Commit graph

391 commits

Author SHA1 Message Date
Silent
edbe62e421
Tie credits XOR to revision version so it changes every public build
Corrected credits hook (in case somebody else hooks there already...)
2018-04-28 16:49:32 +02:00
Silent
18afa85c3f
SA newsteam fixes (partially) 2018-04-28 16:13:29 +02:00
Silent
dc435f9ad2
Reverted to fp:precise for now since VS still produces wrong code for fp:fast 2018-04-26 00:38:54 +02:00
Silent
c1ad23ed22
Revisited aggressive object freeing 2018-04-26 00:15:36 +02:00
Silent
ed397348d1
Fixed handling.cfg name matching (names don't need unique prefixes anymore)
III (all), VC (all), SA (all supported)
2018-04-24 23:59:40 +02:00
Silent
16a8b15086
Removed nasty ReadCall hacks 2018-04-22 00:18:12 +02:00
Silent
33c1ab4ace
Factorized MemoryMgr to be game agnostic 2018-04-22 00:13:15 +02:00
Silent
b11644ae5a
GetBuildNumber export (revision << 8 | build) 2018-04-20 20:33:45 +02:00
Silent
1c41d135b5
Normalized string comparision functions usage between different functions 2018-04-12 23:56:25 +02:00
Silent
d709936322
outfit.asi compatibility 2018-04-08 14:40:30 +02:00
Silent
bf08a40d1a
Updated MemoryMgr 2018-04-02 21:01:11 +02:00
Silent
a0fd40d44d
Use strcmp to compare script names like R* does 2018-03-30 19:03:12 +02:00
Silent
2614f4d1b0
Decreased keyboard input latency - III, VC, SA 1.0/newsteam 2018-03-28 21:23:16 +02:00
Silent
6c6700bcef Bicycle on fire fix - SA 1.0 2018-02-17 13:59:44 +01:00
Silent
55a788025a Fix undefined behaviour in WaveDecoderSA (delete on void*) 2018-02-11 14:11:00 +01:00
Silent
48ff3a0150 Changed 1.01 disclaimer
Removed replay fix for now
2018-02-11 14:01:10 +01:00
Silent
889daff459 Patterns for SA newsteam variables 2018-02-10 20:04:12 +01:00
Silent
e0cc726099 Enabled pattern hints in SA 2018-02-10 18:53:12 +01:00
Silent
0214ace478 CPed::ResetGunFlashAlpha in code 2018-01-29 00:53:17 +01:00
Silent
e41870909a No need to make IStream inheritance public here... cleans up the code a lot too 2018-01-28 23:43:55 +01:00
Silent
1f8b44384e Fixed ammo granting from SCM - SA 1.0 2018-01-28 18:30:52 +01:00
Silent
a4bae15050 Compilation fix 2018-01-28 18:15:53 +01:00
Silent
916c82b5a4 Fun with credits 2018-01-28 14:21:27 +01:00
Silent
ae62b9f434 Fixed triangle above recruitable peds' heads (SA 1.0) 2018-01-26 18:18:52 +01:00
Silent
5ad460ff40 CPlayerInfo operator= (for SA 1.0 2018-01-26 18:18:36 +01:00
Silent
d93a5d6fc6 Mark modules as large address aware (in case it makes a difference) 2018-01-21 13:16:34 +01:00
Silent
eb2172945b Different version numbers for Master and pre-release 2018-01-15 23:02:30 +01:00
Silent
78e4e3f414 Fix Master compilation 2018-01-15 23:01:57 +01:00
Silent
e021dfe53f extra assertion 2018-01-15 01:51:36 +01:00
Silent
883b0dde94 Supply Lines/Beefy Baron SCM fix (player is placed under the building and not high in the sky) 2018-01-14 02:04:38 +01:00
Silent
5679c66311 Refactored gym glitch fix to please Danny 2018-01-14 01:13:27 +01:00
Silent
62ed9242bc Supply Lines streaming fix (SA 1.0) 2018-01-11 21:45:59 +01:00
Silent
f30ebc487d Revert "Parametrized vehiclegrunge256, carplate and carpback"
This reverts commit 5af56db8d4.
