Silent
fe37cd7c88
III/VC: Corrected Ambulance siren pos again to reduce clipping
2019-12-23 21:00:38 +01:00
Silent
7aebe3f355
III/VC: Moved taxi corona fix to shared code
2019-12-15 18:54:53 +01:00
Silent
03a0cb68be
III: Fixed taxi light corona placement for Taxi
2019-12-15 17:25:09 +01:00
Silent
9b26855d3d
Unified math functions
2019-12-15 13:44:20 +01:00
Silent
f3113ba0ee
III: Fixed corona placements in Firetruck, Ambulance, Enforcer
2019-12-10 22:07:39 +01:00
Silent
de60ad587c
III: Corrected FBI Car secondary siren sound
2019-12-08 19:33:04 +01:00
Silent
39df8343ca
III/VC: Remade static shadow alpha fix properly
...
Now disables alpha test for these shadows instead of tweaking intensity
"until it works"
2019-12-07 19:29:08 +01:00
Silent
df012b84cf
Add RWGTA - wrappers for III/VC RW where macros would be used in SA
2019-12-07 16:24:41 +01:00
Silent
77140a8ef6
Use proper RW versions for all 3 games
2019-12-07 14:47:08 +01:00
Silent
7ef5a03b57
Bump up version
2019-09-25 23:05:42 +02:00
Silent
ad842130d3
III: Fix pattern for IsAudioInitialised failing with a Steam version
2019-09-25 23:05:29 +02:00
Silent
a9903ac922
Migrated Blista car crusher fix to use patterns and allowed it to fail gracefully
2019-09-25 20:36:39 +02:00
Silent
d549eb4682
Bump up version number
2019-09-22 14:46:05 +02:00
Silent
97e60f5261
III - Call cDMAudio::IsAudioInitialised before adding one shot sounds, like in VC
2019-08-25 15:08:40 +02:00
Silent
bb02824c91
Metric/Imperial check based on Windows locale settings and on INI/debug menu override (III/VC)
2019-08-24 22:35:35 +02:00
Silent
da5b5b1e12
Set up facilities for delayed patching in III/VC
2019-08-24 17:05:32 +02:00
Silent
4d02505521
Moved shared stuff to a submodule
2019-06-28 23:53:05 +02:00
Silent
5b8ad59097
Project fixes
2019-03-02 16:17:29 +01:00
Silent
80242b42f7
Marked some functions as safebuffers since realistically QueryPerformanceCounter won't ever cause a buffer overrun and it's a quite time critical function
2019-01-05 19:08:57 +01:00
Silent
8648f7498a
Fix no-CD patch in III
2018-10-13 11:21:40 +02:00
Silent
c11136de56
Bump up version
2018-06-16 13:18:24 +02:00
Silent
95af3acd4f
Fix wrong assembly hook for III pathfinding
2018-06-16 13:02:19 +02:00
Silent
2e02450995
Credits for III, VC and SA newsteam
2018-04-28 17:45:32 +02:00
Silent
dc435f9ad2
Reverted to fp:precise for now since VS still produces wrong code for fp:fast
2018-04-26 00:38:54 +02:00
Silent
33c1ab4ace
Factorized MemoryMgr to be game agnostic
2018-04-22 00:13:15 +02:00
Silent
b11644ae5a
GetBuildNumber export (revision << 8 | build)
2018-04-20 20:33:45 +02:00
Silent
2614f4d1b0
Decreased keyboard input latency - III, VC, SA 1.0/newsteam
2018-03-28 21:23:16 +02:00
Silent
4653e4f00c
Fixed ammo granting from SCM - III/VC
2018-01-28 18:15:38 +01:00
Silent
d93a5d6fc6
Mark modules as large address aware (in case it makes a difference)
2018-01-21 13:16:34 +01:00
Silent
eb2172945b
Different version numbers for Master and pre-release
2018-01-15 23:02:30 +01:00
Silent
2d1c7f97e6
Refactor version checking in III/VC to new method
2018-01-14 12:04:22 +01:00
Silent
75b512764b
Updated RsMouseSetPos call fix
2018-01-10 01:08:41 +01:00
Silent
47cd773c46
Copyright year updated
2018-01-02 11:26:32 +01:00
Silent
59374848d3
014C cargen counter fix (by spaceeinstein) - III/VC
2017-12-29 00:41:00 +01:00
Silent
344d70800f
Thin templates for margin fixes for III/VC
2017-12-23 18:38:45 +01:00
Silent
b0439be77c
Stricter compilation options (strict strings)
2017-12-22 00:16:18 +01:00
Silent
e8b07f9f50
Cleaned up imports
...
Delay load shlwapi/shell32/psapi as we don't need those in DllMain (shell32 is used MUCH later) and stock game doesn't link them so we may speed up startup
2017-10-03 23:32:14 +02:00
Silent
32fa0c9e51
Bomb ownership bug fix in III/VC + small corrections
...
Project fixes
2017-09-27 23:12:05 +02:00
Silent
cab60502f3
Removed censorship - III/VC
2017-09-26 22:21:52 +02:00
Silent
b60c4dbfcf
FILE_FLAG_NO_BUFFERING fix moved to fixes-shared-with-ddraw
2017-09-18 23:11:19 +02:00
Silent
bf8f58970d
Unified code between ddraw and ASIs
2017-09-18 22:13:02 +02:00
Silent
fb672f079b
Simplified ScopedUnprotect selection
...
