Silent
b791865af6
Animation for Firela ladder
2018-05-27 15:19:30 +02:00
Silent
623464d45e
Port CdStream race condition to newsteam as freezing is very frequent now
2018-05-20 22:00:39 +02:00
Silent
9d30b51273
Fix crash on newsteam
2018-05-20 22:00:13 +02:00
Silent
d9917df62b
Remaining fixes adapted to SA newsteam
2018-05-19 21:26:00 +02:00
Silent
2e02450995
Credits for III, VC and SA newsteam
2018-04-28 17:45:32 +02:00
Silent
edbe62e421
Tie credits XOR to revision version so it changes every public build
...
Corrected credits hook (in case somebody else hooks there already...)
2018-04-28 16:49:32 +02:00
Silent
18afa85c3f
SA newsteam fixes (partially)
2018-04-28 16:13:29 +02:00
Silent
ed397348d1
Fixed handling.cfg name matching (names don't need unique prefixes anymore)
...
III (all), VC (all), SA (all supported)
2018-04-24 23:59:40 +02:00
Silent
16a8b15086
Removed nasty ReadCall hacks
2018-04-22 00:18:12 +02:00
Silent
b11644ae5a
GetBuildNumber export (revision << 8 | build)
2018-04-20 20:33:45 +02:00
Silent
1c41d135b5
Normalized string comparision functions usage between different functions
2018-04-12 23:56:25 +02:00
Silent
d709936322
outfit.asi compatibility
2018-04-08 14:40:30 +02:00
Silent
bf08a40d1a
Updated MemoryMgr
2018-04-02 21:01:11 +02:00
Silent
2614f4d1b0
Decreased keyboard input latency - III, VC, SA 1.0/newsteam
2018-03-28 21:23:16 +02:00
Silent
6c6700bcef
Bicycle on fire fix - SA 1.0
2018-02-17 13:59:44 +01:00
Silent
48ff3a0150
Changed 1.01 disclaimer
...
Removed replay fix for now
2018-02-11 14:01:10 +01:00
Silent
889daff459
Patterns for SA newsteam variables
2018-02-10 20:04:12 +01:00
Silent
1f8b44384e
Fixed ammo granting from SCM - SA 1.0
2018-01-28 18:30:52 +01:00
Silent
a4bae15050
Compilation fix
2018-01-28 18:15:53 +01:00
Silent
916c82b5a4
Fun with credits
2018-01-28 14:21:27 +01:00
Silent
ae62b9f434
Fixed triangle above recruitable peds' heads (SA 1.0)
2018-01-26 18:18:52 +01:00
Silent
5ad460ff40
CPlayerInfo operator= (for SA 1.0
2018-01-26 18:18:36 +01:00
Silent
78e4e3f414
Fix Master compilation
2018-01-15 23:01:57 +01:00
Silent
e021dfe53f
extra assertion
2018-01-15 01:51:36 +01:00
Silent
883b0dde94
Supply Lines/Beefy Baron SCM fix (player is placed under the building and not high in the sky)
2018-01-14 02:04:38 +01:00
Silent
62ed9242bc
Supply Lines streaming fix (SA 1.0)
2018-01-11 21:45:59 +01:00
Silent
89e2a8d121
Small scope fix
2018-01-06 16:20:35 +01:00
Silent
63ba94e547
Re-added fallback code if SHGetFolderPathA fails (like in stock code, falls back to "data" directory)
2018-01-06 16:04:11 +01:00
Silent
b22bed5802
This code can be reused (and gets reused very fine)
2017-12-30 12:45:12 +01:00
Silent
88664b2279
Re-added missing lunar64 to resources
2017-12-30 12:37:30 +01:00
Silent
482686151e
6 extra directionals fix for SA newsteam
2017-12-29 00:41:22 +01:00
Silent
c136734bd2
Replaced asmy fix with normal code based fix
2017-12-26 01:59:22 +01:00
Silent
157a99f0c1
Big update to MemoryMgr - streamlined, removed code duplication, addresses now in one place
2017-12-26 00:14:39 +01:00
Silent
b454985d8b
Use make_range_pattern where applicable
2017-12-25 01:57:44 +01:00
Silent
1e9d526c7c
Thin templates for Memory
2017-12-23 18:25:58 +01:00
Silent
01f7c39d1e
Modulo over CLoadingScreen::m_currDisplayedSplash - imfast compatible
2017-12-22 01:07:51 +01:00
Silent
69d9e4744f
Misc changes
2017-12-22 00:13:28 +01:00
Silent
70efc863c8
Tidied up
2017-11-30 18:19:43 +01:00
Silent
ff823f1eb9
Exposed ColouredZoneNames to debug menu (on 1.0 only)
2017-11-15 00:20:17 +01:00
Silent
2272250483
DirectionalFromSun exposed to INI
...
