Silent
|
de60ad587c
|
III: Corrected FBI Car secondary siren sound
|
2019-12-08 19:33:04 +01:00 |
|
Silent
|
a72b52868c
|
SA: Replaced moon phases fix with a less invasive one
|
2019-12-08 14:32:55 +01:00 |
|
Silent
|
7466c5c99c
|
SA: Disable building pipeline for skinned objects
Fixes parachute animations without having to edit the model
|
2019-12-08 13:09:46 +01:00 |
|
Silent
|
2be613a75b
|
III/VC/SA: Disable alpha test for stored shadows too
|
2019-12-08 12:27:33 +01:00 |
|
Silent
|
86f1c60267
|
SA: Disable alpha test for static shadows
Fixes fire shadows
|
2019-12-07 20:17:01 +01:00 |
|
Silent
|
39df8343ca
|
III/VC: Remade static shadow alpha fix properly
Now disables alpha test for these shadows instead of tweaking intensity
"until it works"
|
2019-12-07 19:29:08 +01:00 |
|
Silent
|
c9e34d5761
|
III/VC: Fix rendering corona lines on non-nvidia GPU's
|
2019-12-07 18:21:00 +01:00 |
|
Silent
|
df012b84cf
|
Add RWGTA - wrappers for III/VC RW where macros would be used in SA
|
2019-12-07 16:24:41 +01:00 |
|
Silent
|
77140a8ef6
|
Use proper RW versions for all 3 games
|
2019-12-07 14:47:08 +01:00 |
|
Silent
|
382bdcf3b9
|
SA: Re-introduce corona rotation on PC, like it is in III/VC/SA PS2
|
2019-12-07 12:02:36 +01:00 |
|
Silent
|
49ab1a5ed8
|
Slightly rework AudioUtilsGetCurrentTimeInMs not to lose precision
|
2019-12-06 21:01:22 +01:00 |
|
Silent
|
8d9ba3a97a
|
CdStreamSync fix: Use a RAII wrapper for cdstream critical section
|
2019-11-23 17:27:14 +01:00 |
|
Silent
|
db745b974a
|
Update submodules
|
2019-11-01 10:14:41 +01:00 |
|
Silent
|
7ef5a03b57
|
Bump up version
|
2019-09-25 23:05:42 +02:00 |
|
Silent
|
ad842130d3
|
III: Fix pattern for IsAudioInitialised failing with a Steam version
|
2019-09-25 23:05:29 +02:00 |
|
Silent
|
a9903ac922
|
Migrated Blista car crusher fix to use patterns and allowed it to fail gracefully
|
2019-09-25 20:36:39 +02:00 |
|
Silent
|
d549eb4682
|
Bump up version number
|
2019-09-22 14:46:05 +02:00 |
|
Silent
|
0dbe281982
|
SA newsteam/RGL: Default Steer with Mouse to disabled
|
2019-09-22 14:44:07 +02:00 |
|
Silent
|
37957a1256
|
SA newsteam/RGL: Remove censorships
|
2019-09-22 13:53:38 +02:00 |
|
Silent
|
082a9e7156
|
Updated newsteam patches to use patterns, adding RGL support
Newsteam r1/r2 specific patches are now alll gone
|
2019-09-22 12:15:29 +02:00 |
|
Silent
|
31ab59e578
|
Updated newsteam variables to use patterns to support RGL
|
2019-09-21 00:33:49 +02:00 |
|
Silent
|
c4207235be
|
Update MemoryMgr in Utils
|
2019-09-21 00:30:18 +02:00 |
|
Silent
|
c2f6c9bc2e
|
Fix newsteam patterns for RGL
|
2019-09-20 20:35:05 +02:00 |
|
Silent
|
97e60f5261
|
III - Call cDMAudio::IsAudioInitialised before adding one shot sounds, like in VC
|
2019-08-25 15:08:40 +02:00 |
|
Silent
|
bb02824c91
|
Metric/Imperial check based on Windows locale settings and on INI/debug menu override (III/VC)
|
2019-08-24 22:35:35 +02:00 |
|
Silent
|
da5b5b1e12
|
Set up facilities for delayed patching in III/VC
|
2019-08-24 17:05:32 +02:00 |
|
Silent
|
f9a77d2ddd
|
Fix paintjobs vanishing after opening/closing garage without rendering the car first - SA 1.0
|
2019-08-24 13:14:32 +02:00 |
|
Silent
|
10130d0f37
|
Metric/Imperial check based on Windows locale settings and on INI/debug menu override (SA 1.0 only for now)
|
2019-08-12 19:43:09 +02:00 |
|
Silent
|
4d02505521
|
Moved shared stuff to a submodule
|
2019-06-28 23:53:05 +02:00 |
|
Silent
|
19f078bb04
|
Bump up version number
|
2019-05-19 12:53:27 +02:00 |
|
Silent
|
515afe5daf
|
Factorized a duplicate part of CPed::RenderWeapon into a lambda function
|
2019-05-18 12:39:09 +02:00 |
|
Silent
|
60c4eb3b66
|
Disable TrueInvicibility in SAMP
|
2019-05-18 11:10:40 +02:00 |
|
Silent
|
21d6ed5cc3
|
Account for SA-MP patches for GetWeaponSkill in RenderWeaponPedsForPC
|
2019-05-18 11:06:17 +02:00 |
|
Silent
|
7ce4c99cb9
|
Disable Z write for muzzleflash rendering
|
2019-04-13 18:17:30 +02:00 |
|
Silent
|
6fc792ed2d
|
Bump up version number
|
2019-04-02 19:02:30 +02:00 |
|
Silent
|
031d026e27
|
Fix regression introduced by Firela ladder - taxi boost jump stopped working
|
2019-04-02 18:49:37 +02:00 |
|
Silent
|
97347a11ff
|
Bump up version number
|
2019-03-30 13:25:11 +01:00 |
|
Silent
|
3a75bff65f
|
Correct Z write for rendering weapons and muzzleflashes (fixes both in fact)
|
2019-03-30 12:51:38 +01:00 |
|
Silent
|
0d7cd7dec9
|
Expose LS-RP mode server list to INI
|
2019-03-30 12:21:33 +01:00 |
|
Silent
|
a0b1f9690a
|
Add AD:RP to servers in "LS-RP Mode"
|
2019-03-29 23:26:34 +01:00 |
|
Silent
|
a06fc527f5
|
Bump up version number
|
2019-03-17 15:25:49 +01:00 |
|
Silent
|
9fa0652da4
|
Modified 1.01 message
|
2019-03-17 15:23:02 +01:00 |
|
Silent
|
59e24547b0
|
Add compatibility shims to Lightbeam Fix and keyboard input latency fix
|
2019-03-17 15:15:45 +01:00 |
|
Silent
|
bb66303890
|
Bump up version number
|
2019-03-09 20:36:42 +01:00 |
|
Silent
|
971e4a26a7
|
TrueInvicibility INI option
|
2019-03-07 23:02:49 +01:00 |
|
Silent
|
3a40147ce9
|
Add null check to Rhino code
|
2019-03-07 18:54:21 +01:00 |
|
Silent
|
65862b38cf
|
IgnoresWeaponPedsForPCFix switch
|
2019-03-06 22:11:57 +01:00 |
|
Silent
|
e94fec9c6f
|
Factorize weapon and muzzleflash rendering into separate options
|
2019-03-06 21:59:14 +01:00 |
|
Silent
|
6b2ad034cb
|
LS-RP Mode
|
2019-03-06 21:51:21 +01:00 |
|
Silent
|
cabd0c999a
|
Scoped render states
|
2019-03-06 20:37:49 +01:00 |
|