2018-01-09 12:36:27 +01:00
Silent
5af56db8d4 Parametrized vehiclegrunge256, carplate and carpback 2018-01-08 23:15:59 +01:00
Silent
89e2a8d121 Small scope fix 2018-01-06 16:20:35 +01:00
Silent
63ba94e547 Re-added fallback code if SHGetFolderPathA fails (like in stock code, falls back to "data" directory) 2018-01-06 16:04:11 +01:00
Silent
dfb46efa88 Return predicate instead of meaningless pointer in rwpred functions 2018-01-06 15:48:47 +01:00
Silent
47cd773c46 Copyright year updated 2018-01-02 11:26:32 +01:00
Silent
b22bed5802 This code can be reused (and gets reused very fine) 2017-12-30 12:45:12 +01:00
Silent
88664b2279 Re-added missing lunar64 to resources 2017-12-30 12:37:30 +01:00
Silent
482686151e 6 extra directionals fix for SA newsteam 2017-12-29 00:41:22 +01:00
Silent
c136734bd2 Replaced asmy fix with normal code based fix 2017-12-26 01:59:22 +01:00
Silent
157a99f0c1 Big update to MemoryMgr - streamlined, removed code duplication, addresses now in one place 2017-12-26 00:14:39 +01:00
Silent
b454985d8b Use make_range_pattern where applicable 2017-12-25 01:57:44 +01:00
Silent
1e9d526c7c Thin templates for Memory 2017-12-23 18:25:58 +01:00
Silent
b7cf823ee7 Move initializer list instead of copying
Use make_checked_array_iterator properly where applicable
2017-12-23 14:14:21 +01:00
Silent
01f7c39d1e Modulo over CLoadingScreen::m_currDisplayedSplash - imfast compatible 2017-12-22 01:07:51 +01:00
Silent
b0439be77c Stricter compilation options (strict strings) 2017-12-22 00:16:18 +01:00
Silent
69d9e4744f Misc changes 2017-12-22 00:13:28 +01:00
Silent
ce0fe83e66 Fixes for C++17 conformance 2017-12-22 00:13:16 +01:00
Silent
70efc863c8 Tidied up 2017-11-30 18:19:43 +01:00
Silent
ff823f1eb9 Exposed ColouredZoneNames to debug menu (on 1.0 only) 2017-11-15 00:20:17 +01:00
Silent
2272250483 DirectionalFromSun exposed to INI
Debug menu even in Master builds
2017-11-15 00:06:36 +01:00
Silent
fbe5c6c6bf Corrected zone name colour blending 2017-11-10 00:24:27 +01:00
Silent
7c831ee2a9 Use structured bindings instead of std::tie 2017-11-09 12:31:03 +01:00
Silent
a76b06a400 Make CAEDataStream methods pure virtual so intellisense doesn't complain (and those methods shouldn't be used anyway) 2017-10-23 00:25:37 +02:00
Silent
771fd96ba7 "number_type - The numbering scheme used for the frame. As a convenience, the decoder will always convert a frame number to a sample number because the rules are complex." 2017-10-20 01:12:17 +02:00
Silent
71ebe0d9eb Stricter constness
Marked AE decoder classes as final to encourage devirtualization
2017-10-20 00:58:06 +02:00
Silent
4827c94a98 Use kernel32 export in ModuleList if possible
Make ModuleList a local variable
2017-10-04 19:12:33 +02:00
Silent
e8b07f9f50 Cleaned up imports
Delay load shlwapi/shell32/psapi as we don't need those in DllMain (shell32 is used MUCH later) and stock game doesn't link them so we may speed up startup
2017-10-03 23:32:14 +02:00
Silent
080cc24f34 Unnamed CdStream semaphore (allows to run III/VC/SA all at once) 2017-10-03 22:24:01 +02:00