Debug menu even in Master builds
2017-11-15 00:06:36 +01:00
Silent
fbe5c6c6bf
Corrected zone name colour blending
2017-11-10 00:24:27 +01:00
Silent
4827c94a98
Use kernel32 export in ModuleList if possible
...
Make ModuleList a local variable
2017-10-04 19:12:33 +02:00
Silent
e8b07f9f50
Cleaned up imports
...
Delay load shlwapi/shell32/psapi as we don't need those in DllMain (shell32 is used MUCH later) and stock game doesn't link them so we may speed up startup
2017-10-03 23:32:14 +02:00
Silent
080cc24f34
Unnamed CdStream semaphore (allows to run III/VC/SA all at once)
2017-10-03 22:24:01 +02:00
Silent
4b2c145028
Replaced GetASIModuleHandle with ModuleList (locate modules matching only by name without extension)
2017-10-03 21:34:21 +02:00
Silent
f35b637b9e
Unsupported 3.0 message
2017-09-28 23:48:08 +02:00
Silent
53debb778b
Removed two pass rendering
2017-09-28 21:43:16 +02:00
Silent
ede1d92f0b
NVC shader removed
2017-09-28 21:13:14 +02:00
Silent
d596ec7d1e
CdStream fix future proof for new FLA
2017-09-26 18:03:13 +02:00
Silent
d6e0f3e74f
Skip cdstream fix if FLA uses enhanced IMGs
2017-09-26 16:36:49 +02:00
Silent
258d1cccc9
Extra assertions added
...
Fixed bomb ownership/bombs saving for bikes - SA 1.0
2017-09-24 14:35:10 +02:00
Silent
a66876f85f
Cargens placed in interiors tie to area 13 (visible everywhere)
2017-09-23 21:04:46 +02:00
Silent
e272cce1f3
Dancing timers fix
2017-09-23 19:34:28 +02:00
Silent
498ef74988
Fixed GetOverlappedResult return values (more future proof)
...
ModloaderCdStreamRaceConditionAware so SP knows when ML patches cdstream race condition
2017-09-23 13:21:10 +02:00
Silent
5c48418aae
Use VP overloads explicitly for CdStreamSyncOnObject in case it's in hoodlum code space and it's not unprotected
2017-09-21 19:15:13 +02:00
Silent
4fbd372d57
Don't patch moonphases if skygfx already does that
2017-09-21 17:43:32 +02:00
Silent
ab6f2609d8
Small code clarity fixes
2017-09-20 20:41:58 +02:00
Silent
4a3a867b0c
Fixed an issue with hoodlum
2017-09-20 17:11:57 +02:00
Silent
c645fc56ee
Missing patch
2017-09-20 15:57:28 +02:00
Silent
a3bbfd2cd3
XP-friendly CVs
2017-09-20 15:15:29 +02:00
Silent
bda0c717a6
Moved InitializeCriticalSectionAndSpinCount before original function so critsec is here BEFORE cdstreamthread spawns
2017-09-20 15:00:21 +02:00
Silent
21d0c51519
Improved CdStream fix by using condition variable (without modloader for now only)
2017-09-20 14:58:55 +02:00
Silent
3df6ae1854
Fixed a deadlock in CdStream
2017-09-20 02:08:29 +02:00
Silent
2e85ac3dec
Hooked up debugmenu.dll
...
Don't include an extra D3DLIGHT on vehicles since we fixed directional already
2017-09-19 21:40:48 +02:00
Silent
d3cb0bb72c
Aaron's sun corrected
2017-09-19 17:46:42 +02:00
Silent
6559a04732
Modulo over CLoadingScreen::m_currDisplayedSplash - SA 1.0
2017-09-19 00:47:38 +02:00
Silent
bf8f58970d
Unified code between ddraw and ASIs
2017-09-18 22:13:02 +02:00
Silent
fb672f079b
Simplified ScopedUnprotect selection
...