Made SA use safer ScopedUnprotect
2017-09-18 12:52:35 +02:00
Silent
29cea98c70
Fixup patterns for UPX executables
...
Adapted ScopedUnprotect for UPX executables
2017-09-16 23:32:17 +02:00
Silent
92fb1798f9
Fixed III pattern for pathfinding fix
2017-09-15 22:01:43 +02:00
Silent
aa08703dd7
PickNextNodeToChaseCarXYZ for III
2017-09-13 22:40:30 +02:00
Silent
54264b5cc4
Purple Nines Glitch fix revised
2017-09-12 23:26:08 +02:00
Silent
e3fe830843
Extra constness where applicable
2017-09-12 22:57:30 +02:00
Silent
51fa496658
III/VC can use non-serializable (local session only) hints
2017-09-12 22:53:20 +02:00
Silent
4b934419bf
Proper metric-imperial conversion constants
2017-09-12 22:35:45 +02:00
Silent
eb27f34143
FuckCarCompletely fixed in III and VC
2017-09-12 18:01:02 +02:00
Silent
61fb1af2ce
Alt+F4 fix for III/VC
2017-09-12 15:36:58 +02:00
Silent
9cb66601f8
Master builds (Release = optimizations + assertions)
2017-09-12 13:48:15 +02:00
Silent
f0a53778ee
Remove FILE_FLAG_NO_BUFFERING from CdStreams - III (all), VC (all), SA (1.0)
2017-09-12 13:31:57 +02:00
Silent
832828ac8f
Timers fix for III
2017-09-11 16:41:40 +02:00
Silent
6c30863136
Merge branch 'master' into 'master'
...
Fixed autopilot timer bug in III and VC
See merge request !1
2017-09-10 16:02:10 +00:00
Silent
fb679617de
Disabled C++ exceptions and RTTI
2017-09-07 22:43:10 +02:00
Nikolay Korolev
6386e61483
Fixed crash related to autopilot timing calculations for III
2017-06-15 16:07:11 +00:00
Silent
b8bbf7ba26
don't unload III/VC asis if they fail to load
2017-06-05 14:22:35 +02:00
Silent
f39c7c8d2c
more security improvements
2017-04-09 20:25:19 +02:00
Silent
6bdd02ffdd
Fully migrate on utf-16 strings where possible
2017-04-09 18:43:54 +02:00
Silent
550841b60a
std::string_view
2017-04-02 21:08:57 +02:00
Silent
72542d521e
Update version info
2017-03-20 20:27:41 +01:00
Silent
c8eddf93f8
add versioninfo
2017-03-11 14:37:36 +01:00
Silent
2e82d001e1
Update to VS2017 (with fixes)
2017-03-08 16:34:00 +01:00
Silent
3d730fd42c
fix timers return value (hopefully never affected anything)
2017-03-06 22:44:06 +01:00
Silent
943a3acc24
add Patternies
2017-03-05 22:25:46 +01:00
Silent
f845ceb25f
Move III/VC to v140_xp
2017-03-05 22:25:09 +01:00
Silent
afd6fc49ea
Misc changes
2016-09-12 00:11:17 +02:00
Silent
b27ec3a264
Adapted for new Memory version
2016-09-12 00:09:21 +02:00
Silent
e78ff41605
Update code for new Memory
2016-08-10 22:27:58 +02:00
Silent
c88bb59b8c
No-CD fix (from CLEO) - III
2016-06-19 13:37:14 +02:00
Silent
3d19aa4fbd
Bounds check for blip creation functions - III
2016-06-08 22:12:04 +02:00
Silent
e96bd3e91c
Reinit CGarages::RespraysAreFree - III/VC
2016-05-29 22:59:15 +02:00
Silent
0b2fc37d06
Reinit CCarCtrl fields (firetruck and ambulance generation) - III/VC
2016-05-29 19:17:44 +02:00
Silent
10492cd289
FLA donation window block for III/VC
2016-05-29 15:01:57 +02:00
Silent
b906331d15
More generic Memory defines
2016-04-22 20:54:20 +02:00
Silent
b64fb9b389
safe sprintfs
2016-03-31 19:51:14 +02:00
Silent
c587821c63
III 1.1 mouse sens fix backported to 1.0
2016-03-10 20:25:04 +01:00
Silent
9e0d878a46
Fixed III 1.1 Vigilante crash
2016-03-07 18:59:29 +01:00
Silent
f3311da509
% new paths
2016-03-07 18:59:19 +01:00
Silent
3b98e5abaf
More stable framelimiter - III
2015-06-29 01:08:05 +02:00
Silent
3c3a25933b
SSE instructions disallowed
2015-06-21 00:44:55 +02:00
Silent
49e73bd130
Project files updated for MSVC2013
2015-05-02 00:27:30 +02:00
Silent
2d24b6fee5
III version of User Files fix
2015-04-22 15:47:56 +02:00
Silent
785ad0d3ad
Updated project files
2015-04-22 15:20:40 +02:00