Silent
4b2c145028 Replaced GetASIModuleHandle with ModuleList (locate modules matching only by name without extension) 2017-10-03 21:34:21 +02:00
Silent
f35b637b9e Unsupported 3.0 message 2017-09-28 23:48:08 +02:00
Silent
53debb778b Removed two pass rendering 2017-09-28 21:43:16 +02:00
Silent
ede1d92f0b NVC shader removed 2017-09-28 21:13:14 +02:00
Silent
32fa0c9e51 Bomb ownership bug fix in III/VC + small corrections
Project fixes
2017-09-27 23:12:05 +02:00
Silent
a545d5f28f Fixed check (should be case insensitive like in stock game) 2017-09-27 00:02:48 +02:00
Silent
d596ec7d1e CdStream fix future proof for new FLA 2017-09-26 18:03:13 +02:00
Silent
d6e0f3e74f Skip cdstream fix if FLA uses enhanced IMGs 2017-09-26 16:36:49 +02:00
Silent
258d1cccc9 Extra assertions added
Fixed bomb ownership/bombs saving for bikes - SA 1.0
2017-09-24 14:35:10 +02:00
Silent
a66876f85f Cargens placed in interiors tie to area 13 (visible everywhere) 2017-09-23 21:04:46 +02:00
Silent
e272cce1f3 Dancing timers fix 2017-09-23 19:34:28 +02:00
Silent
498ef74988 Fixed GetOverlappedResult return values (more future proof)
ModloaderCdStreamRaceConditionAware so SP knows when ML patches cdstream race condition
2017-09-23 13:21:10 +02:00
Silent
5c48418aae Use VP overloads explicitly for CdStreamSyncOnObject in case it's in hoodlum code space and it's not unprotected 2017-09-21 19:15:13 +02:00
Silent
4fbd372d57 Don't patch moonphases if skygfx already does that 2017-09-21 17:43:32 +02:00
Silent
ab6f2609d8 Small code clarity fixes 2017-09-20 20:41:58 +02:00
Silent
4a3a867b0c Fixed an issue with hoodlum 2017-09-20 17:11:57 +02:00
Silent
c645fc56ee Missing patch 2017-09-20 15:57:28 +02:00
Silent
a3bbfd2cd3 XP-friendly CVs 2017-09-20 15:15:29 +02:00
Silent
bda0c717a6 Moved InitializeCriticalSectionAndSpinCount before original function so critsec is here BEFORE cdstreamthread spawns 2017-09-20 15:00:21 +02:00
Silent
21d0c51519 Improved CdStream fix by using condition variable (without modloader for now only) 2017-09-20 14:58:55 +02:00
Silent
3df6ae1854 Fixed a deadlock in CdStream 2017-09-20 02:08:29 +02:00
Silent
2e85ac3dec Hooked up debugmenu.dll
Don't include an extra D3DLIGHT on vehicles since we fixed directional already
2017-09-19 21:40:48 +02:00
Silent
d3cb0bb72c Aaron's sun corrected 2017-09-19 17:46:42 +02:00
Silent
6559a04732 Modulo over CLoadingScreen::m_currDisplayedSplash - SA 1.0 2017-09-19 00:47:38 +02:00
Silent
bf8f58970d Unified code between ddraw and ASIs 2017-09-18 22:13:02 +02:00
Silent
fb672f079b Simplified ScopedUnprotect selection
Made SA use safer ScopedUnprotect
2017-09-18 12:52:35 +02:00
Silent
f1cb027642 Fixed impounding of random vehicles (because CVehicle::~CVehicle doesn't remove cars from apCarsToKeep) - SA 1.0 2017-09-15 20:24:26 +02:00
Silent
4b934419bf Proper metric-imperial conversion constants 2017-09-12 22:35:45 +02:00
Silent
4a2d93c44e Fixed new warnings 2017-09-12 18:06:55 +02:00
Silent
99503818dd Safer CdStreamSetFilePointer 2017-09-12 18:04:42 +02:00
Silent