Made SA use safer ScopedUnprotect
2017-09-18 12:52:35 +02:00
Silent
f1cb027642
Fixed impounding of random vehicles (because CVehicle::~CVehicle doesn't remove cars from apCarsToKeep) - SA 1.0
2017-09-15 20:24:26 +02:00
Silent
4b934419bf
Proper metric-imperial conversion constants
2017-09-12 22:35:45 +02:00
Silent
4a2d93c44e
Fixed new warnings
2017-09-12 18:06:55 +02:00
Silent
99503818dd
Safer CdStreamSetFilePointer
2017-09-12 18:04:42 +02:00
Silent
e4a3d81e81
Only hook DOUBLE_RHWEELS exception list if there are any entries listed in INI
2017-09-12 16:14:07 +02:00
Silent
7413bab68c
Less invasive INI options (don't hook if option is commented out/removed)
2017-09-12 16:08:22 +02:00
Silent
43babcd405
GetASIModuleHandle to account for stupid people having their mods as DLL and not ASI
2017-09-12 14:21:20 +02:00
Silent
f0a53778ee
Remove FILE_FLAG_NO_BUFFERING from CdStreams - III (all), VC (all), SA (1.0)
2017-09-12 13:31:57 +02:00
Silent
8901d95359
Fixup for SA timers
2017-09-11 00:39:08 +02:00
Silent
539398dd68
Stuntplane ailerons
...
Programmatically fixed props on Predator and Tropic
2017-09-09 23:39:30 +02:00
Silent
36d9f1a29a
Make freeing temp objects more aggressive to fix vending crash - SA 1.0
2017-09-09 18:47:07 +02:00
Silent
1da99647b5
Stop BF Injection/Bandito/Hotknife rotating engine components when engine is off
2017-06-25 14:09:30 +02:00
Silent
6006e253b1
SetComponentRotation moved to code
2017-06-25 12:32:22 +02:00
Silent
07776b44cb
% switch Z writing later to narrow down var scope more
2017-06-23 01:25:15 +02:00
Silent
9236463f88
Animated Phoenix hood scoop
2017-06-23 00:11:17 +02:00
Silent
9eec64ab83
More merge fixes (ugh)
2017-06-20 20:32:25 +02:00
Silent
22c484a9f9
Merge fixes
2017-06-20 18:33:31 +02:00
Silent
c81ab5f3f9
+ Pattern.for_each_result
2017-05-27 21:44:22 +02:00
Silent
71cfde4d8e
Perform static initialization with lambdas
2017-05-14 00:23:06 +02:00
Silent
ace01292eb
Read CCustomCarPlateMgr::GeneratePlateText from InjectDelayedPatches - adds compatibility with Deji's Custom Plate Format
2017-04-27 16:17:38 +02:00
Silent
396f013961
MountainCloudBoysFix using patternies instead of a hardcoded offset
2017-04-27 02:19:27 +02:00
Silent
e037250b1e
can use get_pattern here
2017-04-12 21:40:46 +02:00
Silent
47323e014d
reverse more RW functions
2017-04-12 21:33:23 +02:00
Silent
758186aa50
Simplified resource loading
2017-04-12 00:47:27 +02:00
Silent
6fa6ff2afe
Update new dirt fix for steam
2017-04-10 13:23:39 +02:00
Silent
ca1d2c2496
Support any amount of editable materials
2017-04-10 13:02:50 +02:00
Silent
a1f4744dcf
memory validator
2017-04-10 12:32:31 +02:00
Silent
87e6f81883
keep remainder while ticking SCM timers
2017-04-10 01:01:43 +02:00
Silent
6e470ab20d
increased numplate and car dirt code safety (null entries properly now, don't allow for a buffer overrun in strcpy_s)
2017-04-09 23:17:31 +02:00
Silent
98055b9f3f
safer resource management
2017-04-09 22:00:43 +02:00
Silent
f39c7c8d2c
more security improvements
2017-04-09 20:25:19 +02:00
Silent
6bdd02ffdd
Fully migrate on utf-16 strings where possible
2017-04-09 18:43:54 +02:00