Commit graph

58 commits

Author SHA1 Message Date
Silent
15f9f08052
SA: Remake the monitor/resolution selection dialog
* Uses Common Controls 6 (modern styling)
* Lists friendly monitor names
* Acts correctly on pressing Escape
* Doesn't bug out when an inexistent adapter is selected
* Remembers the selected adapter
* Gives an option to skip the dialog and remember the choice
* Shows in the taskbar correctly
* Explicitly asks the system to scale for DPI, overriding compat options
2024-08-17 00:11:54 +02:00
Silent
b76637d391
Unify randomness fixes to use PS2-like 31-bit rand 2024-05-21 18:34:44 +02:00
Silent
4169c9e867
Allow SVF to register model names, not just IDs 2024-05-18 16:49:03 +02:00
Silent
96bc50ee26
VC: Disabled backface culling on detached car parts
Fixes #25
2024-05-17 17:35:46 +02:00
Silent
d4374df50a
Migrate to transactional patterns 2024-05-16 23:43:48 +02:00
Silent
013990b914
Rename branch to Shipping 2024-02-09 21:21:35 +01:00
Silent
de34cfec03
Re-enable debug symbols 2024-02-03 16:48:57 +01:00
Silent
6ddb600694
Migrate to libflac from vcpkg 2024-01-28 16:12:16 +01:00
Silent
d0766b7a92
Remove an outdated reference to DX SDK 2024-01-28 14:45:12 +01:00
Silent
2af4ec8e06
Obtain desktop resolution regardless of DPI scaling
Fixes "Cannot find X video mode" when DPI scaling is in use
2021-07-26 23:55:41 +02:00
Silent
3555242811
Factorized SVF to be usable by all 3 games 2019-12-25 15:36:30 +01:00
Silent
9b26855d3d
Unified math functions 2019-12-15 13:44:20 +01:00
Silent
77140a8ef6
Use proper RW versions for all 3 games 2019-12-07 14:47:08 +01:00
Silent
4d02505521
Moved shared stuff to a submodule 2019-06-28 23:53:05 +02:00
Silent
cabd0c999a
Scoped render states 2019-03-06 20:37:49 +01:00
Silent
5b8ad59097
Project fixes 2019-03-02 16:17:29 +01:00
Silent
dc435f9ad2
Reverted to fp:precise for now since VS still produces wrong code for fp:fast 2018-04-26 00:38:54 +02:00
Silent
33c1ab4ace
Factorized MemoryMgr to be game agnostic 2018-04-22 00:13:15 +02:00
Silent
6c6700bcef Bicycle on fire fix - SA 1.0 2018-02-17 13:59:44 +01:00
Silent
e0cc726099 Enabled pattern hints in SA 2018-02-10 18:53:12 +01:00
Silent
d93a5d6fc6 Mark modules as large address aware (in case it makes a difference) 2018-01-21 13:16:34 +01:00
Silent
eb2172945b Different version numbers for Master and pre-release 2018-01-15 23:02:30 +01:00
Silent
62ed9242bc Supply Lines streaming fix (SA 1.0) 2018-01-11 21:45:59 +01:00
Silent
88664b2279 Re-added missing lunar64 to resources 2017-12-30 12:37:30 +01:00
Silent
b0439be77c Stricter compilation options (strict strings) 2017-12-22 00:16:18 +01:00
Silent
4827c94a98 Use kernel32 export in ModuleList if possible
Make ModuleList a local variable
2017-10-04 19:12:33 +02:00
Silent
e8b07f9f50 Cleaned up imports
Delay load shlwapi/shell32/psapi as we don't need those in DllMain (shell32 is used MUCH later) and stock game doesn't link them so we may speed up startup
2017-10-03 23:32:14 +02:00
Silent
4b2c145028 Replaced GetASIModuleHandle with ModuleList (locate modules matching only by name without extension) 2017-10-03 21:34:21 +02:00
Silent
ede1d92f0b NVC shader removed 2017-09-28 21:13:14 +02:00
Silent
32fa0c9e51 Bomb ownership bug fix in III/VC + small corrections
Project fixes
2017-09-27 23:12:05 +02:00
Silent
2e85ac3dec Hooked up debugmenu.dll
Don't include an extra D3DLIGHT on vehicles since we fixed directional already
2017-09-19 21:40:48 +02:00
Silent
43babcd405 GetASIModuleHandle to account for stupid people having their mods as DLL and not ASI 2017-09-12 14:21:20 +02:00
Silent
9cb66601f8 Master builds (Release = optimizations + assertions) 2017-09-12 13:48:15 +02:00
Silent
36d9f1a29a Make freeing temp objects more aggressive to fix vending crash - SA 1.0 2017-09-09 18:47:07 +02:00
Silent
fb679617de Disabled C++ exceptions and RTTI 2017-09-07 22:43:10 +02:00
Silent
38705cf740 Merge branch 'fla-r28'
# Conflicts:
#	SilentPatchSA/SilentPatchSA.cpp
#	SilentPatchSA/SilentPatchSA.vcxproj
#	SilentPatchSA/SilentPatchSA.vcxproj.filters
#	SilentPatchSA/VehicleSA.cpp
2017-06-20 18:27:50 +02:00
Silent
3cde64abbc FLA 32-bit model IDs compatibility 2017-06-19 20:00:02 +02:00
Silent
f39c7c8d2c more security improvements 2017-04-09 20:25:19 +02:00
Silent
6bdd02ffdd Fully migrate on utf-16 strings where possible 2017-04-09 18:43:54 +02:00
Silent
550841b60a std::string_view 2017-04-02 21:08:57 +02:00
Silent
a5c0dd54eb refactored to use templated predicates for RW callbacks 2017-03-28 00:36:05 +02:00
Silent
b2c9b188b3 DelimStringReader 2017-03-23 11:30:06 +01:00
Silent
c8eddf93f8 add versioninfo 2017-03-11 14:37:36 +01:00
Silent
2e82d001e1 Update to VS2017 (with fixes) 2017-03-08 16:34:00 +01:00
Silent
943a3acc24 add Patternies 2017-03-05 22:25:46 +01:00
Silent
7925d3853c refactor FLAC decoder 2017-03-03 02:03:50 +01:00
Silent
e4bed9f427 Cleaned up AudioHardwareSA
Extra security checks
2017-03-02 01:35:13 +01:00
Silent
94fe7f01bd Audio decoders split into separate files 2017-03-02 00:40:55 +01:00
Silent
005436d348 updated to libflac 1.3.2 2017-03-02 00:40:15 +01:00
Silent
afd6fc49ea Misc changes 2016-09-12 00:11:17 +02:00