e4a3d81e81 Only hook DOUBLE_RHWEELS exception list if there are any entries listed in INI 2017-09-12 16:14:07 +02:00
Silent
7413bab68c Less invasive INI options (don't hook if option is commented out/removed) 2017-09-12 16:08:22 +02:00
Silent
43babcd405 GetASIModuleHandle to account for stupid people having their mods as DLL and not ASI 2017-09-12 14:21:20 +02:00
Silent
9cb66601f8 Master builds (Release = optimizations + assertions) 2017-09-12 13:48:15 +02:00
Silent
f0a53778ee Remove FILE_FLAG_NO_BUFFERING from CdStreams - III (all), VC (all), SA (1.0) 2017-09-12 13:31:57 +02:00
Silent
8901d95359 Fixup for SA timers 2017-09-11 00:39:08 +02:00
Silent
14a31c21e8 Beagle moving aileron 2017-09-10 00:16:16 +02:00
Silent
539398dd68 Stuntplane ailerons
Programmatically fixed props on Predator and Tropic
2017-09-09 23:39:30 +02:00
Silent
df32c8ab6a Once again cleaned up FLA integration 2017-09-09 20:46:10 +02:00
Silent
5050c6510e Rotate Newsvan dish when player is using the car 2017-09-09 20:29:01 +02:00
Silent
88de5b8f00 Only animate Sweeper brushes when needed 2017-09-09 20:04:48 +02:00
Silent
36d9f1a29a Make freeing temp objects more aggressive to fix vending crash - SA 1.0 2017-09-09 18:47:07 +02:00
Silent
49796ff0cf Tweaked Sweeper/Phoenix constants 2017-09-08 00:16:31 +02:00
Silent
fb679617de Disabled C++ exceptions and RTTI 2017-09-07 22:43:10 +02:00
Silent
30190e74ef Merge branch 'fla-r28'
# Conflicts:
#	SilentPatch/TheFLAUtils.cpp
#	SilentPatch/TheFLAUtils.h
#	SilentPatchSA/ModelInfoSA.h
2017-09-07 22:35:16 +02:00
Silent
7e30befb6f Refactored FLA compatibility
Car colours compatible with FLA

# Conflicts:
#	SilentPatchSA/ModelInfoSA.h
2017-09-07 22:28:17 +02:00
Silent
63ebc3efa1 Recompiled libflac 2017-09-07 21:24:34 +02:00
Silent
09f3d7ca34 Minor improvements to CMatrix 2017-06-25 14:27:10 +02:00
Silent
1da99647b5 Stop BF Injection/Bandito/Hotknife rotating engine components when engine is off 2017-06-25 14:09:30 +02:00
Silent
6006e253b1 SetComponentRotation moved to code 2017-06-25 12:32:22 +02:00
Silent
9b75302ba5 Updated Maths.h 2017-06-25 12:32:07 +02:00
Silent
5f6ad2157d Sweeper animations
Fixed Phoenix anims
2017-06-25 12:17:09 +02:00
Silent
07776b44cb % switch Z writing later to narrow down var scope more 2017-06-23 01:25:15 +02:00
Silent
9236463f88 Animated Phoenix hood scoop 2017-06-23 00:11:17 +02:00
Silent
9eec64ab83 More merge fixes (ugh) 2017-06-20 20:32:25 +02:00
Silent
22c484a9f9 Merge fixes 2017-06-20 18:33:31 +02:00
Silent
38705cf740 Merge branch 'fla-r28'
# Conflicts:
#	SilentPatchSA/SilentPatchSA.cpp
#	SilentPatchSA/SilentPatchSA.vcxproj
#	SilentPatchSA/SilentPatchSA.vcxproj.filters
#	SilentPatchSA/VehicleSA.cpp
2017-06-20 18:27:50 +02:00
Silent
35cc3a1562 use int32 instead of uint32 for model IDs 2017-06-20 17:15:44 +02:00
Silent
4b42bf8f10 Lightbeam fix compatible with FLA 2017-06-20 16:58:21 +02:00
Silent
625720904d Only patch IMG sizes if FLA isn't doing so already 2017-06-20 16:20:59 +02:00
Silent
3cde64abbc FLA 32-bit model IDs compatibility 2017-06-19 20:00:02 +02:00
