:00 |
|
Silent
|
8918bc9a68
|
Resetting stats and variables on New Game (SA 1.0 only)
|
2018-09-25 23:57:50 +02:00 |
|
Silent
|
1a92ebb95d
|
Prevent "ped hit" samples from playing where they used to, so passengers don't comment on gently pushing peds
|
2018-09-22 23:54:25 +02:00 |
|
Silent
|
914d482d0d
|
Play passenger's voice lines when killing peds with car, not only when hitting them damages player's vehicle
|
2018-09-22 21:41:27 +02:00 |
|
Silent
|
2dfc9d30be
|
Unified special vehicle features and double rwheels override (it's now internally a special vehicle feature, just like rotors)
|
2018-09-02 23:57:29 +02:00 |
|
Silent
|
02f7063535
|
Merge branch 'master' into dev
|
2018-06-13 21:18:04 +02:00 |
|
Silent
|
1d3b0a20c1
|
Fix ColouredZoneName=0 ignoring text alpha
|
2018-06-13 20:49:40 +02:00 |
|
Silent
|
aeb9a76e00
|
Tug tow bar
|
2018-06-05 21:07:42 +02:00 |
|
Silent
|
03482f0779
|
Allow for several hierarchy typos (DFT-30, Sweeper, boats)
This retires BOAT_MOVING_PROP feature and Sweeper workaround
|
2018-06-05 20:03:40 +02:00 |
|
Silent
|
77f78fedca
|
Double artict3 trailer
|
2018-06-05 19:57:53 +02:00 |
|
Silent
|
3ec5663861
|
Update ModuleList.hpp
|
2018-06-05 01:16:51 +02:00 |
|