Silent
5b8ad59097
Project fixes
2019-03-02 16:17:29 +01:00
Silent
dc435f9ad2
Reverted to fp:precise for now since VS still produces wrong code for fp:fast
2018-04-26 00:38:54 +02:00
Silent
33c1ab4ace
Factorized MemoryMgr to be game agnostic
2018-04-22 00:13:15 +02:00
Silent
6c6700bcef
Bicycle on fire fix - SA 1.0
2018-02-17 13:59:44 +01:00
Silent
e0cc726099
Enabled pattern hints in SA
2018-02-10 18:53:12 +01:00
Silent
d93a5d6fc6
Mark modules as large address aware (in case it makes a difference)
2018-01-21 13:16:34 +01:00
Silent
eb2172945b
Different version numbers for Master and pre-release
2018-01-15 23:02:30 +01:00
Silent
62ed9242bc
Supply Lines streaming fix (SA 1.0)
2018-01-11 21:45:59 +01:00
Silent
88664b2279
Re-added missing lunar64 to resources
2017-12-30 12:37:30 +01:00
Silent
b0439be77c
Stricter compilation options (strict strings)
2017-12-22 00:16:18 +01:00
Silent
4827c94a98
Use kernel32 export in ModuleList if possible
...
Make ModuleList a local variable
2017-10-04 19:12:33 +02:00
Silent
e8b07f9f50
Cleaned up imports
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Delay load shlwapi/shell32/psapi as we don't need those in DllMain (shell32 is used MUCH later) and stock game doesn't link them so we may speed up startup
2017-10-03 23:32:14 +02:00
Silent
4b2c145028
Replaced GetASIModuleHandle with ModuleList (locate modules matching only by name without extension)
2017-10-03 21:34:21 +02:00
Silent
ede1d92f0b
NVC shader removed
2017-09-28 21:13:14 +02:00
Silent
32fa0c9e51
Bomb ownership bug fix in III/VC + small corrections
...
Project fixes
2017-09-27 23:12:05 +02:00
Silent
2e85ac3dec
Hooked up debugmenu.dll
...
Don't include an extra D3DLIGHT on vehicles since we fixed directional already
2017-09-19 21:40:48 +02:00
Silent
43babcd405
GetASIModuleHandle to account for stupid people having their mods as DLL and not ASI
2017-09-12 14:21:20 +02:00
Silent
9cb66601f8
Master builds (Release = optimizations + assertions)
2017-09-12 13:48:15 +02:00
Silent
36d9f1a29a
Make freeing temp objects more aggressive to fix vending crash - SA 1.0
2017-09-09 18:47:07 +02:00
Silent
fb679617de
Disabled C++ exceptions and RTTI
2017-09-07 22:43:10 +02:00
Silent
38705cf740
Merge branch 'fla-r28'
...
# Conflicts:
# SilentPatchSA/SilentPatchSA.cpp
# SilentPatchSA/SilentPatchSA.vcxproj
# SilentPatchSA/SilentPatchSA.vcxproj.filters
# SilentPatchSA/VehicleSA.cpp
2017-06-20 18:27:50 +02:00
Silent
3cde64abbc
FLA 32-bit model IDs compatibility
2017-06-19 20:00:02 +02:00
Silent
f39c7c8d2c
more security improvements
2017-04-09 20:25:19 +02:00
Silent
6bdd02ffdd
Fully migrate on utf-16 strings where possible
2017-04-09 18:43:54 +02:00
Silent
550841b60a
std::string_view
2017-04-02 21:08:57 +02:00
Silent
a5c0dd54eb
refactored to use templated predicates for RW callbacks
2017-03-28 00:36:05 +02:00
Silent
b2c9b188b3
DelimStringReader
2017-03-23 11:30:06 +01:00
Silent
c8eddf93f8
add versioninfo
2017-03-11 14:37:36 +01:00
Silent
2e82d001e1
Update to VS2017 (with fixes)
2017-03-08 16:34:00 +01:00
Silent
943a3acc24
add Patternies
2017-03-05 22:25:46 +01:00
Silent
7925d3853c
refactor FLAC decoder
2017-03-03 02:03:50 +01:00
Silent
e4bed9f427
Cleaned up AudioHardwareSA
...
Extra security checks
2017-03-02 01:35:13 +01:00
Silent
94fe7f01bd
Audio decoders split into separate files
2017-03-02 00:40:55 +01:00
Silent
005436d348
updated to libflac 1.3.2
2017-03-02 00:40:15 +01:00
Silent
afd6fc49ea
Misc changes
2016-09-12 00:11:17 +02:00
Silent
90d99eb32f
Fix Windows XP launch crash
...
Fix warning
2016-07-04 00:36:24 +02:00
Silent
b906331d15
More generic Memory defines
2016-04-22 20:54:20 +02:00
Silent
36ca4ec879
Migrated to VS2015
2016-04-03 14:40:21 +02:00
Silent
f3311da509
% new paths
2016-03-07 18:59:19 +01:00
Silent
3c3a25933b
SSE instructions disallowed
2015-06-21 00:44:55 +02:00
Silent
49e73bd130
Project files updated for MSVC2013
2015-05-02 00:27:30 +02:00
Silent
c50c0a2c1d
Optimized NVC shader
2015-04-23 18:41:20 +02:00
Silent
785ad0d3ad
Updated project files
2015-04-22 15:20:40 +02:00