Silent
c81ab5f3f9 + Pattern.for_each_result 2017-05-27 21:44:22 +02:00
Silent
64168d3301 fixup decoder constructors 2017-05-14 00:29:45 +02:00
Silent
71cfde4d8e Perform static initialization with lambdas 2017-05-14 00:23:06 +02:00
Silent
ace01292eb Read CCustomCarPlateMgr::GeneratePlateText from InjectDelayedPatches - adds compatibility with Deji's Custom Plate Format 2017-04-27 16:17:38 +02:00
Silent
396f013961 MountainCloudBoysFix using patternies instead of a hardcoded offset 2017-04-27 02:19:27 +02:00
Silent
e037250b1e can use get_pattern here 2017-04-12 21:40:46 +02:00
Silent
47323e014d reverse more RW functions 2017-04-12 21:33:23 +02:00
Silent
758186aa50 Simplified resource loading 2017-04-12 00:47:27 +02:00
Silent
6fa6ff2afe Update new dirt fix for steam 2017-04-10 13:23:39 +02:00
Silent
db1481d219 Support arbitrary amount of numberplates 2017-04-10 13:18:23 +02:00
Silent
ca1d2c2496 Support any amount of editable materials 2017-04-10 13:02:50 +02:00
Silent
a1f4744dcf memory validator 2017-04-10 12:32:31 +02:00
Silent
87e6f81883 keep remainder while ticking SCM timers 2017-04-10 01:01:43 +02:00
Silent
fe46468e7c Safer CPNGFile::ReadFromMemory 2017-04-09 23:17:49 +02:00
Silent
6e470ab20d increased numplate and car dirt code safety (null entries properly now, don't allow for a buffer overrun in strcpy_s) 2017-04-09 23:17:31 +02:00
Silent
98055b9f3f safer resource management 2017-04-09 22:00:43 +02:00
Silent
f39c7c8d2c more security improvements 2017-04-09 20:25:19 +02:00
Silent
6bdd02ffdd Fully migrate on utf-16 strings where possible 2017-04-09 18:43:54 +02:00
Silent
f170201068 safer ini reading 2017-04-09 18:13:52 +02:00
Silent
550841b60a std::string_view 2017-04-02 21:08:57 +02:00
Silent
546f7cfe54 suppress or fix all warnings 2017-04-02 19:41:50 +02:00
Silent
ba93639693 Reverse more RW functions 2017-04-02 19:00:49 +02:00
Silent
8a1729370b use perfect forwarding properly 2017-04-02 18:59:08 +02:00
Silent
55fef20267 shouldn't be this way 2017-04-02 18:58:32 +02:00
Silent
7d13fbc441 perfect forwarding in C++ style ForAll RW functions 2017-04-02 18:54:53 +02:00
Silent
0fa6e0964b Reversed RwMatrixTranslate 2017-03-29 01:14:38 +02:00
Silent
a5c0dd54eb refactored to use templated predicates for RW callbacks 2017-03-28 00:36:05 +02:00
Silent
1e69da6ce5 Correct imshadows a bit 2017-03-25 18:44:28 +01:00
Silent
b9dff82bcc updated libflac 2017-03-25 13:46:16 +01:00
Silent
9304b6a060 Double rear wheels whitelist 2017-03-25 13:46:07 +01:00
Silent
b2c9b188b3 DelimStringReader 2017-03-23 11:30:06 +01:00
Silent
d40fff0b05 random constexpr 2017-03-20 23:09:03 +01:00
Silent
82115849b1 InitializeScriptGlobals for 3.0 2017-03-20 22:57:28 +01:00
Silent
6488336842 Linear filtering on script sprites 2017-03-20 22:52:41 +01:00
Silent
9247b2c38d new timers fix (only 1.0 in SA!!) 2017-03-20 21:10:50 +01:00
Silent
72542d521e Update version info 2017-03-20 20:27:41 +01:00
Silent
52be8001d1 fix 1.0 eu crash 2017-03-18 15:15:57 +01:00
Silent
8254c1da58 Increased safety of INI path query 2017-03-18 01:43:51 +01:00
Silent
91d14c80b7 this is better 2017-03-17 10:07:25 +01:00
Silent
bf5e54c60f Quadruple stunt bonus 2017-03-17 01:24:33 +01:00
Silent
560c925235 possible hoodlum fix (virtual protect again) 2017-03-14 21:06:58 +01:00
Silent
ef233ec205 014C cargen counter fix (by spaceeinstein) 2017-03-11 18:48:04 +01:00
Silent
cf59b58353 fix GetCurrentZoneLockedOrUnlocked regression in 3.0 2017-03-11 15:43:55 +01:00
Silent
c8eddf93f8 add versioninfo 2017-03-11 14:37:36 +01:00
Silent
cebfa9e9f5 FuckCarCompletely not fixing panels (SA) 2017-03-10 23:54:04 +01:00
Silent
34e86d74fa CarAI timers reset in SA (all versions) 2017-03-10 16:19:05 +01:00
Silent
0778ae7cbc minor refactor in mirrors 2017-03-09 00:58:51 +01:00
Silent
cffabce8ab fix rand() misuse 2017-03-09 00:58:24 +01:00
Silent
2e82d001e1 Update to VS2017 (with fixes) 2017-03-08 16:34:00 +01:00
Silent
6b8a0c093d Alt+F4 fix (SA) 2017-03-07 00:40:51 +01:00
Silent
3d730fd42c fix timers return value (hopefully never affected anything) 2017-03-06 22:44:06 +01:00
Silent
f2bfe03d10 suppress warning 2017-03-06 12:11:13 +01:00
Silent
928a641669 1000fps cap 'fix' removed 2017-03-06 11:27:44 +01:00
Silent
06a018f9aa this is better 2017-03-05 23:31:59 +01:00
Silent
868256f690 AI accuracy fix for 3.0 and newsteam 2017-03-05 23:05:02 +01:00
Silent
1d7f1f4a90 Fix newsteam regression after Memory refactor 2017-03-05 22:45:56 +01:00
Silent
943a3acc24 add Patternies 2017-03-05 22:25:46 +01:00
Silent
6496eb4441 AI accuracy issue (SA 1.0 only so far) - III/VC are unaffected 2017-03-04 15:17:59 +01:00
Silent
0a439cc963 refactored WAV decoder 2017-03-03 21:20:30 +01:00
Silent
1b4859ac25 fix delete 2017-03-03 19:35:55 +01:00
Silent
dda51ec845 Correct samples counting 2017-03-03 19:02:04 +01:00
Silent
7925d3853c refactor FLAC decoder 2017-03-03 02:03:50 +01:00
Silent
80cc6f07bc reduce pollution in precompiled header 2017-03-02 21:59:06 +01:00
Silent
91070f80d0 refactor linked lists 2017-03-02 21:47:09 +01:00
Silent
77aa28bbc7 Rename function 2017-03-02 21:23:17 +01:00
Silent
e4bed9f427 Cleaned up AudioHardwareSA
Extra security checks
2017-03-02 01:35:13 +01:00
Silent
94fe7f01bd Audio decoders split into separate files 2017-03-02 00:40:55 +01:00
Silent
005436d348 updated to libflac 1.3.2 2017-03-02 00:40:15 +01:00
Silent
99f14e4c60 possible bug in one pass alpha render 2017-02-26 13:24:47 +01:00
Silent
8baf3a6321 why Macro? 2017-02-26 13:02:49 +01:00
Silent
cfb5e67339 Tidied up AudioHardwareSA.h (deleting constructors ftw) 2017-02-05 22:52:22 +01:00
Silent
2b51f5f187 Fix linked list 2016-11-20 16:18:48 +01:00
Silent
4bcf3ba89a Handle IMGs bigger than 4GB 2016-11-20 15:54:59 +01:00
Silent
6c5a025c60 Misc fixes 2016-11-12 18:28:46 +01:00
Silent
7e7aaa5db9 Sweet's Girl fix 2016-10-23 20:05:44 +02:00
Silent
7fc873fb71 Similarly nice change to SCM fixes 2016-10-23 19:12:04 +02:00
Silent
d5b28a127d Nice compatibility measure to GetCurrentZoneLockedOrUnlocked 2016-10-23 18:56:34 +02:00
Silent
afd6fc49ea Misc changes 2016-09-12 00:11:17 +02:00